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https://github.com/SoftFever/OrcaSlicer.git
synced 2025-07-12 09:17:52 -06:00
Merge branch 'master' into wipe_tower_improvements
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commit
3d6f6530c0
59 changed files with 4062 additions and 12410 deletions
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@ -16,6 +16,7 @@ class PrintObject;
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class Model;
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class ModelObject;
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class GCodePreviewData;
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class DynamicPrintConfig;
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// A container for interleaved arrays of 3D vertices and normals,
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// possibly indexed by triangles and / or quads.
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@ -85,6 +86,7 @@ public:
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unsigned int quad_indices_VBO_id;
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void load_mesh_flat_shading(const TriangleMesh &mesh);
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void load_mesh_full_shading(const TriangleMesh &mesh);
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inline bool has_VBOs() const { return vertices_and_normals_interleaved_VBO_id != 0; }
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@ -208,7 +210,38 @@ public:
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};
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class GLVolume {
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struct LayerHeightTextureData
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{
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// ID of the layer height texture
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unsigned int texture_id;
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// ID of the shader used to render with the layer height texture
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unsigned int shader_id;
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// The print object to update when generating the layer height texture
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PrintObject* print_object;
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float z_cursor_relative;
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float edit_band_width;
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LayerHeightTextureData() { reset(); }
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void reset()
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{
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texture_id = 0;
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shader_id = 0;
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print_object = nullptr;
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z_cursor_relative = 0.0f;
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edit_band_width = 0.0f;
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}
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bool can_use() { return (texture_id > 0) && (shader_id > 0) && (print_object != nullptr); }
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};
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public:
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static const float SELECTED_COLOR[4];
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static const float HOVER_COLOR[4];
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static const float OUTSIDE_COLOR[4];
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static const float SELECTED_OUTSIDE_COLOR[4];
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GLVolume(float r = 1.f, float g = 1.f, float b = 1.f, float a = 1.f) :
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composite_id(-1),
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select_group_id(-1),
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@ -216,6 +249,8 @@ public:
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selected(false),
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is_active(true),
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zoom_to_volumes(true),
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outside_printer_detection_enabled(true),
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is_outside(false),
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hover(false),
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tverts_range(0, size_t(-1)),
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qverts_range(0, size_t(-1))
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@ -224,6 +259,7 @@ public:
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color[1] = g;
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color[2] = b;
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color[3] = a;
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set_render_color(r, g, b, a);
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}
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GLVolume(const float *rgba) : GLVolume(rgba[0], rgba[1], rgba[2], rgba[3]) {}
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@ -243,7 +279,8 @@ public:
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Pointf3 origin;
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// Color of the triangles / quads held by this volume.
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float color[4];
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// Color used to render this volume.
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float render_color[4];
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// An ID containing the object ID, volume ID and instance ID.
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int composite_id;
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// An ID for group selection. It may be the same for all meshes of all object instances, or for just a single object instance.
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@ -256,6 +293,10 @@ public:
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bool is_active;
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// Whether or not to use this volume when applying zoom_to_volumes()
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bool zoom_to_volumes;
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// Wheter or not this volume is enabled for outside print volume detection.
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bool outside_printer_detection_enabled;
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// Wheter or not this volume is outside print volume.
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bool is_outside;
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// Boolean: Is mouse over this object?
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bool hover;
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@ -271,6 +312,10 @@ public:
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// Offset into qverts & tverts, or offsets into indices stored into an OpenGL name_index_buffer.
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std::vector<size_t> offsets;
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void set_render_color(float r, float g, float b, float a);
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void set_render_color(const float* rgba, unsigned int size);
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// Sets render color in dependence of current state
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void set_render_color();
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int object_idx() const { return this->composite_id / 1000000; }
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int volume_idx() const { return (this->composite_id / 1000) % 1000; }
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@ -282,11 +327,14 @@ public:
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void set_range(coordf_t low, coordf_t high);
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void render() const;
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void render_using_layer_height() const;
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void finalize_geometry(bool use_VBOs) { this->indexed_vertex_array.finalize_geometry(use_VBOs); }
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void release_geometry() { this->indexed_vertex_array.release_geometry(); }
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/************************************************ Layer height texture ****************************************************/
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std::shared_ptr<GLTexture> layer_height_texture;
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// Data to render this volume using the layer height texture
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LayerHeightTextureData layer_height_texture_data;
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bool has_layer_height_texture() const
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{ return this->layer_height_texture.get() != nullptr; }
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@ -296,11 +344,11 @@ public:
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{ return (this->layer_height_texture.get() == nullptr) ? 0 : this->layer_height_texture->height; }
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size_t layer_height_texture_cells() const
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{ return (this->layer_height_texture.get() == nullptr) ? 0 : this->layer_height_texture->cells; }
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void* layer_height_texture_data_ptr_level0() {
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void* layer_height_texture_data_ptr_level0() const {
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return (layer_height_texture.get() == nullptr) ? 0 :
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(void*)layer_height_texture->data.data();
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}
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void* layer_height_texture_data_ptr_level1() {
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void* layer_height_texture_data_ptr_level1() const {
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return (layer_height_texture.get() == nullptr) ? 0 :
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(void*)(layer_height_texture->data.data() + layer_height_texture->width * layer_height_texture->height * 4);
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}
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@ -309,31 +357,24 @@ public:
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double(this->layer_height_texture->cells - 1) / (double(this->layer_height_texture->width) * bounding_box.max.z);
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}
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void generate_layer_height_texture(PrintObject *print_object, bool force);
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void set_layer_height_texture_data(unsigned int texture_id, unsigned int shader_id, PrintObject* print_object, float z_cursor_relative, float edit_band_width)
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{
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layer_height_texture_data.texture_id = texture_id;
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layer_height_texture_data.shader_id = shader_id;
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layer_height_texture_data.print_object = print_object;
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layer_height_texture_data.z_cursor_relative = z_cursor_relative;
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layer_height_texture_data.edit_band_width = edit_band_width;
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}
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void reset_layer_height_texture_data() { layer_height_texture_data.reset(); }
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};
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class GLVolumeCollection
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{
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public:
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struct RenderInterleavedOnlyVolumes
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{
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bool enabled;
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float alpha; // [0..1]
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RenderInterleavedOnlyVolumes()
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: enabled(false)
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, alpha(0.0f)
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{
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}
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RenderInterleavedOnlyVolumes(bool enabled, float alpha)
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: enabled(enabled)
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, alpha(alpha)
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{
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}
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};
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private:
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RenderInterleavedOnlyVolumes _render_interleaved_only_volumes;
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// min and max vertex of the print box volume
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float print_box_min[3];
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float print_box_max[3];
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public:
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std::vector<GLVolume*> volumes;
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@ -370,7 +411,12 @@ public:
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bool empty() const { return volumes.empty(); }
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void set_range(double low, double high) { for (GLVolume *vol : this->volumes) vol->set_range(low, high); }
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void set_render_interleaved_only_volumes(const RenderInterleavedOnlyVolumes& render_interleaved_only_volumes) { _render_interleaved_only_volumes = render_interleaved_only_volumes; }
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void set_print_box(float min_x, float min_y, float min_z, float max_x, float max_y, float max_z) {
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print_box_min[0] = min_x; print_box_min[1] = min_y; print_box_min[2] = min_z;
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print_box_max[0] = max_x; print_box_max[1] = max_y; print_box_max[2] = max_z;
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}
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void update_outside_state(const DynamicPrintConfig* config, bool all_inside);
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// Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
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std::vector<double> get_current_print_zs() const;
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@ -411,27 +457,20 @@ class _3DScene
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static GCodePreviewVolumeIndex s_gcode_preview_volume_index;
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class LegendTexture
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class TextureBase
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{
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static const unsigned int Px_Title_Offset = 5;
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static const unsigned int Px_Text_Offset = 5;
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static const unsigned int Px_Square = 20;
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static const unsigned int Px_Square_Contour = 1;
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static const unsigned int Px_Border = Px_Square / 2;
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static const unsigned char Squares_Border_Color[3];
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static const unsigned char Background_Color[3];
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static const unsigned char Opacity;
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protected:
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unsigned int m_tex_id;
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unsigned int m_tex_width;
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unsigned int m_tex_height;
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// generate() fills in m_data with the pixels, while finalize() moves the data to the GPU before rendering.
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std::vector<unsigned char> m_data;
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public:
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LegendTexture() : m_tex_id(0), m_tex_width(0), m_tex_height(0) {}
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~LegendTexture() { _destroy_texture(); }
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// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
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bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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TextureBase() : m_tex_id(0), m_tex_width(0), m_tex_height(0) {}
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virtual ~TextureBase() { _destroy_texture(); }
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// If not loaded, load the texture data into the GPU. Return a texture ID or 0 if the texture has zero size.
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unsigned int finalize();
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@ -442,26 +481,61 @@ class _3DScene
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void reset_texture() { _destroy_texture(); }
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private:
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bool _create_texture(const GCodePreviewData& preview_data, const wxBitmap& bitmap);
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void _destroy_texture();
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// generate() fills in m_data with the pixels, while finalize() moves the data to the GPU before rendering.
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std::vector<unsigned char> m_data;
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};
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class WarningTexture : public TextureBase
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{
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static const unsigned char Background_Color[3];
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static const unsigned char Opacity;
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public:
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WarningTexture() : TextureBase() {}
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// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
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bool generate(const std::string& msg);
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};
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class LegendTexture : public TextureBase
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{
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static const unsigned int Px_Title_Offset = 5;
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static const unsigned int Px_Text_Offset = 5;
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static const unsigned int Px_Square = 20;
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static const unsigned int Px_Square_Contour = 1;
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static const unsigned int Px_Border = Px_Square / 2;
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static const unsigned char Squares_Border_Color[3];
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static const unsigned char Background_Color[3];
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static const unsigned char Opacity;
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public:
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LegendTexture() : TextureBase() {}
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// Generate a texture data, but don't load it into the GPU yet, as the glcontext may not be valid yet.
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bool generate(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors);
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};
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static LegendTexture s_legend_texture;
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static WarningTexture s_warning_texture;
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public:
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static void _glew_init();
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static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
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static unsigned int get_legend_texture_id();
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static unsigned int get_legend_texture_width();
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static unsigned int get_legend_texture_height();
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static void reset_legend_texture();
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static unsigned int finalize_legend_texture();
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static unsigned int get_warning_texture_width();
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static unsigned int get_warning_texture_height();
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// generates a warning texture containing the given message
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static void generate_warning_texture(const std::string& msg);
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static void reset_warning_texture();
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static unsigned int finalize_warning_texture();
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static void _load_print_toolpaths(
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const Print *print,
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GLVolumeCollection *volumes,
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