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https://github.com/SoftFever/OrcaSlicer.git
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Follow-up of d6fdf2d5c2
-> Automatic generation of missing thumbnails
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0cdc54b710
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44d31f9bf2
7 changed files with 140 additions and 73 deletions
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@ -15,6 +15,7 @@
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#include "MeshUtils.hpp"
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#include "libslic3r/GCode/GCodeProcessor.hpp"
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#include "GCodeViewer.hpp"
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#include "Camera.hpp"
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#include "libslic3r/Slicing.hpp"
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@ -37,9 +38,9 @@ class wxGLContext;
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namespace Slic3r {
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struct Camera;
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class BackgroundSlicingProcess;
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struct ThumbnailData;
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struct ThumbnailsParams;
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class ModelObject;
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class ModelInstance;
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class PrintObject;
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@ -622,7 +623,8 @@ public:
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void render();
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// printable_only == false -> render also non printable volumes as grayed
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// parts_only == false -> render also sla support and pad
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void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
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void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, Camera::EType camera_type);
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void render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type);
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void select_all();
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void deselect_all();
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@ -846,13 +848,13 @@ private:
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bool _render_undo_redo_stack(const bool is_undo, float pos_x);
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bool _render_search_list(float pos_x);
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bool _render_arrange_menu(float pos_x);
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void _render_thumbnail_internal(ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
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void _render_thumbnail_internal(ThumbnailData& thumbnail_data, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type);
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// render thumbnail using an off-screen framebuffer
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void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
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void _render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type);
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// render thumbnail using an off-screen framebuffer when GLEW_EXT_framebuffer_object is supported
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void _render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
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void _render_thumbnail_framebuffer_ext(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type);
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// render thumbnail using the default framebuffer
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void _render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool show_bed, bool transparent_background);
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void _render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, const ThumbnailsParams& thumbnail_params, const GLVolumeCollection& volumes, Camera::EType camera_type);
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void _update_volumes_hover_state();
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