mirror of
				https://github.com/SoftFever/OrcaSlicer.git
				synced 2025-10-31 04:31:15 -06:00 
			
		
		
		
	Completely rewritten the slicing algorithm
It should work with any model now. There are still problems with some bridges.
This commit is contained in:
		
							parent
							
								
									ad27f25c71
								
							
						
					
					
						commit
						459577f9a2
					
				
					 8 changed files with 137 additions and 246 deletions
				
			
		|  | @ -17,7 +17,7 @@ our @EXPORT_OK = qw( | |||
|     clip_segment_complex_polygon longest_segment angle3points | ||||
| ); | ||||
| 
 | ||||
| use Slic3r::Geometry::DouglasPeucker (); | ||||
| use Slic3r::Geometry::DouglasPeucker qw(Douglas_Peucker); | ||||
| use XXX; | ||||
| 
 | ||||
| use constant PI => 4 * atan2(1, 1); | ||||
|  |  | |||
|  | @ -121,10 +121,17 @@ sub remove_surface { | |||
|     @{ $self->surfaces } = grep $_ ne $surface, @{ $self->surfaces }; | ||||
| } | ||||
| 
 | ||||
| # build polylines of lines which do not already belong to a surface | ||||
| sub make_polylines { | ||||
| # build polylines from lines | ||||
| sub make_surfaces { | ||||
|     my $self = shift; | ||||
|      | ||||
|     # this algorithm can be further simplified: | ||||
|     # first remove all facetedges that are not connected to any other edge | ||||
|     # or that are connected to more than one edge: those are the edges | ||||
|     # tangent to our plane, that we don't care about; | ||||
|     # then we would have all points connecting two and only two lines, | ||||
|     # so a simple head-to-tail algorithm would work | ||||
|      | ||||
|     my @lines = (); | ||||
|     push @lines, map $_->p, @{$self->lines}; | ||||
|      | ||||
|  | @ -134,7 +141,7 @@ sub make_polylines { | |||
|     #    red_lines   => [ map $_->p, grep  $_->isa('Slic3r::Line::FacetEdge'), @{$self->lines} ], | ||||
|     #); | ||||
|      | ||||
|     my $get_point_id = sub { sprintf "%d,%d", @{$_[0]} }; | ||||
|     my $get_point_id = sub { sprintf "%.0f,%.0f", @{$_[0]} }; | ||||
|      | ||||
|     my (%pointmap) = (); | ||||
|     foreach my $line (@lines) { | ||||
|  | @ -193,166 +200,16 @@ sub make_polylines { | |||
|     #    polylines => [ @polylines ], | ||||
|     #); | ||||
|      | ||||
|     return [ map Slic3r::Polyline::Closed->cast($_), @polylines ]; | ||||
| } | ||||
| 
 | ||||
| sub make_surfaces { | ||||
|     my $self = shift; | ||||
|     my ($polylines) = @_; | ||||
|     #@polylines = map Slic3r::Polyline::Closed->cast($_), @polylines; | ||||
|      | ||||
|     #use Slic3r::SVG; | ||||
|     #Slic3r::SVG::output_polygons($main::print, "polylines.svg", [ map $_->p, @$polylines ]); | ||||
|      | ||||
|     # count how many other polylines enclose each polyline | ||||
|     # even = contour; odd = hole | ||||
|     my %enclosing_polylines = (); | ||||
|     my %enclosing_polylines_count = (); | ||||
|     my $max_depth = 0; | ||||
|     foreach my $polyline (@$polylines) { | ||||
|         # a polyline encloses another one if any point of it is enclosed | ||||
|         # in the other | ||||
|         my $point = $polyline->points->[0]; | ||||
|         my $ordered_id = $polyline->id; | ||||
|          | ||||
|         # find polylines contaning $point, and thus $polyline | ||||
|         $enclosing_polylines{$polyline} =  | ||||
|             [ grep $_->id ne $ordered_id && $_->encloses_point($point), @$polylines ]; | ||||
|         $enclosing_polylines_count{$polyline} = scalar @{ $enclosing_polylines{$polyline} }; | ||||
|          | ||||
|         $max_depth = $enclosing_polylines_count{$polyline} | ||||
|             if $enclosing_polylines_count{$polyline} > $max_depth; | ||||
|     } | ||||
|      | ||||
|     # make a cache for contours and surfaces | ||||
|     my %surfaces = ();   # contour => surface | ||||
|      | ||||
|     # start looking at most inner polylines | ||||
|     for (; $max_depth > -1; $max_depth--) { | ||||
|         foreach my $polyline (@$polylines) { | ||||
|             next unless $enclosing_polylines_count{$polyline} == $max_depth; | ||||
|              | ||||
|             my $surface; | ||||
|             if ($enclosing_polylines_count{$polyline} % 2 == 0) { | ||||
|                 # this is a contour | ||||
|                 $polyline->make_counter_clockwise; | ||||
|                 $surface = Slic3r::Surface->new(contour => $polyline); | ||||
|             } else { | ||||
|                 # this is a hole | ||||
|                 $polyline->make_clockwise; | ||||
|                  | ||||
|                 # find the enclosing polyline having immediately close depth | ||||
|                 my ($contour) = grep $enclosing_polylines_count{$_} == ($max_depth-1),  | ||||
|                     @{ $enclosing_polylines{$polyline} }; | ||||
|                  | ||||
|                 if ($surfaces{$contour}) { | ||||
|                     $surface = $surfaces{$contour}; | ||||
|                     $surface->add_hole($polyline); | ||||
|                 } else { | ||||
|                     $surface = Slic3r::Surface->new( | ||||
|                         contour => $contour, | ||||
|                         holes   => [$polyline], | ||||
|                     ); | ||||
|                     $surfaces{$contour} = $surface; | ||||
|                 } | ||||
|             } | ||||
|              | ||||
|             # check whether we already have this surface | ||||
|             next if grep $_->id eq $surface->id, @{ $self->surfaces }; | ||||
|              | ||||
|             $surface->surface_type('internal'); | ||||
|             push @{ $self->surfaces }, $surface; | ||||
|              | ||||
|             Slic3r::debugf "New surface: %s (%d holes: %s)\n",  | ||||
|                 $surface->id, scalar @{$surface->holes}, | ||||
|                 join(', ', map $_->id, @{$surface->holes}) || 'none' | ||||
|                 if $Slic3r::debug; | ||||
|         } | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| sub merge_contiguous_surfaces { | ||||
|     my $self = shift; | ||||
|      | ||||
|     if ($Slic3r::debug) { | ||||
|         Slic3r::debugf "Initial surfaces (%d):\n", scalar @{ $self->surfaces }; | ||||
|         Slic3r::debugf "  [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,  | ||||
|             ($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces }; | ||||
|         #Slic3r::SVG::output_polygons(undef, "polygons-before.svg", [ map $_->contour->p, @{$self->surfaces} ]); | ||||
|     } | ||||
|      | ||||
|     my %resulting_surfaces = (); | ||||
|      | ||||
|     # only merge surfaces with same type | ||||
|     foreach my $type (qw(bottom top internal)) { | ||||
|     { | ||||
|         my $clipper = Math::Clipper->new; | ||||
|         my @surfaces = grep $_->surface_type eq $type, @{$self->surfaces} | ||||
|             or next; | ||||
|         $clipper->add_subject_polygons([ @polylines ]); | ||||
|         my $expolygons = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO); | ||||
|          | ||||
|         #Slic3r::SVG::output_polygons($main::print, "polygons-$type-before.svg", [ map $_->contour->p, @surfaces ]); | ||||
|         $clipper->add_subject_polygons([ map $_->contour->p, @surfaces ]); | ||||
|          | ||||
|         my $result = $clipper->ex_execute(CT_UNION, PFT_NONZERO, PFT_NONZERO); | ||||
|         $clipper->clear; | ||||
|          | ||||
|         my @extra_holes = map @{$_->{holes}}, @$result; | ||||
|         $result = [ map $_->{outer}, @$result ]; | ||||
|         #Slic3r::SVG::output_polygons($main::print, "polygons-$type-union.svg", $result); | ||||
|          | ||||
|         # subtract bottom or top surfaces from internal | ||||
|         if ($type eq 'internal') { | ||||
|             $clipper->add_subject_polygons($result); | ||||
|             $clipper->add_clip_polygons([ map $_->{outer}, @{$resulting_surfaces{$_}} ]) | ||||
|                 for qw(bottom top); | ||||
|             $result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO); | ||||
|             $clipper->clear; | ||||
|         } | ||||
|          | ||||
|         # apply holes | ||||
|         $clipper->add_subject_polygons($result); | ||||
|         $result = $clipper->execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO); | ||||
|         $clipper->clear; | ||||
|          | ||||
|         $clipper->add_subject_polygons($result); | ||||
|         $clipper->add_clip_polygons([ @extra_holes ]) if @extra_holes; | ||||
|         $clipper->add_clip_polygons([ map $_->p, map @{$_->holes}, @surfaces ]); | ||||
|         my $result2 = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO); | ||||
|          | ||||
|         $resulting_surfaces{$type} = $result2; | ||||
|     } | ||||
|      | ||||
|     # remove overlapping surfaces | ||||
|     # (remove anything that is not internal from areas covered by internal surfaces) | ||||
|     # this may happen because of rounding of Z coordinates: the model could have | ||||
|     # features smaller than our layer height, so we'd get more things on a single | ||||
|     # layer | ||||
|     if (0) {  # not proven to be necessary until now | ||||
|         my $clipper = Math::Clipper->new; | ||||
|         foreach my $type (qw(bottom top)) { | ||||
|             $clipper->clear; | ||||
|             $clipper->add_subject_polygons([ map { $_->{outer}, @{$_->{holes}} } @{$resulting_surfaces{$type}} ]); | ||||
|             $clipper->add_clip_polygons([ map { $_->{outer}, @{$_->{holes}} } @{$resulting_surfaces{internal}} ]); | ||||
|             $resulting_surfaces{$type} = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO); | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # save surfaces | ||||
|     @{ $self->surfaces } = (); | ||||
|     foreach my $type (keys %resulting_surfaces) { | ||||
|         foreach my $p (@{ $resulting_surfaces{$type} }) { | ||||
|             push @{ $self->surfaces }, Slic3r::Surface->new( | ||||
|                 surface_type => $type, | ||||
|                 contour => Slic3r::Polyline::Closed->cast($p->{outer}), | ||||
|                 holes   => [ | ||||
|                     map Slic3r::Polyline::Closed->cast($_), @{$p->{holes}} | ||||
|                 ], | ||||
|             ); | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     if ($Slic3r::debug) { | ||||
|         Slic3r::debugf "Final surfaces (%d):\n", scalar @{ $self->surfaces }; | ||||
|         Slic3r::debugf "  [%s] %s (%s with %d holes)\n", $_->surface_type, $_->id,  | ||||
|             ($_->contour->is_counter_clockwise ? 'ccw' : 'cw'), scalar @{$_->holes} for @{ $self->surfaces }; | ||||
|         Slic3r::debugf "  %d surface(s) detected from %d polylines\n", | ||||
|             scalar(@$expolygons), scalar(@polylines); | ||||
|         push @{$self->surfaces}, map Slic3r::Surface->cast_from_expolygon($_, surface_type => 'internal'), @$expolygons; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -360,6 +217,7 @@ sub remove_small_surfaces { | |||
|     my $self = shift; | ||||
|     my @good_surfaces = (); | ||||
|      | ||||
|     my $surface_count = scalar @{$self->surfaces}; | ||||
|     foreach my $surface (@{$self->surfaces}) { | ||||
|         next if !$surface->contour->is_printable; | ||||
|         @{$surface->holes} = grep $_->is_printable, @{$surface->holes}; | ||||
|  | @ -367,12 +225,16 @@ sub remove_small_surfaces { | |||
|     } | ||||
|      | ||||
|     @{$self->surfaces} = @good_surfaces; | ||||
|     Slic3r::debugf "removed %d small surfaces at layer %d\n", | ||||
|         ($surface_count - @good_surfaces), $self->id  | ||||
|         if @good_surfaces != $surface_count; | ||||
| } | ||||
| 
 | ||||
| sub remove_small_perimeters { | ||||
|     my $self = shift; | ||||
|     my @good_perimeters = grep $_->is_printable, @{$self->perimeters}; | ||||
|     Slic3r::debugf "removed %d unprintable perimeters\n", (@{$self->perimeters} - @good_perimeters)  | ||||
|     Slic3r::debugf "removed %d unprintable perimeters at layer %d\n", | ||||
|         (@{$self->perimeters} - @good_perimeters), $self->id | ||||
|         if @good_perimeters != @{$self->perimeters}; | ||||
|      | ||||
|     @{$self->perimeters} = @good_perimeters; | ||||
|  | @ -400,9 +262,9 @@ sub process_bridges { | |||
|         { | ||||
|             my @current_polyline = (); | ||||
|             EDGE: foreach my $edge (Slic3r::Geometry::polygon_lines($surface_p)) { | ||||
|                 for (@supporting_surfaces) { | ||||
|                 for my $supporting_surface (@supporting_surfaces) { | ||||
|                     local $Slic3r::Geometry::epsilon = 1E+7; | ||||
|                     if (Slic3r::Geometry::polygon_has_subsegment($_->contour->p, $edge)) { | ||||
|                     if (Slic3r::Geometry::polygon_has_subsegment($supporting_surface->contour->p, $edge)) { | ||||
|                         push @current_polyline, $edge; | ||||
|                         next EDGE; | ||||
|                     } | ||||
|  |  | |||
|  | @ -4,13 +4,13 @@ use Moo; | |||
| has 'x' => ( | ||||
|     is          => 'ro', | ||||
|     required    => 1, | ||||
|     coerce      => sub { sprintf '%.0f', $_[0] }, | ||||
|     #coerce      => sub { sprintf '%.0f', $_[0] }, | ||||
| ); | ||||
| 
 | ||||
| has 'y' => ( | ||||
|     is          => 'ro', | ||||
|     required    => 1, | ||||
|     coerce      => sub { sprintf '%.0f', $_[0] }, | ||||
|     #coerce      => sub { sprintf '%.0f', $_[0] }, | ||||
| ); | ||||
| 
 | ||||
| sub cast { | ||||
|  |  | |||
|  | @ -3,6 +3,7 @@ use Moo; | |||
| 
 | ||||
| use Math::Clipper qw(); | ||||
| use Sub::Quote; | ||||
| use XXX; | ||||
| 
 | ||||
| # arrayref of ordered points | ||||
| has 'points' => ( | ||||
|  | @ -61,9 +62,14 @@ sub merge_continuous_lines { | |||
| 
 | ||||
| sub cleanup { | ||||
|     my $self = shift; | ||||
|     my $tolerance = shift || (1 / $Slic3r::resolution); | ||||
|     @{$self->points} = map Slic3r::Point->cast($_),  | ||||
|     my $tolerance = shift || 10; | ||||
|      | ||||
|     my $points = $self->p; | ||||
|     push @$points, $points->[0] if $self->isa('Slic3r::Polyline::Closed'); | ||||
|     my @clean_points = map Slic3r::Point->cast($_),  | ||||
|         Slic3r::Geometry::Douglas_Peucker($self->p, $tolerance); | ||||
|     pop @clean_points if $self->isa('Slic3r::Polyline::Closed'); | ||||
|     @{$self->points} = @clean_points; | ||||
| } | ||||
| 
 | ||||
| sub reverse_points { | ||||
|  |  | |||
|  | @ -34,16 +34,17 @@ sub new_from_stl { | |||
|      | ||||
|     print "\n==> PROCESSING SLICES:\n"; | ||||
|     foreach my $layer (@{ $print->layers }) { | ||||
|         printf "\nProcessing layer %d:\n", $layer->id; | ||||
|         printf "Making surfaces for layer %d:\n", $layer->id; | ||||
|          | ||||
|         # build polylines of lines which do not already belong to a surface | ||||
|         my $polylines = $layer->make_polylines; | ||||
|         # layer currently has many lines representing intersections of | ||||
|         # model facets with the layer plane. there may also be lines | ||||
|         # that we need to ignore (for example, when two non-horizontal | ||||
|         # facets share a common edge on our plane, we get a single line; | ||||
|         # however that line has no meaning for our layer as it's enclosed | ||||
|         # inside a closed polyline) | ||||
|          | ||||
|         # build surfaces of polylines (distinguishing contours from holes) | ||||
|         $layer->make_surfaces($polylines); | ||||
|          | ||||
|         # merge surfaces having a common line | ||||
|         $layer->merge_contiguous_surfaces; | ||||
|         # build surfaces from sparse lines | ||||
|         $layer->make_surfaces; | ||||
|     } | ||||
|      | ||||
|     return $print; | ||||
|  | @ -74,6 +75,82 @@ sub layer { | |||
|     return $self->layers->[$layer_id]; | ||||
| } | ||||
| 
 | ||||
| sub detect_surfaces_type { | ||||
|     my $self = shift; | ||||
|      | ||||
|     my $clipper = Math::Clipper->new; | ||||
|      | ||||
|     # prepare a reusable subroutine to make surface differences | ||||
|     my $surface_difference = sub { | ||||
|         my ($subject_surfaces, $clip_surfaces, $result_type) = @_; | ||||
|         $clipper->clear; | ||||
|         $clipper->add_subject_polygons([ map $_->p, @$subject_surfaces ]); | ||||
|         $clipper->add_clip_polygons([ map { ref $_ eq 'ARRAY' ? $_ : $_->p } @$clip_surfaces ]); | ||||
|         my $expolygons = $clipper->ex_execute(CT_DIFFERENCE, PFT_NONZERO, PFT_NONZERO); | ||||
|         return grep $_->contour->is_printable, | ||||
|             map Slic3r::Surface->cast_from_expolygon($_, surface_type => $result_type),  | ||||
|             @$expolygons; | ||||
|     }; | ||||
|      | ||||
|     for (my $i = 0; $i < $self->layer_count; $i++) { | ||||
|         my $layer = $self->layers->[$i]; | ||||
|         my $upper_layer = $self->layers->[$i+1]; | ||||
|         my $lower_layer = $i > 0 ? $self->layers->[$i-1] : undef; | ||||
|          | ||||
|         my (@bottom, @top, @internal) = (); | ||||
|          | ||||
|         # find top surfaces (difference between current surfaces | ||||
|         # of current layer and upper one) | ||||
|         if ($upper_layer) { | ||||
|             # offset upper layer surfaces by extrusion_width * perimeters | ||||
|             my $upper_surfaces = offset( | ||||
|                 [ map $_->p, @{$upper_layer->surfaces} ], | ||||
|                 ($Slic3r::flow_width / $Slic3r::resolution * $Slic3r::perimeter_offsets), | ||||
|                 $Slic3r::resolution * 100, | ||||
|                 JT_MITER, 2, | ||||
|             ); | ||||
|             @top = $surface_difference->($layer->surfaces, $upper_surfaces, 'top'); | ||||
|         } else { | ||||
|             # if no upper layer, all surfaces of this one are solid | ||||
|             @top = @{$layer->surfaces}; | ||||
|             $_->surface_type('top') for @top; | ||||
|         } | ||||
|          | ||||
|         # find bottom surfaces (difference between current surfaces | ||||
|         # of current layer and lower one) | ||||
|         if ($lower_layer) { | ||||
|             @bottom = $surface_difference->($layer->surfaces, $lower_layer->surfaces, 'bottom'); | ||||
|              | ||||
|             #Slic3r::SVG::output(undef, "layer_" . $layer->id . "_diff.svg", | ||||
|             #    green_polygons  => [ map $_->p, @{$layer->surfaces} ], | ||||
|             #    red_polygons    => [ map $_->p, @{$lower_layer->surfaces} ], | ||||
|             #); | ||||
|              | ||||
|              | ||||
|         } else { | ||||
|             # if no lower layer, all surfaces of this one are solid | ||||
|             @bottom = @{$layer->surfaces}; | ||||
|             $_->surface_type('bottom') for @bottom; | ||||
|         } | ||||
|          | ||||
|         # find internal surfaces (difference between top/bottom surfaces and others) | ||||
|         @internal = $surface_difference->($layer->surfaces, [@top, @bottom], 'internal'); | ||||
|          | ||||
|         # save surfaces to layer | ||||
|         $layer->surfaces([ @bottom, @top, @internal ]); | ||||
|          | ||||
|         #use Slic3r::SVG; | ||||
|         #Slic3r::SVG::output(undef, "layer_" . $layer->id . ".svg", | ||||
|         #    white_polygons  => [ map $_->p, @internal ], | ||||
|         #    green_polygons  => [ map $_->p, @bottom ], | ||||
|         #    red_polygons    => [ map $_->p, @top ], | ||||
|         #); | ||||
|          | ||||
|         Slic3r::debugf "  layer %d has %d bottom, %d top and %d internal surfaces\n", | ||||
|             $layer->id, scalar(@bottom), scalar(@top), scalar(@internal); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| sub discover_horizontal_shells { | ||||
|     my $self = shift; | ||||
|      | ||||
|  | @ -97,7 +174,7 @@ sub discover_horizontal_shells { | |||
|                 Slic3r::debugf "  looking for neighbors on layer %d...\n", $n; | ||||
|                  | ||||
|                 foreach my $surf_coll (@{$self->layers->[$n]->fill_surfaces}) { | ||||
|                     my $neighbor_polygons = [ map $_->p, grep $_->surface_type eq 'internal', @{$surf_coll->surfaces} ]; | ||||
|                     my $neighbor_polygons = [ map $_->p, grep $_->surface_type =~ /internal/, @{$surf_coll->surfaces} ]; | ||||
|                      | ||||
|                     # find intersection between @surfaces and current layer's surfaces | ||||
|                     $clipper->add_subject_polygons([ map $_->p, @surfaces ]); | ||||
|  |  | |||
|  | @ -80,11 +80,6 @@ sub parse_file { | |||
|         foreach my $vertex (@vertices) { | ||||
|             $vertex->[$_] = ($Slic3r::scale * $vertex->[$_] / $Slic3r::resolution) + $shift[$_] | ||||
|                 for X,Y,Z; | ||||
|              | ||||
|             # round Z coordinates to the nearest multiple of layer height | ||||
|             # XY will be rounded automatically to integers with coercion | ||||
|             $vertex->[Z] = int($vertex->[Z] * $Slic3r::resolution / $Slic3r::layer_height) | ||||
|                 * $Slic3r::layer_height / $Slic3r::resolution; | ||||
|         } | ||||
|          | ||||
|         foreach my $copy (@copies) { | ||||
|  | @ -113,10 +108,14 @@ sub _facet { | |||
|     } | ||||
|     Slic3r::debugf "z: min = %.0f, max = %.0f\n", $min_z, $max_z; | ||||
|      | ||||
|     if ($min_z == $max_z) { | ||||
|         Slic3r::debugf "Facet is horizontal; ignoring\n"; | ||||
|         return; | ||||
|     } | ||||
|      | ||||
|     # calculate the layer extents | ||||
|     my $min_layer = int($min_z * $Slic3r::resolution / $Slic3r::layer_height); | ||||
|     my $max_layer = int(0.99999 + ($max_z * $Slic3r::resolution / $Slic3r::layer_height)); | ||||
|      | ||||
|     my $max_layer = int($max_z * $Slic3r::resolution / $Slic3r::layer_height); | ||||
|     Slic3r::debugf "layers: min = %s, max = %s\n", $min_layer, $max_layer; | ||||
|      | ||||
|     # reorder vertices so that the first one is the one with lowest Z | ||||
|  | @ -127,62 +126,6 @@ sub _facet { | |||
|         @vertices = (splice(@vertices, $z_order[0]), splice(@vertices, 0, $z_order[0])); | ||||
|     } | ||||
|      | ||||
|     # is the facet horizontal? | ||||
|     # (note that we can have $min_z == $max_z && $min_layer != $max_layer | ||||
|     # if $min_z % $layer_height != 0) | ||||
|     if ($min_z == $max_z) { | ||||
|         my $layer = $print->layer($min_layer); | ||||
|          | ||||
|         # if all vertices are aligned, then facet is not horizontal but vertical | ||||
|         # with a height less than layer height: that's why it was squashed on a | ||||
|         # single layer | ||||
|         ##local $Slic3r::Geometry::parallel_degrees_limit = 1; | ||||
|         ##if (three_points_aligned(@vertices)) { | ||||
|         if (0 && abs($normal->[Z]) == 0) { | ||||
|             Slic3r::debugf "Facet is vertical with a height less than layer height\n"; | ||||
|              | ||||
|             my ($p1, $p2, $p3) = @vertices; | ||||
|             $layer->add_line(Slic3r::Line::FacetEdge->cast( | ||||
|                 $_, | ||||
|                 edge_type => 'bottom', | ||||
|             )) for ([$p1, $p2], [$p2, $p3], [$p1, $p3], [$p2, $p1], [$p3, $p2], [$p3, $p1]); | ||||
|              | ||||
|             return; | ||||
|         } | ||||
|          | ||||
|         Slic3r::debugf "Facet is horizontal\n"; | ||||
|         my $surface = $layer->add_surface(@vertices); | ||||
|          | ||||
|         # to determine whether the surface is a top or bottom let's recompute | ||||
|         # the normal using the right-hand rule | ||||
|         # (this relies on the STL to be well-formed) | ||||
|         # recompute the normal using the right-hand rule | ||||
|         my $vertices_p = [@vertices]; | ||||
|         integerize_coordinate_sets($vertices_p); | ||||
|         my $clockwise = !is_counter_clockwise($vertices_p); | ||||
|          | ||||
|         # defensive programming and/or input check | ||||
|         if (abs($normal->[Z]) == 1) { | ||||
|             # while the vertices may belong to the same layer, it doesn't mean the facet | ||||
|             # was horizontal in the original model; so this check makes sense only  | ||||
|             # if the original normal is exactly 1 or -1 | ||||
|             if (($normal->[Z] > 0 && $clockwise) || ($normal->[Z] < 0 && !$clockwise)) { | ||||
|                 YYY $normal; | ||||
|                 die sprintf "STL normal (%.0f) and right-hand rule computation (%s) differ!\n", | ||||
|                     $normal->[Z], $clockwise ? 'clockwise' : 'counter-clockwise'; | ||||
|             } | ||||
|         } | ||||
|          | ||||
|         if ($layer->id == 0 && !$clockwise) { | ||||
|             YYY $normal; | ||||
|             die "Right-hand rule gives bad result for facets on base layer!\n"; | ||||
|         } | ||||
|          | ||||
|         $surface->surface_type($clockwise ? 'bottom' : 'top'); | ||||
|          | ||||
|         return; | ||||
|     } | ||||
|      | ||||
|     for (my $layer_id = $min_layer; $layer_id <= $max_layer; $layer_id++) { | ||||
|         my $layer = $print->layer($layer_id); | ||||
|         $layer->add_line($_) for $self->intersect_facet(\@vertices, $layer->z); | ||||
|  |  | |||
|  | @ -39,14 +39,15 @@ sub output { | |||
|      | ||||
|     my $svg = svg($print); | ||||
|      | ||||
|     foreach my $type (qw(polygons polylines white_polygons red_polygons red_polylines)) { | ||||
|     foreach my $type (qw(polygons polylines white_polygons green_polygons red_polygons red_polylines)) { | ||||
|         if ($things{$type}) { | ||||
|             my $method = $type =~ /polygons/ ? 'polygon' : 'polyline'; | ||||
|             my ($colour) = $type =~ /^(red|green)_/; | ||||
|             my $g = $svg->group( | ||||
|                 style => { | ||||
|                     'stroke-width' => 2, | ||||
|                     'stroke' => $type =~ /red_/ ? 'red' : 'black', | ||||
|                     'fill' => ($type !~ /polygons/ ? 'none' : ($type =~ /red_/ ? 'red' : 'grey')), | ||||
|                     'stroke' => $colour || 'black', | ||||
|                     'fill' => ($type !~ /polygons/ ? 'none' : ($colour || 'grey')), | ||||
|                 }, | ||||
|             ); | ||||
|             foreach my $polygon (@{$things{$type}}) { | ||||
|  | @ -57,7 +58,6 @@ sub output { | |||
|                 ); | ||||
|                 $g->$method( | ||||
|                     %$path, | ||||
|                     'marker-end' => "url(#endArrow)", | ||||
|                 ); | ||||
|             } | ||||
|         } | ||||
|  |  | |||
|  | @ -16,10 +16,13 @@ sub go { | |||
|     my $t0 = [gettimeofday]; | ||||
|      | ||||
|     # skein the STL into layers | ||||
|     # each layer has surfaces with holes; surfaces are distinguished | ||||
|     # in top/bottom/internal | ||||
|     # each layer has surfaces with holes | ||||
|     my $print = Slic3r::Print->new_from_stl($self->input_file); | ||||
|      | ||||
|     # this will detect the type of each surface (top/bottom/internal) | ||||
|     # by splitting them if necessary | ||||
|     $print->detect_surfaces_type; | ||||
|      | ||||
|     # this will remove unprintable surfaces | ||||
|     # (those that are too tight for extrusion) | ||||
|     $print->remove_small_surfaces; | ||||
|  |  | |||
		Loading…
	
	Add table
		Add a link
		
	
		Reference in a new issue
	
	 Alessandro Ranellucci
						Alessandro Ranellucci