Layers editing shader moved to c++

This commit is contained in:
Enrico Turri 2018-05-25 14:05:08 +02:00
parent bdbc86167c
commit 455076231b
10 changed files with 387 additions and 211 deletions

View file

@ -598,9 +598,9 @@ public:
static bool is_layers_editing_enabled(wxGLCanvas* canvas);
static bool is_picking_enabled(wxGLCanvas* canvas);
static bool is_shader_enabled(wxGLCanvas* canvas);
static bool is_multisample_allowed(wxGLCanvas* canvas);
static void enable_layers_editing(wxGLCanvas* canvas, bool enable);
static void enable_warning_texture(wxGLCanvas* canvas, bool enable);
static void enable_legend_texture(wxGLCanvas* canvas, bool enable);
static void enable_picking(wxGLCanvas* canvas, bool enable);
@ -616,6 +616,9 @@ public:
static int get_hover_volume_id(wxGLCanvas* canvas);
static void set_hover_volume_id(wxGLCanvas* canvas, int id);
static unsigned int get_layers_editing_z_texture_id(wxGLCanvas* canvas);
static GLShader* get_layers_editing_shader(wxGLCanvas* canvas);
static void zoom_to_bed(wxGLCanvas* canvas);
static void zoom_to_volumes(wxGLCanvas* canvas);
static void select_view(wxGLCanvas* canvas, const std::string& direction);