FIX: correct the translation of conflict check

Change-Id: Idbc9114926a8ad7baad38bf8e2709f2a5442b5b4
(cherry picked from commit 9688a514d37fd3ff7152378463d10683acd58cb9)
This commit is contained in:
manch1n 2023-04-12 19:01:22 +08:00 committed by Lane.Wei
parent c8f1b7698e
commit 40068156fe

View file

@ -8888,7 +8888,7 @@ void GLCanvas3D::_set_warning_notification(EWarning warning, bool state)
case EWarning::GCodeConflict: {
std::string objName1 = m_gcode_viewer.m_conflict_result.obj1Name;
std::string objName2 = m_gcode_viewer.m_conflict_result.obj2Name;
text = (boost::format(L("Conflicts of gcode paths have been found. Please separate the conflicted objects farther (%s <-> %s).")) % objName1 % objName2).str();
text = (boost::format(_u8L("Conflicts of gcode paths have been found. Please separate the conflicted objects farther (%s <-> %s).")) % objName1 % objName2).str();
error = ErrorType::SLICING_ERROR;
break;
}