Bugfix: movement between objects in sequential printing mode was going too far away. #2013 #2007

This commit is contained in:
Alessandro Ranellucci 2014-05-26 15:19:13 +02:00
parent 8290a006ed
commit 3d25b9030c
5 changed files with 28 additions and 4 deletions

View file

@ -953,6 +953,7 @@ sub write_gcode {
my $finished_objects = 0;
for my $obj_idx (@obj_idx) {
my $object = $self->objects->[$obj_idx];
for my $copy (@{ $self->objects->[$obj_idx]->_shifted_copies }) {
# move to the origin position for the copy we're going to print.
# this happens before Z goes down to layer 0 again, so that
@ -960,7 +961,7 @@ sub write_gcode {
if ($finished_objects > 0) {
$gcodegen->set_shift(map unscale $copy->[$_], X,Y);
print $fh $gcodegen->retract;
print $fh $gcodegen->G0(Slic3r::Point->new(0,0), undef, 0, $gcodegen->config->travel_speed*60, 'move to origin position for next object');
print $fh $gcodegen->G0($object->_copies_shift->negative, undef, 0, $gcodegen->config->travel_speed*60, 'move to origin position for next object');
}
my $buffer = Slic3r::GCode::CoolingBuffer->new(
@ -968,7 +969,6 @@ sub write_gcode {
gcodegen => $gcodegen,
);
my $object = $self->objects->[$obj_idx];
my @layers = sort { $a->print_z <=> $b->print_z } @{$object->layers}, @{$object->support_layers};
for my $layer (@layers) {
# if we are printing the bottom layer of an object, and we have already finished