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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-10-19 23:01:22 -06:00
update locale and tweak some profiles
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95 changed files with 651 additions and 179 deletions
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@ -7,7 +7,7 @@ msgid ""
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msgstr ""
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"Project-Id-Version: Orca Slicer\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2023-08-10 20:42+0800\n"
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"POT-Creation-Date: 2023-08-14 19:56+0800\n"
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"PO-Revision-Date: 2023-08-03 10:45+0900\n"
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"Last-Translator: Hotsolidinfill\n"
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"Language-Team: \n"
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@ -5243,8 +5243,8 @@ msgstr ""
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msgid ""
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"When recording timelapse without toolhead, it is recommended to add a "
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"\"Timelapse Wipe Tower\" \n"
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"by right-click the empty position of build plate and choose \"Add Primitive"
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"\"->\"Timelapse Wipe Tower\"."
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"by right-click the empty position of build plate and choose \"Add "
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"Primitive\"->\"Timelapse Wipe Tower\"."
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msgstr ""
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"툴헤드 없이 시간 경과를 기록할 경우 \"시간 경과 제거 타워\"를 추가하는 것이 "
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"좋습니다\n"
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@ -6267,6 +6267,9 @@ msgstr "상단 표면"
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msgid "Bottom surface"
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msgstr "하단 표면"
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msgid "Internal Bridge"
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msgstr ""
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msgid "Gap infill"
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msgstr "틈(갭) 채우기"
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@ -6924,6 +6927,9 @@ msgstr ""
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"모델의 외부 그리고/또는 내부에서 챙(브림)의 생성을 제어합니다. 자동은 챙(브"
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"림) 너비가 자동으로 분석 및 계산됨을 의미합니다."
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msgid "Mouse ear"
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msgstr ""
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msgid "outer_only"
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msgstr "외부 챙(브림)만"
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@ -6943,6 +6949,30 @@ msgstr ""
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"가장 안쪽 챙(브림) 라인과 개체 사이에 간격을 주어 쉽게 챙(브림)을 제거 할 수 "
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"있게 합니다"
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msgid "Brim ears"
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msgstr ""
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msgid "Only draw brim over the sharp edges of the model."
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msgstr ""
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msgid "Brim ear max angle"
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msgstr ""
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msgid ""
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"Maximum angle to let a brim ear appear. \n"
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"If set to 0, no brim will be created. \n"
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"If set to ~180, brim will be created on everything but straight sections."
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msgstr ""
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msgid "Brim ear detection radius"
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msgstr ""
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msgid ""
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"The geometry will be decimated before dectecting sharp angles. This "
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"parameter indicates the minimum length of the deviation for the decimation.\n"
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"0 to deactivate"
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msgstr ""
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msgid "Compatible machine"
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msgstr "호환 장비"
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@ -7645,10 +7675,10 @@ msgstr "팬 최대 속도 레이어"
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msgid ""
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"Fan speed will be ramped up linearly from zero at layer "
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"\"close_fan_the_first_x_layers\" to maximum at layer \"full_fan_speed_layer"
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"\". \"full_fan_speed_layer\" will be ignored if lower than "
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"\"close_fan_the_first_x_layers\", in which case the fan will be running at "
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"maximum allowed speed at layer \"close_fan_the_first_x_layers\" + 1."
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"\"close_fan_the_first_x_layers\" to maximum at layer "
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"\"full_fan_speed_layer\". \"full_fan_speed_layer\" will be ignored if lower "
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"than \"close_fan_the_first_x_layers\", in which case the fan will be running "
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"at maximum allowed speed at layer \"close_fan_the_first_x_layers\" + 1."
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msgstr ""
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"팬 속도는 \"close_fan_the_first_x_layers\" 의 0에서 \"full_fan_speed_layer\" "
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"의 최고 속도까지 선형적으로 증가합니다. \"full_fan_speed_layer\"가 "
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