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	Object's position updated on gui after displacement
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			@ -5243,6 +5243,7 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
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            const Vec3d& offset = volume->get_offset();
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            model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1));
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            model_object->invalidate_bounding_box();
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            update_position_values();
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            object_moved = true;
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        }
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        else if (obj_idx == 1000)
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