ENABLE_THUMBNAIL_GENERATOR -> Transparent background for thumbnails saved into .3mf

This commit is contained in:
Enrico Turri 2019-11-04 11:59:23 +01:00
parent c34232214d
commit 3d450df680
3 changed files with 25 additions and 19 deletions

View file

@ -1651,12 +1651,12 @@ void GLCanvas3D::render()
}
#if ENABLE_THUMBNAIL_GENERATOR
void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only)
void GLCanvas3D::render_thumbnail(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background)
{
if (GLCanvas3DManager::are_framebuffers_supported())
_render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only);
_render_thumbnail_framebuffer(thumbnail_data, w, h, printable_only, parts_only, transparent_background);
else
_render_thumbnail_legacy(thumbnail_data, w, h, printable_only, parts_only);
_render_thumbnail_legacy(thumbnail_data, w, h, printable_only, parts_only, transparent_background);
}
#endif // ENABLE_THUMBNAIL_GENERATOR
@ -3595,7 +3595,7 @@ static void debug_output_thumbnail(const ThumbnailData& thumbnail_data)
#endif // ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT
static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volumes, ThumbnailData& thumbnail_data, bool printable_only, bool parts_only)
static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volumes, ThumbnailData& thumbnail_data, bool printable_only, bool parts_only, bool transparent_background)
{
auto is_visible = [](const GLVolume& v) -> bool
{
@ -3634,6 +3634,9 @@ static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volu
camera.apply_view_matrix();
camera.apply_projection(box);
if (transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 0.0f));
glsafe(::glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT));
glsafe(::glEnable(GL_DEPTH_TEST));
@ -3660,9 +3663,12 @@ static void render_volumes_in_thumbnail(Shader& shader, const GLVolumePtrs& volu
shader.stop_using();
glsafe(::glDisable(GL_DEPTH_TEST));
if (transparent_background)
glsafe(::glClearColor(1.0f, 1.0f, 1.0f, 1.0f));
}
void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only)
void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background)
{
thumbnail_data.set(w, h);
if (!thumbnail_data.is_valid())
@ -3715,7 +3721,7 @@ void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, un
if (::glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE)
{
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only);
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only, transparent_background);
if (multisample)
{
@ -3766,7 +3772,7 @@ void GLCanvas3D::_render_thumbnail_framebuffer(ThumbnailData& thumbnail_data, un
glsafe(::glDisable(GL_MULTISAMPLE));
}
void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only)
void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigned int w, unsigned int h, bool printable_only, bool parts_only, bool transparent_background)
{
// check that thumbnail size does not exceed the default framebuffer size
const Size& cnv_size = get_canvas_size();
@ -3783,7 +3789,7 @@ void GLCanvas3D::_render_thumbnail_legacy(ThumbnailData& thumbnail_data, unsigne
if (!thumbnail_data.is_valid())
return;
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only);
render_volumes_in_thumbnail(m_shader, m_volumes.volumes, thumbnail_data, printable_only, parts_only, transparent_background);
glsafe(::glReadPixels(0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, (void*)thumbnail_data.pixels.data()));
#if ENABLE_THUMBNAIL_GENERATOR_DEBUG_OUTPUT