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	New option to rotate input object
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					 4 changed files with 16 additions and 3 deletions
				
			
		|  | @ -18,6 +18,16 @@ sub parse_file { | |||
|     # open STL file | ||||
|     my $stl = CAD::Format::STL->new->load($file); | ||||
|      | ||||
|     if ($Slic3r::rotate > 0) { | ||||
|         my $deg = Slic3r::Geometry::deg2rad($Slic3r::rotate); | ||||
|         foreach my $facet ($stl->part->facets) { | ||||
|             my ($normal, @vertices) = @$facet; | ||||
|             foreach my $vertex (@vertices) { | ||||
|                 @$vertex = (@{ +(Slic3r::Geometry::rotate_points($deg, undef, [ $vertex->[X], $vertex->[Y] ]))[0] }, $vertex->[Z]); | ||||
|             } | ||||
|         } | ||||
|     } | ||||
|      | ||||
|     # we only want to work with positive coordinates, so let's  | ||||
|     # find our object extents to calculate coordinate displacements | ||||
|     my @extents = (map [99999999, -99999999], X,Y,Z); | ||||
|  |  | |||
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	 Alessandro Ranellucci
						Alessandro Ranellucci