Fix of sla gizmo (it sometimes showed supports for hidden objects)

This commit is contained in:
Lukas Matena 2019-03-24 13:35:09 +01:00
parent 9652e8193a
commit 3f7f8f978e
3 changed files with 11 additions and 6 deletions

View file

@ -2293,11 +2293,13 @@ int GLCanvas3D::check_volumes_outside_state() const
return (int)state;
}
void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible)
void GLCanvas3D::toggle_sla_auxiliaries_visibility(bool visible, const ModelObject* mo, int instance_idx)
{
for (GLVolume* vol : m_volumes.volumes) {
if (vol->composite_id.volume_id < 0)
vol->is_active = visible;
if ((mo == nullptr || m_model->objects[vol->composite_id.object_id] == mo)
&& (instance_idx == -1 || vol->composite_id.instance_id == instance_idx)
&& vol->composite_id.volume_id < 0)
vol->is_active = visible;
}
m_render_sla_auxiliaries = visible;
@ -2313,7 +2315,7 @@ void GLCanvas3D::toggle_model_objects_visibility(bool visible, const ModelObject
}
}
if (visible && !mo)
toggle_sla_auxiliaries_visibility(true);
toggle_sla_auxiliaries_visibility(true, mo, instance_idx);
if (!mo && !visible && !m_model->objects.empty() && (m_model->objects.size() > 1 || m_model->objects.front()->instances.size() > 1))
_set_warning_texture(WarningTexture::SomethingNotShown, true);