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Use a single gl context created in c++
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7 changed files with 42 additions and 26 deletions
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@ -168,13 +168,12 @@ use_VBOs()
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RETVAL = _3DScene::use_VBOs();
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OUTPUT:
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RETVAL
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bool
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add_canvas(canvas, context)
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add_canvas(canvas)
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SV *canvas;
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SV *context;
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CODE:
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RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLContext*)wxPli_sv_2_object(aTHX_ context, "Wx::GLContext"));
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RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
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OUTPUT:
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RETVAL
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