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https://github.com/SoftFever/OrcaSlicer.git
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Finished porting Slic3r::GCode to XS (speed boost!)
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11 changed files with 208 additions and 167 deletions
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@ -1,6 +1,7 @@
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#include "GCode.hpp"
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#include "ExtrusionEntity.hpp"
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#include <algorithm>
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#include <cstdlib>
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namespace Slic3r {
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@ -320,9 +321,173 @@ GCode::change_layer(const Layer &layer)
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}
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std::string
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GCode::extrude_path(const ExtrusionPath &path, std::string description, double speed)
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GCode::extrude(ExtrusionLoop loop, std::string description, double speed)
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{
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std::string gcode = this->_extrude_path(path, description, speed);
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// get a copy; don't modify the orientation of the original loop object otherwise
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// next copies (if any) would not detect the correct orientation
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// extrude all loops ccw
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bool was_clockwise = loop.make_counter_clockwise();
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// find the point of the loop that is closest to the current extruder position
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// or randomize if requested
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Point last_pos = this->last_pos();
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if (this->config.spiral_vase) {
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loop.split_at(last_pos);
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} else if (this->config.seam_position == spNearest || this->config.seam_position == spAligned) {
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Polygon polygon = loop.polygon();
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// simplify polygon in order to skip false positives in concave/convex detection
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// (loop is always ccw as polygon.simplify() only works on ccw polygons)
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Polygons simplified = polygon.simplify(scale_(EXTRUDER_CONFIG(nozzle_diameter))/2);
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// restore original winding order so that concave and convex detection always happens
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// on the right/outer side of the polygon
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if (was_clockwise) {
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for (Polygons::iterator p = simplified.begin(); p != simplified.end(); ++p)
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p->reverse();
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}
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// concave vertices have priority
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Points candidates;
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for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
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Points concave = p->concave_points(PI*4/3);
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candidates.insert(candidates.end(), concave.begin(), concave.end());
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}
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// if no concave points were found, look for convex vertices
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if (candidates.empty()) {
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for (Polygons::const_iterator p = simplified.begin(); p != simplified.end(); ++p) {
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Points convex = p->convex_points(PI*2/3);
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candidates.insert(candidates.end(), convex.begin(), convex.end());
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}
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}
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// retrieve the last start position for this object
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if (this->layer != NULL && this->_seam_position.count(this->layer->object()) > 0) {
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last_pos = this->_seam_position[this->layer->object()];
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}
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Point point;
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if (this->config.seam_position == spNearest) {
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if (candidates.empty()) candidates = polygon.points;
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last_pos.nearest_point(candidates, &point);
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// On 32-bit Linux, Clipper will change some point coordinates by 1 unit
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// while performing simplify_polygons(), thus split_at_vertex() won't
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// find them anymore.
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if (!loop.split_at_vertex(point)) loop.split_at(point);
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} else if (!candidates.empty()) {
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Points non_overhang;
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for (Points::const_iterator p = candidates.begin(); p != candidates.end(); ++p) {
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if (!loop.has_overhang_point(*p))
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non_overhang.push_back(*p);
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}
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if (!non_overhang.empty())
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candidates = non_overhang;
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last_pos.nearest_point(candidates, &point);
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if (!loop.split_at_vertex(point)) loop.split_at(point); // see note above
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} else {
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point = last_pos.projection_onto(polygon);
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loop.split_at(point);
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}
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if (this->layer != NULL)
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this->_seam_position[this->layer->object()] = point;
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} else if (this->config.seam_position == spRandom) {
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if (loop.role == elrContourInternalPerimeter) {
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Polygon polygon = loop.polygon();
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Point centroid = polygon.centroid();
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last_pos = Point(polygon.bounding_box().max.x, centroid.y);
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last_pos.rotate(rand() % 2*PI, centroid);
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}
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loop.split_at(last_pos);
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}
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// clip the path to avoid the extruder to get exactly on the first point of the loop;
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// if polyline was shorter than the clipping distance we'd get a null polyline, so
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// we discard it in that case
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double clip_length = this->enable_loop_clipping
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? scale_(EXTRUDER_CONFIG(nozzle_diameter)) * LOOP_CLIPPING_LENGTH_OVER_NOZZLE_DIAMETER
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: 0;
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// get paths
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ExtrusionPaths paths;
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loop.clip_end(clip_length, &paths);
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if (paths.empty()) return "";
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// apply the small perimeter speed
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if (paths.front().is_perimeter() && loop.length() <= SMALL_PERIMETER_LENGTH) {
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if (speed == -1) speed = this->config.get_abs_value("small_perimeter_speed");
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}
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// extrude along the path
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std::string gcode;
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for (ExtrusionPaths::const_iterator path = paths.begin(); path != paths.end(); ++path)
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gcode += this->_extrude(*path, description, speed);
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// reset acceleration
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gcode += this->writer.set_acceleration(this->config.default_acceleration.value);
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if (this->wipe.enable)
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this->wipe.path = paths.front().polyline; // TODO: don't limit wipe to last path
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// make a little move inwards before leaving loop
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if (paths.back().role == erExternalPerimeter && this->layer != NULL && this->config.perimeters > 1) {
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Polyline &last_path_polyline = paths.back().polyline;
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// detect angle between last and first segment
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// the side depends on the original winding order of the polygon (left for contours, right for holes)
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Point a = paths.front().polyline.points[1]; // second point
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Point b = *(paths.back().polyline.points.end()-3); // second to last point
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if (was_clockwise) {
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// swap points
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Point c = a; a = b; b = c;
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}
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double angle = paths.front().first_point().ccw_angle(a, b) / 3;
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// turn left if contour, turn right if hole
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if (was_clockwise) angle *= -1;
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// create the destination point along the first segment and rotate it
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// we make sure we don't exceed the segment length because we don't know
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// the rotation of the second segment so we might cross the object boundary
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Line first_segment(
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paths.front().polyline.points[0],
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paths.front().polyline.points[1]
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);
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double distance = std::min(
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scale_(EXTRUDER_CONFIG(nozzle_diameter)),
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first_segment.length()
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);
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Point point = first_segment.point_at(distance);
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point.rotate(angle, first_segment.a);
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// generate the travel move
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gcode += this->writer.travel_to_xy(this->point_to_gcode(point), "move inwards before travel");
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}
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return gcode;
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}
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std::string
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GCode::extrude(const ExtrusionEntity &entity, std::string description, double speed)
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{
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if (const ExtrusionPath* path = dynamic_cast<const ExtrusionPath*>(&entity)) {
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return this->extrude(*path, description, speed);
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} else if (const ExtrusionLoop* loop = dynamic_cast<const ExtrusionLoop*>(&entity)) {
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return this->extrude(*loop, description, speed);
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} else {
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CONFESS("Invalid argument supplied to extrude()");
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return "";
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}
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}
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std::string
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GCode::extrude(const ExtrusionPath &path, std::string description, double speed)
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{
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std::string gcode = this->_extrude(path, description, speed);
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// reset acceleration
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gcode += this->writer.set_acceleration(this->config.default_acceleration.value);
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@ -331,7 +496,7 @@ GCode::extrude_path(const ExtrusionPath &path, std::string description, double s
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}
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std::string
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GCode::_extrude_path(ExtrusionPath path, std::string description, double speed)
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GCode::_extrude(ExtrusionPath path, std::string description, double speed)
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{
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path.simplify(SCALED_RESOLUTION);
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