Use a single gl context created in c++

This commit is contained in:
Enrico Turri 2018-06-11 15:49:04 +02:00
parent a02ea39525
commit 44220530cb
7 changed files with 42 additions and 26 deletions

View file

@ -1773,10 +1773,10 @@ bool _3DScene::use_VBOs()
return s_canvas_mgr.use_VBOs();
}
bool _3DScene::add_canvas(wxGLCanvas* canvas, wxGLContext* context)
bool _3DScene::add_canvas(wxGLCanvas* canvas)
{
std::cout << "_3DScene::add_canvas()" << std::endl;
return s_canvas_mgr.add(canvas, context);
return s_canvas_mgr.add(canvas);
}
bool _3DScene::remove_canvas(wxGLCanvas* canvas)