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ENH: speed up the progress of loading step
Make the shape triangulation to be parallel Signed-off-by: salt.wei <salt.wei@bambulab.com> Change-Id: I0fe68359111b498458d431492841c54d13d7a7df
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6883c89ed5
commit
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1 changed files with 85 additions and 90 deletions
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@ -257,22 +257,10 @@ bool load_step(const char *path, Model *model, ImportStepProgressFn proFn, StepI
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getNamedSolids(TopLoc_Location{}, "", id, shapeTool, topLevelShapes.Value(iLabel), namedSolids);
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getNamedSolids(TopLoc_Location{}, "", id, shapeTool, topLevelShapes.Value(iLabel), namedSolids);
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}
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}
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ModelObject* new_object = model->add_object();
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std::vector<stl_file> stl;
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const char *last_slash = strrchr(path, DIR_SEPARATOR);
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stl.resize(namedSolids.size());
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new_object->name.assign((last_slash == nullptr) ? path : last_slash + 1);
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tbb::parallel_for(tbb::blocked_range<size_t>(0, namedSolids.size()), [&](const tbb::blocked_range<size_t> &range) {
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new_object->input_file = path;
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for (size_t i = range.begin(); i < range.end(); i++) {
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for (size_t i = 0; i < namedSolids.size(); ++i) {
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if (proFn) {
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proFn(LOAD_STEP_STAGE_GET_MESH, i, namedSolids.size(), cb_cancel);
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if (cb_cancel) {
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model->delete_object(new_object);
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shapeTool.reset(nullptr);
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application->Close(document);
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return false;
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}
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}
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BRepMesh_IncrementalMesh mesh(namedSolids[i].solid, STEP_TRANS_CHORD_ERROR, false, STEP_TRANS_ANGLE_RES, true);
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BRepMesh_IncrementalMesh mesh(namedSolids[i].solid, STEP_TRANS_CHORD_ERROR, false, STEP_TRANS_ANGLE_RES, true);
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// BBS: calculate total number of the nodes and triangles
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// BBS: calculate total number of the nodes and triangles
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int aNbNodes = 0;
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int aNbNodes = 0;
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@ -286,16 +274,14 @@ bool load_step(const char *path, Model *model, ImportStepProgressFn proFn, StepI
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}
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}
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}
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}
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if (aNbTriangles == 0) {
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if (aNbTriangles == 0)
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// BBS: No triangulation on the shape.
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// BBS: No triangulation on the shape.
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continue;
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continue;
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}
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stl_file stl;
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stl[i].stats.type = inmemory;
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stl.stats.type = inmemory;
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stl[i].stats.number_of_facets = (uint32_t) aNbTriangles;
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stl.stats.number_of_facets = (uint32_t)aNbTriangles;
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stl[i].stats.original_num_facets = stl[i].stats.number_of_facets;
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stl.stats.original_num_facets = stl.stats.number_of_facets;
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stl_allocate(&stl[i]);
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stl_allocate(&stl);
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std::vector<Vec3f> points;
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std::vector<Vec3f> points;
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points.reserve(aNbNodes);
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points.reserve(aNbNodes);
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@ -321,41 +307,50 @@ bool load_step(const char *path, Model *model, ImportStepProgressFn proFn, StepI
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}
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}
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// BBS: copy triangles
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// BBS: copy triangles
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const TopAbs_Orientation anOrientation = anExpSF.Current().Orientation();
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const TopAbs_Orientation anOrientation = anExpSF.Current().Orientation();
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Standard_Integer anId[3];
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for (Standard_Integer aTriIter = 1; aTriIter <= aTriangulation->NbTriangles(); ++aTriIter) {
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for (Standard_Integer aTriIter = 1; aTriIter <= aTriangulation->NbTriangles(); ++aTriIter) {
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Poly_Triangle aTri = aTriangulation->Triangle(aTriIter);
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Poly_Triangle aTri = aTriangulation->Triangle(aTriIter);
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Standard_Integer anId[3];
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aTri.Get(anId[0], anId[1], anId[2]);
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aTri.Get(anId[0], anId[1], anId[2]);
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if (anOrientation == TopAbs_REVERSED) {
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if (anOrientation == TopAbs_REVERSED)
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//BBS: swap 1, 2.
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std::swap(anId[1], anId[2]);
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Standard_Integer aTmpIdx = anId[1];
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anId[1] = anId[2];
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anId[2] = aTmpIdx;
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}
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//BBS: Update nodes according to the offset.
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anId[0] += aNodeOffset;
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anId[1] += aNodeOffset;
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anId[2] += aNodeOffset;
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// BBS: save triangles facets
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// BBS: save triangles facets
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stl_facet facet;
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stl_facet facet;
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facet.vertex[0] = points[anId[0] - 1].cast<float>();
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facet.vertex[0] = points[anId[0] + aNodeOffset - 1].cast<float>();
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facet.vertex[1] = points[anId[1] - 1].cast<float>();
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facet.vertex[1] = points[anId[1] + aNodeOffset - 1].cast<float>();
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facet.vertex[2] = points[anId[2] - 1].cast<float>();
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facet.vertex[2] = points[anId[2] + aNodeOffset - 1].cast<float>();
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facet.extra[0] = 0;
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facet.extra[0] = 0;
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facet.extra[1] = 0;
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facet.extra[1] = 0;
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stl_normal normal;
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stl_normal normal;
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stl_calculate_normal(normal, &facet);
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stl_calculate_normal(normal, &facet);
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stl_normalize_vector(normal);
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stl_normalize_vector(normal);
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facet.normal = normal;
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facet.normal = normal;
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stl.facet_start[aTriangleOffet + aTriIter - 1] = facet;
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stl[i].facet_start[aTriangleOffet + aTriIter - 1] = facet;
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}
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}
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aNodeOffset += aTriangulation->NbNodes();
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aNodeOffset += aTriangulation->NbNodes();
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aTriangleOffet += aTriangulation->NbTriangles();
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aTriangleOffet += aTriangulation->NbTriangles();
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}
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}
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}
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});
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ModelObject *new_object = model->add_object();
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const char * last_slash = strrchr(path, DIR_SEPARATOR);
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new_object->name.assign((last_slash == nullptr) ? path : last_slash + 1);
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new_object->input_file = path;
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for (size_t i = 0; i < stl.size(); i++) {
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if (proFn) {
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proFn(LOAD_STEP_STAGE_GET_MESH, i, namedSolids.size(), cb_cancel);
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if (cb_cancel) {
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model->delete_object(new_object);
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shapeTool.reset(nullptr);
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application->Close(document);
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return false;
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}
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}
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TriangleMesh triangle_mesh;
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TriangleMesh triangle_mesh;
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triangle_mesh.from_stl(stl);
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triangle_mesh.from_stl(stl[i]);
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ModelVolume *new_volume = new_object->add_volume(std::move(triangle_mesh));
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ModelVolume *new_volume = new_object->add_volume(std::move(triangle_mesh));
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new_volume->name = namedSolids[i].name;
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new_volume->name = namedSolids[i].name;
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new_volume->source.input_file = path;
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new_volume->source.input_file = path;
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