The bed texture is not shown when looking from below and FDM/SLA support gizmo is active

This commit is contained in:
Lukas Matena 2020-04-14 13:18:08 +02:00
parent ebcc8ef7c2
commit 46ade45ced
4 changed files with 26 additions and 14 deletions

View file

@ -259,7 +259,8 @@ Point Bed3D::point_projection(const Point& point) const
return m_polygon.point_projection(point); return m_polygon.point_projection(point);
} }
void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor,
bool show_axes, bool show_texture) const
{ {
m_scale_factor = scale_factor; m_scale_factor = scale_factor;
@ -270,9 +271,9 @@ void Bed3D::render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool sho
switch (m_type) switch (m_type)
{ {
case System: { render_system(canvas, bottom); break; } case System: { render_system(canvas, bottom, show_texture); break; }
default: default:
case Custom: { render_custom(canvas, bottom); break; } case Custom: { render_custom(canvas, bottom, show_texture); break; }
} }
glsafe(::glDisable(GL_DEPTH_TEST)); glsafe(::glDisable(GL_DEPTH_TEST));
@ -384,12 +385,13 @@ void Bed3D::render_axes() const
m_axes.render(); m_axes.render();
} }
void Bed3D::render_system(GLCanvas3D& canvas, bool bottom) const void Bed3D::render_system(GLCanvas3D& canvas, bool bottom, bool show_texture) const
{ {
if (!bottom) if (!bottom)
render_model(); render_model();
render_texture(bottom, canvas); if (show_texture)
render_texture(bottom, canvas);
} }
void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas) const
@ -564,7 +566,7 @@ void Bed3D::render_model() const
} }
} }
void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom) const void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture) const
{ {
if (m_texture_filename.empty() && m_model_filename.empty()) if (m_texture_filename.empty() && m_model_filename.empty())
{ {
@ -575,7 +577,8 @@ void Bed3D::render_custom(GLCanvas3D& canvas, bool bottom) const
if (!bottom) if (!bottom)
render_model(); render_model();
render_texture(bottom, canvas); if (show_texture)
render_texture(bottom, canvas);
} }
void Bed3D::render_default(bool bottom) const void Bed3D::render_default(bool bottom) const

View file

@ -103,11 +103,15 @@ public:
// Return true if the bed shape changed, so the calee will update the UI. // Return true if the bed shape changed, so the calee will update the UI.
bool set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model); bool set_shape(const Pointfs& shape, const std::string& custom_texture, const std::string& custom_model);
const BoundingBoxf3& get_bounding_box(bool extended) const { return extended ? m_extended_bounding_box : m_bounding_box; } const BoundingBoxf3& get_bounding_box(bool extended) const {
return extended ? m_extended_bounding_box : m_bounding_box;
}
bool contains(const Point& point) const; bool contains(const Point& point) const;
Point point_projection(const Point& point) const; Point point_projection(const Point& point) const;
void render(GLCanvas3D& canvas, bool bottom, float scale_factor, bool show_axes) const; void render(GLCanvas3D& canvas, bool bottom, float scale_factor,
bool show_axes, bool show_texture) const;
private: private:
void calc_bounding_boxes() const; void calc_bounding_boxes() const;
@ -115,10 +119,10 @@ private:
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox); void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
std::tuple<EType, std::string, std::string> detect_type(const Pointfs& shape) const; std::tuple<EType, std::string, std::string> detect_type(const Pointfs& shape) const;
void render_axes() const; void render_axes() const;
void render_system(GLCanvas3D& canvas, bool bottom) const; void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture) const;
void render_texture(bool bottom, GLCanvas3D& canvas) const; void render_texture(bool bottom, GLCanvas3D& canvas) const;
void render_model() const; void render_model() const;
void render_custom(GLCanvas3D& canvas, bool bottom) const; void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture) const;
void render_default(bool bottom) const; void render_default(bool bottom) const;
void reset(); void reset();
}; };

View file

@ -5339,14 +5339,19 @@ void GLCanvas3D::_render_background() const
glsafe(::glPopMatrix()); glsafe(::glPopMatrix());
} }
void GLCanvas3D::_render_bed(float theta, bool show_axes) const void GLCanvas3D::_render_bed(bool bottom, bool show_axes) const
{ {
float scale_factor = 1.0; float scale_factor = 1.0;
#if ENABLE_RETINA_GL #if ENABLE_RETINA_GL
scale_factor = m_retina_helper->get_scale_factor(); scale_factor = m_retina_helper->get_scale_factor();
#endif // ENABLE_RETINA_GL #endif // ENABLE_RETINA_GL
bool show_texture = ! bottom ||
(m_gizmos.get_current_type() != GLGizmosManager::FdmSupports
&& m_gizmos.get_current_type() != GLGizmosManager::SlaSupports);
#if ENABLE_NON_STATIC_CANVAS_MANAGER #if ENABLE_NON_STATIC_CANVAS_MANAGER
wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes); wxGetApp().plater()->get_bed().render(const_cast<GLCanvas3D&>(*this), bottom, scale_factor, show_axes, show_texture);
#else #else
m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes); m_bed.render(const_cast<GLCanvas3D&>(*this), theta, scale_factor, show_axes);
#endif // ENABLE_NON_STATIC_CANVAS_MANAGER #endif // ENABLE_NON_STATIC_CANVAS_MANAGER

View file

@ -755,7 +755,7 @@ private:
void _picking_pass() const; void _picking_pass() const;
void _rectangular_selection_picking_pass() const; void _rectangular_selection_picking_pass() const;
void _render_background() const; void _render_background() const;
void _render_bed(float theta, bool show_axes) const; void _render_bed(bool bottom, bool show_axes) const;
void _render_objects() const; void _render_objects() const;
void _render_selection() const; void _render_selection() const;
#if ENABLE_RENDER_SELECTION_CENTER #if ENABLE_RENDER_SELECTION_CENTER