3DScene's enable_picking variable moved to c++

This commit is contained in:
Enrico Turri 2018-05-22 09:02:42 +02:00
parent 59af3fb866
commit 451c58d58f
10 changed files with 101 additions and 13 deletions

View file

@ -1898,6 +1898,11 @@ bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas)
return s_canvas_mgr.is_layers_editing_enabled(canvas);
}
bool _3DScene::is_picking_enabled(wxGLCanvas* canvas)
{
return s_canvas_mgr.is_picking_enabled(canvas);
}
void _3DScene::enable_warning_texture(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_warning_texture(canvas, enable);
@ -1908,6 +1913,11 @@ void _3DScene::enable_legend_texture(wxGLCanvas* canvas, bool enable)
s_canvas_mgr.enable_legend_texture(canvas, enable);
}
void _3DScene::enable_picking(wxGLCanvas* canvas, bool enable)
{
s_canvas_mgr.enable_picking(canvas, enable);
}
void _3DScene::zoom_to_bed(wxGLCanvas* canvas)
{
s_canvas_mgr.zoom_to_bed(canvas);