mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-16 11:17:51 -06:00
Use actual Z to order objects in sequential printing rather than layer count, as layer heights might be different
This commit is contained in:
parent
09b81ad027
commit
3ffe98f0c3
2 changed files with 2 additions and 2 deletions
|
@ -11,7 +11,7 @@ use Slic3r::Surface ':types';
|
|||
has 'print' => (is => 'ro', weak_ref => 1, required => 1);
|
||||
has 'input_file' => (is => 'rw', required => 0);
|
||||
has 'meshes' => (is => 'rw', default => sub { [] }); # by region_id
|
||||
has 'size' => (is => 'rw', required => 1);
|
||||
has 'size' => (is => 'rw', required => 1); # XYZ in scaled coordinates
|
||||
has 'copies' => (is => 'rw', trigger => 1); # in scaled coordinates
|
||||
has 'layers' => (is => 'rw', default => sub { [] });
|
||||
has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue