Introduction of a greedy Traveling Salesman Problem algorithm,

producing better shortest path estimate than the "closest next neighbor"
heuristics. The new greedy algorithm utilizes KD tree for closest
end point search, and builds a graph to detect loops.

PerimeterGenerator newly uses the optimized TSP algorithm.

ExtrusionEntity has been refactored / simplified.
This commit is contained in:
bubnikv 2019-09-26 09:44:38 +02:00
parent 110d5b9d56
commit 41495a932a
8 changed files with 797 additions and 61 deletions

View file

@ -1,6 +1,8 @@
#include "PerimeterGenerator.hpp"
#include "ClipperUtils.hpp"
#include "ExtrusionEntityCollection.hpp"
#include "ShortestPath.hpp"
#include <cmath>
#include <cassert>
@ -86,24 +88,24 @@ static ExtrusionPaths thick_polyline_to_extrusion_paths(const ThickPolyline &thi
return paths;
}
static ExtrusionEntityCollection variable_width(const ThickPolylines& polylines, ExtrusionRole role, Flow flow)
static void variable_width(const ThickPolylines& polylines, ExtrusionRole role, Flow flow, std::vector<ExtrusionEntity*> &out)
{
// This value determines granularity of adaptive width, as G-code does not allow
// variable extrusion within a single move; this value shall only affect the amount
// of segments, and any pruning shall be performed before we apply this tolerance.
ExtrusionEntityCollection coll;
const float tolerance = float(scale_(0.05));
for (const ThickPolyline &p : polylines) {
ExtrusionPaths paths = thick_polyline_to_extrusion_paths(p, role, flow, tolerance);
// Append paths to collection.
if (! paths.empty()) {
if (paths.front().first_point() == paths.back().last_point())
coll.append(ExtrusionLoop(std::move(paths)));
else
coll.append(std::move(paths));
out.emplace_back(new ExtrusionLoop(std::move(paths)));
else {
for (ExtrusionPath &path : paths)
out.emplace_back(new ExtrusionPath(std::move(path)));
}
}
}
return coll;
}
// Hierarchy of perimeters.
@ -186,43 +188,47 @@ static ExtrusionEntityCollection traverse_loops(const PerimeterGenerator &perime
paths.push_back(path);
}
coll.append(ExtrusionLoop(paths, loop_role));
coll.append(ExtrusionLoop(std::move(paths), loop_role));
}
// Append thin walls to the nearest-neighbor search (only for first iteration)
if (! thin_walls.empty()) {
ExtrusionEntityCollection tw = variable_width(thin_walls, erExternalPerimeter, perimeter_generator.ext_perimeter_flow);
coll.append(tw.entities);
variable_width(thin_walls, erExternalPerimeter, perimeter_generator.ext_perimeter_flow, coll.entities);
thin_walls.clear();
}
// Sort entities into a new collection using a nearest-neighbor search,
// preserving the original indices which are useful for detecting thin walls.
ExtrusionEntityCollection sorted_coll;
coll.chained_path(&sorted_coll, false, erMixed, &sorted_coll.orig_indices);
// traverse children and build the final collection
ExtrusionEntityCollection entities;
for (const size_t &idx : sorted_coll.orig_indices) {
if (idx >= loops.size()) {
// This is a thin wall. Let's get it from the sorted collection as it might have been reversed.
entities.append(std::move(*sorted_coll.entities[&idx - &sorted_coll.orig_indices.front()]));
// Traverse children and build the final collection.
Point zero_point(0, 0);
std::vector<std::pair<size_t, bool>> chain = chain_extrusion_entities(coll.entities, &zero_point);
ExtrusionEntityCollection out;
for (const std::pair<size_t, bool> &idx : chain) {
assert(coll.entities[idx.first] != nullptr);
if (idx.first >= loops.size()) {
// This is a thin wall.
out.entities.reserve(out.entities.size() + 1);
out.entities.emplace_back(coll.entities[idx.first]);
coll.entities[idx.first] = nullptr;
if (idx.second)
out.entities.back()->reverse();
} else {
const PerimeterGeneratorLoop &loop = loops[idx];
ExtrusionLoop eloop = *dynamic_cast<ExtrusionLoop*>(coll.entities[idx]);
const PerimeterGeneratorLoop &loop = loops[idx.first];
assert(thin_walls.empty());
ExtrusionEntityCollection children = traverse_loops(perimeter_generator, loop.children, thin_walls);
out.entities.reserve(out.entities.size() + children.entities.size() + 1);
ExtrusionLoop *eloop = static_cast<ExtrusionLoop*>(coll.entities[idx.first]);
coll.entities[idx.first] = nullptr;
if (loop.is_contour) {
eloop.make_counter_clockwise();
entities.append(std::move(children.entities));
entities.append(std::move(eloop));
eloop->make_counter_clockwise();
out.append(std::move(children.entities));
out.entities.emplace_back(eloop);
} else {
eloop.make_clockwise();
entities.append(std::move(eloop));
entities.append(std::move(children.entities));
eloop->make_clockwise();
out.entities.emplace_back(eloop);
out.append(std::move(children.entities));
}
}
}
return entities;
return out;
}
void PerimeterGenerator::process()
@ -445,8 +451,8 @@ void PerimeterGenerator::process()
for (const ExPolygon &ex : gaps_ex)
ex.medial_axis(max, min, &polylines);
if (! polylines.empty()) {
ExtrusionEntityCollection gap_fill = variable_width(polylines, erGapFill, this->solid_infill_flow);
this->gap_fill->append(gap_fill.entities);
ExtrusionEntityCollection gap_fill;
variable_width(polylines, erGapFill, this->solid_infill_flow, gap_fill.entities);
/* Make sure we don't infill narrow parts that are already gap-filled
(we only consider this surface's gaps to reduce the diff() complexity).
Growing actual extrusions ensures that gaps not filled by medial axis
@ -456,7 +462,8 @@ void PerimeterGenerator::process()
//FIXME Vojtech: This grows by a rounded extrusion width, not by line spacing,
// therefore it may cover the area, but no the volume.
last = diff_ex(to_polygons(last), gap_fill.polygons_covered_by_width(10.f));
}
this->gap_fill->append(std::move(gap_fill.entities));
}
}
// create one more offset to be used as boundary for fill