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	Updated README to reflect current status
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		|  | @ -11,14 +11,17 @@ like Enrique's Skeinforge or RevK's E3D. | |||
| 
 | ||||
| ## Why another one? Why Perl? | ||||
| 
 | ||||
| The goal is to build something more maintainable and flexible than both | ||||
| The purpose is to build something more maintainable and flexible than both | ||||
| Skeinforge and E3D. The code makes extensive use of object-oriented  | ||||
| programming to achieve some level of abstraction instead of working with | ||||
| raw geometry and low-level data structures. | ||||
| This should help to maintain code, fix bugs and implement new and better | ||||
| algorithms in the future. | ||||
| I also aim at implementing better support for hollow objects, as Skeinforge | ||||
| isn't smart enough to generate internal support structures for horizontal | ||||
| facets. | ||||
| Of course, Perl's not that fast as C and usage of modules like Moose make | ||||
| everything quite memory-hungry, but I'm happy with it. My goal is a "rapid | ||||
| everything quite memory-hungry, but I'm happy with it. I want to build a "rapid | ||||
| prototyping" architecture for a slicer. | ||||
| 
 | ||||
| Also, http://xkcd.com/224/ | ||||
|  | @ -34,10 +37,16 @@ layers and representing internally the following features: | |||
| This kind of abstraction will allow to implement particular logic and allow the | ||||
| user to specify custom options. | ||||
| 
 | ||||
| I need to implement algorithms to produce surface fill, while perimeter is done. | ||||
| It is also able to generate perimeters and to produce working GCODE. | ||||
| To reach a minimum level of usability, I need to implement an algorithm to generate  | ||||
| surface fill. | ||||
| 
 | ||||
| Future goals include support material, options to control bridges, skirt, cool. | ||||
| 
 | ||||
| ## Is it usable already? | ||||
| 
 | ||||
| Not yet, as I need to finish the command line interface. | ||||
| 
 | ||||
| ## Can I help? | ||||
| 
 | ||||
| Sure! Send patches and/or drop me a line at aar@cpan.org. You can also  | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci