3DScene's char event handler moved to c++

This commit is contained in:
Enrico Turri 2018-05-15 16:09:04 +02:00
parent 2b4829a4b9
commit 41c51d7614
4 changed files with 70 additions and 30 deletions

View file

@ -79,6 +79,7 @@ bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); });
canvas->Bind(wxEVT_IDLE, [canvas3D](wxIdleEvent& evt) { canvas3D->on_idle(evt); });
canvas->Bind(wxEVT_CHAR, [canvas3D](wxKeyEvent& evt) { canvas3D->on_char(evt); });
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));