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Auto color change: next improvements
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2 changed files with 29 additions and 14 deletions
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@ -652,24 +652,37 @@ void Preview::update_layers_slider(const std::vector<double>& layers_z, bool kee
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//bool is_possible_auto_color_change = false;
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for (auto object : print.objects()) {
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// bottom layer have to be a biggest, so control relation between bottom lazer and object size
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const ExPolygons& bottom = object->get_layer(0)->lslices;
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double bottom_area = area(bottom);
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if (bottom_area < double(object->size().x()) * double(object->size().y()))
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continue;
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double object_x = double(object->size().x());
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double object_y = double(object->size().y());
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// if it's sign, than object have not to be a too height
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double height = object->height();
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coord_t longer_side = std::max(object->size().x(), object->size().y());
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coord_t longer_side = std::max(object_x, object_y);
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if (height / longer_side > 0.3)
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continue;
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const ExPolygons& bottom = object->get_layer(0)->lslices;
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double bottom_area = area(bottom);
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// at least 30% of object's height have to be a solid
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int i;
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for (i = 1; i < int(0.3 * object->layers().size()); i++)
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if (area(object->get_layer(1)->lslices) != bottom_area)
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size_t i;
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for (i = 1; i < size_t(0.3 * object->layers().size()); i++) {
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double cur_area = area(object->get_layer(i)->lslices);
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if (cur_area != bottom_area && fabs(cur_area - bottom_area) > scale_(scale_(1)))
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break;
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if (i < int(0.3 * object->layers().size()))
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}
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if (i < size_t(0.3 * object->layers().size()))
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continue;
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// bottom layer have to be a biggest, so control relation between bottom layer and object size
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double prev_area = area(object->get_layer(i)->lslices);
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for ( i++; i < object->layers().size(); i++) {
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double cur_area = area(object->get_layer(i)->lslices);
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if (cur_area > prev_area && prev_area - cur_area > scale_(scale_(1)))
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break;
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prev_area = cur_area;
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}
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if (i < object->layers().size())
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continue;
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double top_area = area(object->get_layer(int(object->layers().size()) - 1)->lslices);
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