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Reworked selection of locales and translation dictionaries.
Slicer now tries to heed user's locales, also it tries to switch to the language recommended by the operating system (Windows & OSX specific).
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commit
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2 changed files with 104 additions and 95 deletions
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@ -88,7 +88,7 @@ class GUI_App : public wxApp
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size_t m_em_unit; // width of a "m"-symbol in pixels for current system font
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// Note: for 100% Scale m_em_unit = 10 -> it's a good enough coefficient for a size setting of controls
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wxLocale* m_wxLocale{ nullptr };
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std::unique_ptr<wxLocale> m_wxLocale;
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std::unique_ptr<ImGuiWrapper> m_imgui;
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std::unique_ptr<PrintHostJobQueue> m_printhost_job_queue;
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@ -132,7 +132,7 @@ public:
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void update_ui_from_settings();
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bool switch_language();
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bool load_language(wxString language);
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bool load_language(wxString language, bool initial);
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Tab* get_tab(Preset::Type type);
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ConfigOptionMode get_mode();
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@ -144,7 +144,7 @@ public:
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bool checked_tab(Tab* tab);
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void load_current_presets();
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wxString current_language_code() const { assert(m_wxLocale != nullptr); return m_wxLocale->GetCanonicalName(); }
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wxString current_language_code() const { return m_wxLocale->GetCanonicalName(); }
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// Translate the language code to a code, for which Prusa Research maintains translations. Defaults to "en_US".
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wxString current_language_code_safe() const;
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@ -187,7 +187,6 @@ private:
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void window_pos_restore(wxTopLevelWindow* window, const std::string &name, bool default_maximized = false);
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void window_pos_sanitize(wxTopLevelWindow* window);
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bool select_language();
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std::vector<const wxLanguageInfo*> get_installed_languages();
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#ifdef __WXMSW__
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void associate_3mf_files();
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#endif // __WXMSW__
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