3DScene's enable_picking variable moved to c++

This commit is contained in:
Enrico Turri 2018-05-22 09:02:42 +02:00
parent 59af3fb866
commit 451c58d58f
10 changed files with 101 additions and 13 deletions

View file

@ -411,6 +411,14 @@ set_camera_target(canvas, target)
CODE:
_3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target);
bool
is_picking_enabled(canvas)
SV *canvas;
CODE:
RETVAL = _3DScene::is_picking_enabled((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
OUTPUT:
RETVAL
void
enable_warning_texture(canvas, enable)
SV *canvas;
@ -425,6 +433,13 @@ enable_legend_texture(canvas, enable)
CODE:
_3DScene::enable_legend_texture((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
enable_picking(canvas, enable)
SV *canvas;
bool enable;
CODE:
_3DScene::enable_picking((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), enable);
void
zoom_to_bed(canvas)
SV *canvas;