Constrained camera target set as default

This commit is contained in:
Enrico Turri 2019-01-02 08:55:56 +01:00
parent 9bd5728508
commit 447a51a3c8
3 changed files with 0 additions and 63 deletions

View file

@ -157,15 +157,10 @@ class GLCanvas3D
float zoom;
float phi;
// float distance;
#if !ENABLE_CONSTRAINED_CAMERA_TARGET
Vec3d target;
#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
private:
#if ENABLE_CONSTRAINED_CAMERA_TARGET
Vec3d m_target;
BoundingBoxf3 m_scene_box;
#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
float m_theta;
public:
@ -176,13 +171,11 @@ class GLCanvas3D
float get_theta() const { return m_theta; }
void set_theta(float theta);
#if ENABLE_CONSTRAINED_CAMERA_TARGET
const Vec3d& get_target() const { return m_target; }
void set_target(const Vec3d& target, GLCanvas3D& canvas);
const BoundingBoxf3& get_scene_box() const { return m_scene_box; }
void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
};
class Bed
@ -865,10 +858,6 @@ private:
wxWindow *m_external_gizmo_widgets_parent;
#endif // not ENABLE_IMGUI
#if !ENABLE_CONSTRAINED_CAMERA_TARGET
void viewport_changed();
#endif // !ENABLE_CONSTRAINED_CAMERA_TARGET
public:
GLCanvas3D(wxGLCanvas* canvas);
~GLCanvas3D();
@ -933,9 +922,7 @@ public:
float get_camera_zoom() const;
BoundingBoxf3 volumes_bounding_box() const;
#if ENABLE_CONSTRAINED_CAMERA_TARGET
BoundingBoxf3 scene_bounding_box() const;
#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
bool is_layers_editing_enabled() const;
bool is_layers_editing_allowed() const;
@ -1026,9 +1013,7 @@ public:
void update_gizmos_on_off_state();
#if ENABLE_CONSTRAINED_CAMERA_TARGET
void viewport_changed();
#endif // ENABLE_CONSTRAINED_CAMERA_TARGET
void handle_sidebar_focus_event(const std::string& opt_key, bool focus_on);