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	Move FAQs to the wiki, add link to Documentation
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		|  | @ -9,8 +9,8 @@ A: Yes. | ||||||
| Slic3r is a G-code generator for 3D printers. It's compatible with RepRaps, | Slic3r is a G-code generator for 3D printers. It's compatible with RepRaps, | ||||||
| Makerbots, Ultimakers and many more machines. | Makerbots, Ultimakers and many more machines. | ||||||
| 
 | 
 | ||||||
| See the [project homepage](http://slic3r.org/) at slic3r.org | See the [project homepage](http://slic3r.org/) at slic3r.org and the | ||||||
| for more information. | [documentation](https://github.com/alexrj/Slic3r/wiki/Documentation) on the Slic3r wiki for more information. | ||||||
| 
 | 
 | ||||||
| ## What language is it written in? | ## What language is it written in? | ||||||
| 
 | 
 | ||||||
|  | @ -275,38 +275,3 @@ If you want to change a preset file, just do | ||||||
| If you want to slice a file overriding an option contained in your preset file: | If you want to slice a file overriding an option contained in your preset file: | ||||||
| 
 | 
 | ||||||
|     slic3r.pl --load config.ini --layer-height 0.25 file.stl |     slic3r.pl --load config.ini --layer-height 0.25 file.stl | ||||||
| 
 |  | ||||||
| ## How can I integrate Slic3r with Pronterface? |  | ||||||
| 
 |  | ||||||
| Put this into *slicecommand*: |  | ||||||
| 
 |  | ||||||
|     slic3r.pl $s --load config.ini --output $o |  | ||||||
| 
 |  | ||||||
| And this into *sliceoptscommand*: |  | ||||||
| 
 |  | ||||||
|     slic3r.pl --load config.ini --ignore-nonexistent-config |  | ||||||
| 
 |  | ||||||
| Replace `slic3r.pl` with the full path to the slic3r executable and `config.ini` |  | ||||||
| with the full path of your config file (put it in your home directory or where |  | ||||||
| you like). |  | ||||||
| On Mac, the executable has a path like this: |  | ||||||
| 
 |  | ||||||
|     /Applications/Slic3r.app/Contents/MacOS/slic3r |  | ||||||
| 
 |  | ||||||
| ## How can I specify a custom filename format for output G-code files? |  | ||||||
| 
 |  | ||||||
| You can specify a filename format by using any of the config options.  |  | ||||||
| Just enclose them in square brackets, and Slic3r will replace them upon |  | ||||||
| exporting. |  | ||||||
| The additional `[input_filename]` and `[input_filename_base]` options will |  | ||||||
| be replaced by the input file name (in the second case, the .stl extension  |  | ||||||
| is stripped). |  | ||||||
| 
 |  | ||||||
| The default format is `[input_filename_base].gcode`, meaning that if you slice |  | ||||||
| a *foo.stl* file, the output will be saved to *foo.gcode*. |  | ||||||
| 
 |  | ||||||
| See below for more complex examples: |  | ||||||
| 
 |  | ||||||
|     [input_filename_base]_h[layer_height]_p[perimeters]_s[solid_layers].gcode |  | ||||||
|     [input_filename]_center[print_center]_[layer_height]layers.gcode |  | ||||||
| 
 |  | ||||||
|  |  | ||||||
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	 Henrik Brix Andersen
						Henrik Brix Andersen