3Dconnexion devices translation linearly dependent on zoom

This commit is contained in:
Enrico Turri 2020-01-16 10:17:07 +01:00
parent 9f7feedc8b
commit 3f2ccf08d2
6 changed files with 18 additions and 32 deletions

View file

@ -850,7 +850,7 @@ void GLGizmosManager::do_render_overlay() const
float cnv_w = (float)m_parent.get_canvas_size().get_width();
float cnv_h = (float)m_parent.get_canvas_size().get_height();
float zoom = (float)m_parent.get_camera().get_zoom();
float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
float inv_zoom = (float)m_parent.get_camera().get_inv_zoom();
float height = get_scaled_total_height();
float width = get_scaled_total_width();