Layers editing shader moved to c++

This commit is contained in:
Enrico Turri 2018-05-25 14:05:08 +02:00
parent bdbc86167c
commit 455076231b
10 changed files with 387 additions and 211 deletions

View file

@ -451,7 +451,15 @@ set_camera_target(canvas, target)
Pointf3 *target;
CODE:
_3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target);
bool
is_layers_editing_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_layers_editing_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_picking_enabled(canvas)
SV *canvas;
@ -460,14 +468,6 @@ is_picking_enabled(canvas)
OUTPUT:
RETVAL
bool
is_shader_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_shader_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
bool
is_multisample_allowed(canvas)
SV *canvas;
@ -476,6 +476,13 @@ is_multisample_allowed(canvas)
OUTPUT:
RETVAL
void
enable_layers_editing(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_layers_editing((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_warning_texture(canvas, enable)
SV *canvas;
@ -556,6 +563,22 @@ set_hover_volume_id(canvas, id)
CODE:
_3DScene::set_hover_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), id);
unsigned int
get_layers_editing_z_texture_id(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_layers_editing_z_texture_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
Ref<GLShader>
get_layers_editing_shader(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::get_layers_editing_shader((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
zoom_to_bed(canvas)
SV *canvas;
@ -679,7 +702,6 @@ register_on_mark_volumes_for_layer_height_callback(canvas, callback)
unsigned int
finalize_legend_texture()
CODE: