mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-23 22:54:08 -06:00
Completely rewritten the slicing algorithm
It should work with any model now. There are still problems with some bridges.
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parent
ad27f25c71
commit
459577f9a2
8 changed files with 137 additions and 246 deletions
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@ -121,10 +121,17 @@ sub remove_surface {
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@{ $self->surfaces } = grep $_ ne $surface, @{ $self->surfaces };
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}
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# build polylines of lines which do not already belong to a surface
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sub make_polylines {
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# build polylines from lines
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sub make_surfaces {
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my $self = shift;
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# this algorithm can be further simplified:
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# first remove all facetedges that are not connected to any other edge
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# or that are connected to more than one edge: those are the edges
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# tangent to our plane, that we don't care about;
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# then we would have all points connecting two and only two lines,
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# so a simple head-to-tail algorithm would work
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my @lines = ();
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push @lines, map $_->p, @{$self->lines};
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@ -134,7 +141,7 @@ sub make_polylines {
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# red_lines => [ map $_->p, grep $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ],
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#);
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my $get_point_id = sub { sprintf "%d,%d", @{$_[0]} };
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my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} };
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my (%pointmap) = ();
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foreach my $line (@lines) {
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@ -193,166 +200,16 @@ sub make_polylines {
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# polylines => [ @polylines ],
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#);
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return [ map Slic3r::Polyline::Closed->cast($_), @polylines ];
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}
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sub make_surfaces {
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my $self = shift;
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my ($polylines) = @_;
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#@polylines = map Slic3r::Polyline::Closed->cast($_), @polylines;
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#use Slic3r::SVG;
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#Slic3r::SVG::output_polygons($main::print, "polylines.svg", [ map $_->p, @$polylines ]);
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# count how many other polylines enclose each polyline
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# even = contour; odd = hole
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my %enclosing_polylines = ();
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my %enclosing_polylines_count = ();
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my $max_depth = 0;
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foreach my $polyline (@$polylines) {
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# a polyline encloses another one if any point of it is enclosed
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# in the other
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my $point = $polyline->points->[0];
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my $ordered_id = $polyline->id;
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# find polylines contaning $point, and thus $polyline
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$enclosing_polylines{$polyline} =
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[ grep $_->id ne $ordered_id && $_->encloses_point($point), @$polylines ];
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$enclosing_polylines_count{$polyline} = scalar @{ $enclosing_polylines{$polyline} };
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$max_depth = $enclosing_polylines_count{$polyline}
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if $enclosing_polylines_count{$polyline} > $max_depth;
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}
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# make a cache for contours and surfaces
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my %surfaces = (); # contour => surface
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# start looking at most inner polylines
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for (; $max_depth > -1; $max_depth--) {
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foreach my $polyline (@$polylines) {
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next unless $enclosing_polylines_count{$polyline} == $max_depth;
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my $surface;
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if ($enclosing_polylines_count{$polyline} % 2 == 0) {
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# this is a contour
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$polyline->make_counter_clockwise;
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$surface = Slic3r::Surface->new(contour => $polyline);
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} else {
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# this is a hole
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$polyline->make_clockwise;
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# find the enclosing polyline having immediately close depth
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my ($contour) = grep $enclosing_polylines_count{$_} == ($max_depth-1),
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@{ $enclosing_polylines{$polyline} };
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if ($surfaces{$contour}) {
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$surface = $surfaces{$contour};
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$surface->add_hole($polyline);
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} else {
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$surface = Slic3r::Surface->new(
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contour => $contour,
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holes => [$polyline],
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);
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$surfaces{$contour} = $surface;
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}
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}
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# check whether we already have this surface
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next if grep $_->id eq $surface->id, @{ $self->surfaces };
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$surface->surface_type('internal');
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push @{ $self->surfaces }, $surface;
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Slic3r::debugf "New surface: %s (%d holes: %s)\n",
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$surface->id, scalar @{$surface->holes},
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join(', ', map $_->id, @{$surface->holes}) || 'none'
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if $Slic3r::debug;
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}
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}
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}
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sub merge_contiguous_surfaces {
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my $self = shift;
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if ($Slic3r::debug) {
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Slic3r::debugf "Initial surfaces (%d):\n", scalar @{ $self->surfaces };
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Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
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($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
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#Slic3r::SVG::output_polygons(undef, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]);
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}
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my %resulting_surfaces = ();
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# only merge surfaces with same type
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foreach my $type (qw(bottom top internal)) {
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{
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my $clipper = Math::Clipper->new;
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my @surfaces = grep $_->surface_type eq $type, @{$self->surfaces}
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or next;
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$clipper->add_subject_polygons([ @polylines ]);
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my $expolygons = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
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#Slic3r::SVG::output_polygons($main::print, "polygons-$type-before.svg", [ map $_->contour->p, @surfaces ]);
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$clipper->add_subject_polygons([ map $_->contour->p, @surfaces ]);
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my $result = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO);
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$clipper->clear;
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my @extra_holes = map @{$_->{holes}}, @$result;
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$result = [ map $_->{outer}, @$result ];
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#Slic3r::SVG::output_polygons($main::print, "polygons-$type-union.svg", $result);
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# subtract bottom or top surfaces from internal
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if ($type eq 'internal') {
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$clipper->add_subject_polygons($result);
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$clipper->add_clip_polygons([ map $_->{outer}, @{$resulting_surfaces{$_}} ])
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for qw(bottom top);
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$result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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$clipper->clear;
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}
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# apply holes
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$clipper->add_subject_polygons($result);
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$result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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$clipper->clear;
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$clipper->add_subject_polygons($result);
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$clipper->add_clip_polygons([ @extra_holes ]) if @extra_holes;
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$clipper->add_clip_polygons([ map $_->p, map @{$_->holes}, @surfaces ]);
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my $result2 = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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$resulting_surfaces{$type} = $result2;
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}
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# remove overlapping surfaces
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# (remove anything that is not internal from areas covered by internal surfaces)
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# this may happen because of rounding of Z coordinates: the model could have
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# features smaller than our layer height, so we'd get more things on a single
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# layer
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if (0) { # not proven to be necessary until now
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my $clipper = Math::Clipper->new;
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foreach my $type (qw(bottom top)) {
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$clipper->clear;
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$clipper->add_subject_polygons([ map { $_->{outer}, @{$_->{holes}} } @{$resulting_surfaces{$type}} ]);
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$clipper->add_clip_polygons([ map { $_->{outer}, @{$_->{holes}} } @{$resulting_surfaces{internal}} ]);
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$resulting_surfaces{$type} = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO);
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}
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}
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# save surfaces
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@{ $self->surfaces } = ();
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foreach my $type (keys %resulting_surfaces) {
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foreach my $p (@{ $resulting_surfaces{$type} }) {
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push @{ $self->surfaces }, Slic3r::Surface->new(
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surface_type => $type,
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contour => Slic3r::Polyline::Closed->cast($p->{outer}),
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holes => [
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map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}}
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],
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);
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}
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}
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if ($Slic3r::debug) {
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Slic3r::debugf "Final surfaces (%d):\n", scalar @{ $self->surfaces };
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Slic3r::debugf " [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,
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($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces };
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Slic3r::debugf " %d surface(s) detected from %d polylines\n",
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scalar(@$expolygons), scalar(@polylines);
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push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'), @$expolygons;
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}
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}
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@ -360,6 +217,7 @@ sub remove_small_surfaces {
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my $self = shift;
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my @good_surfaces = ();
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my $surface_count = scalar @{$self->surfaces};
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foreach my $surface (@{$self->surfaces}) {
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next if !$surface->contour->is_printable;
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@{$surface->holes} = grep $_->is_printable, @{$surface->holes};
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@ -367,12 +225,16 @@ sub remove_small_surfaces {
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}
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@{$self->surfaces} = @good_surfaces;
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Slic3r::debugf "removed %d small surfaces at layer %d\n",
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($surface_count - @good_surfaces), $self->id
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if @good_surfaces != $surface_count;
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}
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sub remove_small_perimeters {
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my $self = shift;
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my @good_perimeters = grep $_->is_printable, @{$self->perimeters};
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Slic3r::debugf "removed %d unprintable perimeters\n", (@{$self->perimeters} - @good_perimeters)
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Slic3r::debugf "removed %d unprintable perimeters at layer %d\n",
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(@{$self->perimeters} - @good_perimeters), $self->id
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if @good_perimeters != @{$self->perimeters};
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@{$self->perimeters} = @good_perimeters;
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@ -400,9 +262,9 @@ sub process_bridges {
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{
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my @current_polyline = ();
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EDGE: foreach my $edge (Slic3r::Geometry::polygon_lines($surface_p)) {
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for (@supporting_surfaces) {
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for my $supporting_surface (@supporting_surfaces) {
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local $Slic3r::Geometry::epsilon = 1E+7;
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if (Slic3r::Geometry::polygon_has_subsegment($_->contour->p, $edge)) {
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if (Slic3r::Geometry::polygon_has_subsegment($supporting_surface->contour->p, $edge)) {
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push @current_polyline, $edge;
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next EDGE;
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}
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