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	Use actual Z to order objects in sequential printing rather than layer count, as layer heights might be different
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					 2 changed files with 2 additions and 2 deletions
				
			
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			@ -783,7 +783,7 @@ sub write_gcode {
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        # print objects from the smallest to the tallest to avoid collisions
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        # when moving onto next object starting point
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        my @obj_idx = sort { $self->objects->[$a]->layer_count <=> $self->objects->[$b]->layer_count } 0..$#{$self->objects};
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        my @obj_idx = sort { $self->objects->[$a]->size->[Z] <=> $self->objects->[$b]->size->[Z] } 0..$#{$self->objects};
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        my $finished_objects = 0;
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        for my $obj_idx (@obj_idx) {
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			@ -11,7 +11,7 @@ use Slic3r::Surface ':types';
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has 'print'             => (is => 'ro', weak_ref => 1, required => 1);
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has 'input_file'        => (is => 'rw', required => 0);
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has 'meshes'            => (is => 'rw', default => sub { [] });  # by region_id
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has 'size'              => (is => 'rw', required => 1);
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has 'size'              => (is => 'rw', required => 1); # XYZ in scaled coordinates
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has 'copies'            => (is => 'rw', trigger => 1);  # in scaled coordinates
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has 'layers'            => (is => 'rw', default => sub { [] });
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has 'layer_height_ranges' => (is => 'rw', default => sub { [] }); # [ z_min, z_max, layer_height ]
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