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https://github.com/SoftFever/OrcaSlicer.git
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Constrained camera target set as default
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9bd5728508
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3 changed files with 0 additions and 63 deletions
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@ -157,15 +157,10 @@ class GLCanvas3D
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float zoom;
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float phi;
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// float distance;
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#if !ENABLE_CONSTRAINED_CAMERA_TARGET
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Vec3d target;
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#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
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private:
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#if ENABLE_CONSTRAINED_CAMERA_TARGET
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Vec3d m_target;
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BoundingBoxf3 m_scene_box;
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#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
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float m_theta;
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public:
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@ -176,13 +171,11 @@ class GLCanvas3D
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float get_theta() const { return m_theta; }
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void set_theta(float theta);
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#if ENABLE_CONSTRAINED_CAMERA_TARGET
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const Vec3d& get_target() const { return m_target; }
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void set_target(const Vec3d& target, GLCanvas3D& canvas);
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const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
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void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
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#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
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};
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class Bed
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@ -865,10 +858,6 @@ private:
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wxWindow *m_external_gizmo_widgets_parent;
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#endif // not ENABLE_IMGUI
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#if !ENABLE_CONSTRAINED_CAMERA_TARGET
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void viewport_changed();
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#endif // !ENABLE_CONSTRAINED_CAMERA_TARGET
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public:
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GLCanvas3D(wxGLCanvas* canvas);
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~GLCanvas3D();
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@ -933,9 +922,7 @@ public:
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float get_camera_zoom() const;
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BoundingBoxf3 volumes_bounding_box() const;
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#if ENABLE_CONSTRAINED_CAMERA_TARGET
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BoundingBoxf3 scene_bounding_box() const;
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#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
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bool is_layers_editing_enabled() const;
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bool is_layers_editing_allowed() const;
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@ -1026,9 +1013,7 @@ public:
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void update_gizmos_on_off_state();
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#if ENABLE_CONSTRAINED_CAMERA_TARGET
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void viewport_changed();
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#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
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void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);
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