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	Fix rendering painted triangles (not showing when viewed in direction of the normal)
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		|  | @ -79,7 +79,7 @@ void GLGizmoPainterBase::render_triangles(const Selection& selection) const | |||
| 
 | ||||
|     glsafe(::glEnable(GL_POLYGON_OFFSET_FILL)); | ||||
|     ScopeGuard offset_fill_guard([]() { glsafe(::glDisable(GL_POLYGON_OFFSET_FILL)); } ); | ||||
|     glsafe(::glPolygonOffset(-1.0, 1.0)); | ||||
|     glsafe(::glPolygonOffset(-1.0, -1.0)); | ||||
| 
 | ||||
|     // Take care of the clipping plane. The normal of the clipping plane is
 | ||||
|     // saved with opposite sign than we need to pass to OpenGL (FIXME)
 | ||||
|  |  | |||
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	 Lukas Matena
						Lukas Matena