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3DScene's char event handler moved to c++
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2b4829a4b9
commit
41c51d7614
4 changed files with 70 additions and 30 deletions
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@ -609,6 +609,41 @@ void GLCanvas3D::on_idle(wxIdleEvent& evt)
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}
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}
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void GLCanvas3D::on_char(wxKeyEvent& evt)
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{
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if (evt.HasModifiers())
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evt.Skip();
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else
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{
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int keyCode = evt.GetKeyCode();
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switch (keyCode - 48)
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{
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// numerical input
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case 0: { select_view("iso"); break; }
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case 1: { select_view("top"); break; }
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case 2: { select_view("bottom"); break; }
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case 3: { select_view("front"); break; }
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case 4: { select_view("rear"); break; }
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case 5: { select_view("left"); break; }
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case 6: { select_view("right"); break; }
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default:
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{
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// text input
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switch (keyCode)
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{
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// key B/b
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case 66:
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case 98: { zoom_to_bed(); break; }
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// key Z/z
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case 90:
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case 122: { zoom_to_volumes(); break; }
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default: { evt.Skip(); break; }
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}
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}
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}
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}
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}
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void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
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{
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// Calculate the zoom factor needed to adjust viewport to bounding box.
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