Added default object color in MMU segmentation according to the default extruder color for printing the object.

This commit is contained in:
Lukáš Hejl 2021-05-04 08:13:04 +02:00
parent 781e6607c8
commit 46a14abbaa
3 changed files with 17 additions and 16 deletions

View file

@ -463,7 +463,7 @@ TriangleSelector::TriangleSelector(const TriangleMesh& mesh)
}
void TriangleSelector::reset()
void TriangleSelector::reset(const EnforcerBlockerType reset_state)
{
if (m_orig_size_indices != 0) // unless this is run from constructor
garbage_collect();
@ -474,7 +474,7 @@ void TriangleSelector::reset()
for (size_t i=0; i<m_mesh->its.indices.size(); ++i) {
const stl_triangle_vertex_indices& ind = m_mesh->its.indices[i];
const Vec3f& normal = m_mesh->stl.facet_start[i].normal;
push_triangle(ind[0], ind[1], ind[2], normal);
push_triangle(ind[0], ind[1], ind[2], normal, reset_state);
}
m_orig_size_vertices = m_vertices.size();
m_orig_size_indices = m_triangles.size();
@ -500,13 +500,13 @@ void TriangleSelector::set_edge_limit(float edge_limit)
void TriangleSelector::push_triangle(int a, int b, int c, const Vec3f& normal)
void TriangleSelector::push_triangle(int a, int b, int c, const Vec3f& normal, const EnforcerBlockerType state)
{
for (int i : {a, b, c}) {
assert(i >= 0 && i < int(m_vertices.size()));
++m_vertices[i].ref_cnt;
}
m_triangles.emplace_back(a, b, c, normal);
m_triangles.emplace_back(a, b, c, normal, state);
}
@ -663,9 +663,9 @@ std::map<int, std::vector<bool>> TriangleSelector::serialize() const
return out;
}
void TriangleSelector::deserialize(const std::map<int, std::vector<bool>> data)
void TriangleSelector::deserialize(const std::map<int, std::vector<bool>> data, const EnforcerBlockerType init_state)
{
reset(); // dump any current state
reset(init_state); // dump any current state
for (const auto& [triangle_id, code] : data) {
assert(triangle_id < int(m_triangles.size()));
assert(! code.empty());