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Introduction of a greedy Traveling Salesman Problem algorithm,
producing better shortest path estimate than the "closest next neighbor" heuristics. The new greedy algorithm utilizes KD tree for closest end point search, and builds a graph to detect loops. PerimeterGenerator newly uses the optimized TSP algorithm. ExtrusionEntity has been refactored / simplified.
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8 changed files with 797 additions and 61 deletions
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@ -16,7 +16,6 @@ ExtrusionEntityCollection& ExtrusionEntityCollection::operator=(const ExtrusionE
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this->entities = other.entities;
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for (size_t i = 0; i < this->entities.size(); ++i)
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this->entities[i] = this->entities[i]->clone();
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this->orig_indices = other.orig_indices;
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this->no_sort = other.no_sort;
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return *this;
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}
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@ -24,7 +23,6 @@ ExtrusionEntityCollection& ExtrusionEntityCollection::operator=(const ExtrusionE
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void ExtrusionEntityCollection::swap(ExtrusionEntityCollection &c)
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{
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std::swap(this->entities, c.entities);
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std::swap(this->orig_indices, c.orig_indices);
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std::swap(this->no_sort, c.no_sort);
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}
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@ -82,10 +80,10 @@ ExtrusionEntityCollection ExtrusionEntityCollection::chained_path(bool no_revers
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return coll;
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}
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void ExtrusionEntityCollection::chained_path(ExtrusionEntityCollection* retval, bool no_reverse, ExtrusionRole role, std::vector<size_t>* orig_indices) const
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void ExtrusionEntityCollection::chained_path(ExtrusionEntityCollection* retval, bool no_reverse, ExtrusionRole role) const
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{
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if (this->entities.empty()) return;
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this->chained_path_from(this->entities.front()->first_point(), retval, no_reverse, role, orig_indices);
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this->chained_path_from(this->entities.front()->first_point(), retval, no_reverse, role);
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}
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ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(Point start_near, bool no_reverse, ExtrusionRole role) const
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@ -95,7 +93,7 @@ ExtrusionEntityCollection ExtrusionEntityCollection::chained_path_from(Point sta
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return coll;
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}
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void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEntityCollection* retval, bool no_reverse, ExtrusionRole role, std::vector<size_t>* orig_indices) const
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void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEntityCollection* retval, bool no_reverse, ExtrusionRole role) const
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{
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if (this->no_sort) {
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*retval = *this;
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@ -103,7 +101,6 @@ void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEnt
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}
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retval->entities.reserve(this->entities.size());
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retval->orig_indices.reserve(this->entities.size());
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// if we're asked to return the original indices, build a map
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std::map<ExtrusionEntity*,size_t> indices_map;
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@ -122,8 +119,8 @@ void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEnt
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ExtrusionEntity *entity = entity_src->clone();
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my_paths.push_back(entity);
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if (orig_indices != nullptr)
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indices_map[entity] = &entity_src - &this->entities.front();
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// if (orig_indices != nullptr)
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// indices_map[entity] = &entity_src - &this->entities.front();
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}
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Points endpoints;
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@ -142,8 +139,8 @@ void ExtrusionEntityCollection::chained_path_from(Point start_near, ExtrusionEnt
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if (start_index % 2 && !no_reverse && entity->can_reverse())
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entity->reverse();
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retval->entities.push_back(my_paths.at(path_index));
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if (orig_indices != nullptr)
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orig_indices->push_back(indices_map[entity]);
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// if (orig_indices != nullptr)
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// orig_indices->push_back(indices_map[entity]);
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my_paths.erase(my_paths.begin() + path_index);
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endpoints.erase(endpoints.begin() + 2*path_index, endpoints.begin() + 2*path_index + 2);
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start_near = retval->entities.back()->last_point();
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