Improved memory allocation efficiency of the 3D path preview generator.

This commit is contained in:
bubnikv 2017-03-28 17:09:57 +02:00
parent 1fb302d480
commit 3ebf0ce7fd
3 changed files with 59 additions and 41 deletions

View file

@ -5,6 +5,7 @@
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/Line.hpp"
#include "../../libslic3r/TriangleMesh.hpp"
#include "../../libslic3r/Utils.hpp"
namespace Slic3r {
@ -91,7 +92,8 @@ public:
}
inline void push_geometry(float x, float y, float z, float nx, float ny, float nz) {
this->vertices_and_normals_interleaved.reserve(this->vertices_and_normals_interleaved.size() + 6);
if (this->vertices_and_normals_interleaved.size() + 6 > this->vertices_and_normals_interleaved.capacity())
this->vertices_and_normals_interleaved.reserve(next_highest_power_of_2(this->vertices_and_normals_interleaved.size() + 6));
this->vertices_and_normals_interleaved.push_back(nx);
this->vertices_and_normals_interleaved.push_back(ny);
this->vertices_and_normals_interleaved.push_back(nz);
@ -104,6 +106,23 @@ public:
push_geometry(float(x), float(y), float(z), float(nx), float(ny), float(nz));
}
inline void push_triangle(int idx1, int idx2, int idx3) {
if (this->triangle_indices.size() + 3 > this->vertices_and_normals_interleaved.capacity())
this->triangle_indices.reserve(next_highest_power_of_2(this->triangle_indices.size() + 3));
this->triangle_indices.push_back(idx1);
this->triangle_indices.push_back(idx2);
this->triangle_indices.push_back(idx3);
};
inline void push_quad(int idx1, int idx2, int idx3, int idx4) {
if (this->quad_indices.size() + 4 > this->vertices_and_normals_interleaved.capacity())
this->quad_indices.reserve(next_highest_power_of_2(this->quad_indices.size() + 4));
this->quad_indices.push_back(idx1);
this->quad_indices.push_back(idx2);
this->quad_indices.push_back(idx3);
this->quad_indices.push_back(idx4);
};
// Finalize the initialization of the geometry & indices,
// upload the geometry and indices to OpenGL VBO objects
// and shrink the allocated data, possibly relasing it if it has been loaded into the VBOs.