Introduction of a greedy Traveling Salesman Problem algorithm,

producing better shortest path estimate than the "closest next neighbor"
heuristics. The new greedy algorithm utilizes KD tree for closest
end point search, and builds a graph to detect loops.

PerimeterGenerator newly uses the optimized TSP algorithm.

ExtrusionEntity has been refactored / simplified.
This commit is contained in:
bubnikv 2019-09-26 09:44:38 +02:00
parent 110d5b9d56
commit 41495a932a
8 changed files with 797 additions and 61 deletions

View file

@ -16,7 +16,6 @@ ExtrusionEntityCollection& ExtrusionEntityCollection::operator=(const ExtrusionE
this->entities = other.entities;
for (size_t i = 0; i < this->entities.size(); ++i)
this->entities[i] = this->entities[i]->clone();
this->orig_indices = other.orig_indices;
this->no_sort = other.no_sort;
return *this;
}
@ -24,7 +23,6 @@ ExtrusionEntityCollection& ExtrusionEntityCollection::operator=(const ExtrusionE
void ExtrusionEntityCollection::swap(ExtrusionEntityCollection &c)
{
std::swap(this->entities, c.entities);
std::swap(this->orig_indices, c.orig_indices);
std::swap(this->no_sort, c.no_sort);
}
@ -82,10 +80,10 @@ ExtrusionEntityCollection ExtrusionEntityCollection::chained_path(bool no_revers
return coll;
}
void ExtrusionEntityCollection::chained_path(ExtrusionEntityCollection* retval, bool no_reverse, ExtrusionRole role, std::vector<size_t>* orig_indices) const
void ExtrusionEntityCollection::chained_path(ExtrusionEntityCollection* retval, bool no_reverse, ExtrusionRole role) const
{
if (this->entities.empty()) return;
this->chained_path_from(this->entities.front()->first_point(), retval, no_reverse, role, orig_indices);
this->chained_path_from(this->entities.front()->first_point(), retval, no_reverse, role);
}
ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(Point start_near, bool no_reverse, ExtrusionRole role) const
@ -95,7 +93,7 @@ ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(Point sta
return coll;
}
void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEntityCollection* retval, bool no_reverse, ExtrusionRole role, std::vector<size_t>* orig_indices) const
void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEntityCollection* retval, bool no_reverse, ExtrusionRole role) const
{
if (this->no_sort) {
*retval = *this;
@ -103,7 +101,6 @@ void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEnt
}
retval->entities.reserve(this->entities.size());
retval->orig_indices.reserve(this->entities.size());
// if we're asked to return the original indices, build a map
std::map<ExtrusionEntity*,size_t> indices_map;
@ -122,8 +119,8 @@ void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEnt
ExtrusionEntity *entity = entity_src->clone();
my_paths.push_back(entity);
if (orig_indices != nullptr)
indices_map[entity] = &entity_src - &this->entities.front();
// if (orig_indices != nullptr)
// indices_map[entity] = &entity_src - &this->entities.front();
}
Points endpoints;
@ -142,8 +139,8 @@ void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEnt
if (start_index % 2 && !no_reverse && entity->can_reverse())
entity->reverse();
retval->entities.push_back(my_paths.at(path_index));
if (orig_indices != nullptr)
orig_indices->push_back(indices_map[entity]);
// if (orig_indices != nullptr)
// orig_indices->push_back(indices_map[entity]);
my_paths.erase(my_paths.begin() + path_index);
endpoints.erase(endpoints.begin() + 2*path_index, endpoints.begin() + 2*path_index + 2);
start_near = retval->entities.back()->last_point();