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https://github.com/SoftFever/OrcaSlicer.git
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Improved constness of the Print / PrintObject / Layer ...
Split the wipe tower and time statistics data into separate objects. Initial work in synchronizing the Model with the Print.
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parent
49697ed6aa
commit
41ce69f327
21 changed files with 1197 additions and 1101 deletions
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@ -12,24 +12,24 @@ namespace Slic3r {
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Layer::~Layer()
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{
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this->lower_layer = this->upper_layer = nullptr;
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for (LayerRegion *region : this->regions)
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for (LayerRegion *region : m_regions)
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delete region;
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this->regions.clear();
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m_regions.clear();
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}
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LayerRegion* Layer::add_region(PrintRegion* print_region)
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{
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this->regions.emplace_back(new LayerRegion(this, print_region));
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return this->regions.back();
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m_regions.emplace_back(new LayerRegion(this, print_region));
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return m_regions.back();
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}
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// merge all regions' slices to get islands
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void Layer::make_slices()
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{
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ExPolygons slices;
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if (this->regions.size() == 1) {
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if (m_regions.size() == 1) {
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// optimization: if we only have one region, take its slices
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slices = this->regions.front()->slices;
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slices = m_regions.front()->slices;
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} else {
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Polygons slices_p;
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FOREACH_LAYERREGION(this, layerm) {
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@ -58,10 +58,10 @@ void Layer::make_slices()
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void Layer::merge_slices()
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{
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if (this->regions.size() == 1) {
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if (m_regions.size() == 1) {
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// Optimization, also more robust. Don't merge classified pieces of layerm->slices,
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// but use the non-split islands of a layer. For a single region print, these shall be equal.
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this->regions.front()->slices.set(this->slices.expolygons, stInternal);
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m_regions.front()->slices.set(this->slices.expolygons, stInternal);
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} else {
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FOREACH_LAYERREGION(this, layerm) {
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// without safety offset, artifacts are generated (GH #2494)
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@ -81,18 +81,18 @@ void Layer::make_perimeters()
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std::set<size_t> done;
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FOREACH_LAYERREGION(this, layerm) {
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size_t region_id = layerm - this->regions.begin();
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size_t region_id = layerm - m_regions.begin();
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if (done.find(region_id) != done.end()) continue;
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BOOST_LOG_TRIVIAL(trace) << "Generating perimeters for layer " << this->id() << ", region " << region_id;
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done.insert(region_id);
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const PrintRegionConfig &config = (*layerm)->region()->config;
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const PrintRegionConfig &config = (*layerm)->region()->config();
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// find compatible regions
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LayerRegionPtrs layerms;
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layerms.push_back(*layerm);
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for (LayerRegionPtrs::const_iterator it = layerm + 1; it != this->regions.end(); ++it) {
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for (LayerRegionPtrs::const_iterator it = layerm + 1; it != m_regions.end(); ++it) {
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LayerRegion* other_layerm = *it;
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const PrintRegionConfig &other_config = other_layerm->region()->config;
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const PrintRegionConfig &other_config = other_layerm->region()->config();
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if (config.perimeter_extruder == other_config.perimeter_extruder
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&& config.perimeters == other_config.perimeters
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@ -104,7 +104,7 @@ void Layer::make_perimeters()
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&& config.thin_walls == other_config.thin_walls
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&& config.external_perimeters_first == other_config.external_perimeters_first) {
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layerms.push_back(other_layerm);
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done.insert(it - this->regions.begin());
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done.insert(it - m_regions.begin());
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}
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}
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@ -150,7 +150,7 @@ void Layer::make_fills()
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#ifdef SLIC3R_DEBUG
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printf("Making fills for layer " PRINTF_ZU "\n", this->id());
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#endif
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for (LayerRegion *layerm : regions) {
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for (LayerRegion *layerm : m_regions) {
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layerm->fills.clear();
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make_fill(*layerm, layerm->fills);
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#ifndef NDEBUG
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@ -163,18 +163,18 @@ void Layer::make_fills()
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void Layer::export_region_slices_to_svg(const char *path) const
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{
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BoundingBox bbox;
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for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region)
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for (Surfaces::const_iterator surface = (*region)->slices.surfaces.begin(); surface != (*region)->slices.surfaces.end(); ++surface)
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bbox.merge(get_extents(surface->expolygon));
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for (const auto *region : m_regions)
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for (const auto &surface : region->slices.surfaces)
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bbox.merge(get_extents(surface.expolygon));
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Point legend_size = export_surface_type_legend_to_svg_box_size();
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Point legend_pos(bbox.min.x, bbox.max.y);
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bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y));
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SVG svg(path, bbox);
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const float transparency = 0.5f;
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for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region)
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for (Surfaces::const_iterator surface = (*region)->slices.surfaces.begin(); surface != (*region)->slices.surfaces.end(); ++surface)
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svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
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for (const auto *region : m_regions)
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for (const auto &surface : region->slices.surfaces)
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svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
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export_surface_type_legend_to_svg(svg, legend_pos);
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svg.Close();
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}
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@ -189,18 +189,18 @@ void Layer::export_region_slices_to_svg_debug(const char *name) const
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void Layer::export_region_fill_surfaces_to_svg(const char *path) const
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{
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BoundingBox bbox;
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for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region)
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for (Surfaces::const_iterator surface = (*region)->fill_surfaces.surfaces.begin(); surface != (*region)->fill_surfaces.surfaces.end(); ++surface)
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bbox.merge(get_extents(surface->expolygon));
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for (const auto *region : m_regions)
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for (const auto &surface : region->slices.surfaces)
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bbox.merge(get_extents(surface.expolygon));
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Point legend_size = export_surface_type_legend_to_svg_box_size();
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Point legend_pos(bbox.min.x, bbox.max.y);
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bbox.merge(Point(std::max(bbox.min.x + legend_size.x, bbox.max.x), bbox.max.y + legend_size.y));
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SVG svg(path, bbox);
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const float transparency = 0.5f;
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for (LayerRegionPtrs::const_iterator region = this->regions.begin(); region != this->regions.end(); ++region)
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for (Surfaces::const_iterator surface = (*region)->fill_surfaces.surfaces.begin(); surface != (*region)->fill_surfaces.surfaces.end(); ++surface)
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svg.draw(surface->expolygon, surface_type_to_color_name(surface->surface_type), transparency);
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for (const auto *region : m_regions)
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for (const auto &surface : region->slices.surfaces)
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svg.draw(surface.expolygon, surface_type_to_color_name(surface.surface_type), transparency);
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export_surface_type_legend_to_svg(svg, legend_pos);
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svg.Close();
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}
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