mirror of
https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-18 20:28:08 -06:00
Warning texture moved to c++
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parent
7cff6ef6db
commit
3fdc5e20a7
9 changed files with 230 additions and 76 deletions
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@ -59,7 +59,6 @@ __PACKAGE__->mk_accessors( qw(_quat init
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_layer_height_edited
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_legend_enabled
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_warning_enabled
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_mouse_dragging
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) );
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@ -193,7 +192,9 @@ sub new {
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# $self->_zoom(1);
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#==============================================================================================================================
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$self->_legend_enabled(0);
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$self->_warning_enabled(0);
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#==============================================================================================================================
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# $self->_warning_enabled(0);
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#==============================================================================================================================
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$self->use_plain_shader(0);
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#==============================================================================================================================
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# $self->_apply_zoom_to_volumes_filter(0);
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@ -295,10 +296,12 @@ sub set_legend_enabled {
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$self->_legend_enabled($value);
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}
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sub set_warning_enabled {
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my ($self, $value) = @_;
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$self->_warning_enabled($value);
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}
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#==============================================================================================================================
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#sub set_warning_enabled {
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# my ($self, $value) = @_;
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# $self->_warning_enabled($value);
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#}
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#==============================================================================================================================
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sub Destroy {
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my ($self) = @_;
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@ -1617,6 +1620,7 @@ sub Render {
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_cutting_plane($self);
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Slic3r::GUI::_3DScene::render_warning_texture($self);
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# if (defined $self->cutting_plane_z) {
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# # draw cutting plane
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@ -1645,10 +1649,10 @@ sub Render {
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# glVertexPointer_c(3, GL_FLOAT, 0, 0);
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# glDisableClientState(GL_VERTEX_ARRAY);
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# }
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#
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# # draw warning message
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# $self->draw_warning;
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#==============================================================================================================================
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# draw warning message
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$self->draw_warning;
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# draw gcode preview legend
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$self->draw_legend;
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@ -1762,32 +1766,34 @@ sub _variable_layer_thickness_load_reset_image {
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return $self->{layer_preview_reset_image}->{valid};
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}
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# Paint the tooltip.
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sub _render_image {
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my ($self, $image, $l, $r, $b, $t) = @_;
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$self->_render_texture($image->{texture_id}, $l, $r, $b, $t);
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}
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sub _render_texture {
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my ($self, $tex_id, $l, $r, $b, $t) = @_;
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glColor4f(1.,1.,1.,1.);
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glDisable(GL_LIGHTING);
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glEnable(GL_BLEND);
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glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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glEnable(GL_TEXTURE_2D);
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glBindTexture(GL_TEXTURE_2D, $tex_id);
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glBegin(GL_QUADS);
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glTexCoord2d(0.,1.); glVertex3f($l, $b, 0);
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glTexCoord2d(1.,1.); glVertex3f($r, $b, 0);
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glTexCoord2d(1.,0.); glVertex3f($r, $t, 0);
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glTexCoord2d(0.,0.); glVertex3f($l, $t, 0);
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glEnd();
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glBindTexture(GL_TEXTURE_2D, 0);
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glDisable(GL_TEXTURE_2D);
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glDisable(GL_BLEND);
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glEnable(GL_LIGHTING);
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}
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#==============================================================================================================================
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## Paint the tooltip.
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#sub _render_image {
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# my ($self, $image, $l, $r, $b, $t) = @_;
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# $self->_render_texture($image->{texture_id}, $l, $r, $b, $t);
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#}
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#
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#sub _render_texture {
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# my ($self, $tex_id, $l, $r, $b, $t) = @_;
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#
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# glColor4f(1.,1.,1.,1.);
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# glDisable(GL_LIGHTING);
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# glEnable(GL_BLEND);
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# glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
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# glEnable(GL_TEXTURE_2D);
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# glBindTexture(GL_TEXTURE_2D, $tex_id);
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# glBegin(GL_QUADS);
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# glTexCoord2d(0.,1.); glVertex3f($l, $b, 0);
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# glTexCoord2d(1.,1.); glVertex3f($r, $b, 0);
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# glTexCoord2d(1.,0.); glVertex3f($r, $t, 0);
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# glTexCoord2d(0.,0.); glVertex3f($l, $t, 0);
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# glEnd();
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# glBindTexture(GL_TEXTURE_2D, 0);
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# glDisable(GL_TEXTURE_2D);
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# glDisable(GL_BLEND);
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# glEnable(GL_LIGHTING);
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#}
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#==============================================================================================================================
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sub draw_active_object_annotations {
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# $fakecolor is a boolean indicating, that the objects shall be rendered in a color coding the object index for picking.
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@ -1857,16 +1863,20 @@ sub draw_active_object_annotations {
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my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self);
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my $gap = 10/$zoom;
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my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$zoom + $gap, $reset_bottom + $gap);
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Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_annotation}->{texture_id}, $l, $r, $t, $b);
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# my $gap = 10/$self->_zoom;
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# my ($l, $r, $b, $t) = ($bar_left - $self->{layer_preview_annotation}->{width}/$self->_zoom - $gap, $bar_left - $gap, $reset_bottom + $self->{layer_preview_annotation}->{height}/$self->_zoom + $gap, $reset_bottom + $gap);
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# $self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b);
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#==============================================================================================================================
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$self->_render_image($self->{layer_preview_annotation}, $l, $r, $t, $b);
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}
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# Paint the reset button.
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if ($self->_variable_layer_thickness_load_reset_image) {
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$self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::render_texture($self, $self->{layer_preview_reset_image}->{texture_id}, $reset_left, $reset_right, $reset_bottom, $reset_top);
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# $self->_render_image($self->{layer_preview_reset_image}, $reset_left, $reset_right, $reset_bottom, $reset_top);
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#==============================================================================================================================
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}
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# Paint the graph.
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@ -1936,13 +1946,14 @@ sub draw_legend {
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my $t = (0.5 * $ch) / $zoom;
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my $r = $l + $tex_w / $zoom;
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my $b = $t - $tex_h / $zoom;
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Slic3r::GUI::_3DScene::render_texture($self, $tex_id, $l, $r, $b, $t);
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# my $l = (-0.5 * $cw) / $self->_zoom;
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# my $t = (0.5 * $ch) / $self->_zoom;
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# my $r = $l + $tex_w / $self->_zoom;
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# my $b = $t - $tex_h / $self->_zoom;
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# $self->_render_texture($tex_id, $l, $r, $b, $t);
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#==============================================================================================================================
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$self->_render_texture($tex_id, $l, $r, $b, $t);
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glPopMatrix();
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glEnable(GL_DEPTH_TEST);
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@ -1950,46 +1961,40 @@ sub draw_legend {
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}
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}
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sub draw_warning {
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my ($self) = @_;
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if (!$self->_warning_enabled) {
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return;
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}
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# If the warning texture has not been loaded into the GPU, do it now.
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my $tex_id = Slic3r::GUI::_3DScene::finalize_warning_texture;
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if ($tex_id > 0)
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{
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my $tex_w = Slic3r::GUI::_3DScene::get_warning_texture_width;
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my $tex_h = Slic3r::GUI::_3DScene::get_warning_texture_height;
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if (($tex_w > 0) && ($tex_h > 0))
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{
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glDisable(GL_DEPTH_TEST);
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glPushMatrix();
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glLoadIdentity();
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my ($cw, $ch) = $self->GetSizeWH;
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#==============================================================================================================================
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my $zoom = Slic3r::GUI::_3DScene::get_camera_zoom($self);
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my $l = (-0.5 * $tex_w) / $zoom;
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my $t = (-0.5 * $ch + $tex_h) / $zoom;
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my $r = $l + $tex_w / $zoom;
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my $b = $t - $tex_h / $zoom;
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#sub draw_warning {
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# my ($self) = @_;
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#
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# if (!$self->_warning_enabled) {
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# return;
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# }
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#
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# # If the warning texture has not been loaded into the GPU, do it now.
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# my $tex_id = Slic3r::GUI::_3DScene::finalize_warning_texture;
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# if ($tex_id > 0)
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# {
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# my $tex_w = Slic3r::GUI::_3DScene::get_warning_texture_width;
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# my $tex_h = Slic3r::GUI::_3DScene::get_warning_texture_height;
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# if (($tex_w > 0) && ($tex_h > 0))
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# {
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# glDisable(GL_DEPTH_TEST);
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# glPushMatrix();
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# glLoadIdentity();
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#
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# my ($cw, $ch) = $self->GetSizeWH;
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#
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# my $l = (-0.5 * $tex_w) / $self->_zoom;
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# my $t = (-0.5 * $ch + $tex_h) / $self->_zoom;
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# my $r = $l + $tex_w / $self->_zoom;
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# my $b = $t - $tex_h / $self->_zoom;
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# $self->_render_texture($tex_id, $l, $r, $b, $t);
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#
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# glPopMatrix();
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# glEnable(GL_DEPTH_TEST);
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# }
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# }
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#}
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#==============================================================================================================================
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$self->_render_texture($tex_id, $l, $r, $b, $t);
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glPopMatrix();
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glEnable(GL_DEPTH_TEST);
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}
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}
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}
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sub update_volumes_colors_by_extruder {
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my ($self, $config) = @_;
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