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make_skirt ported to C++
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4 changed files with 136 additions and 106 deletions
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@ -209,112 +209,9 @@ sub make_skirt {
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$self->set_step_done(STEP_SKIRT);
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return;
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}
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$self->status_cb->(88, "Generating skirt");
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# First off we need to decide how tall the skirt must be.
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# The skirt_height option from config is expressed in layers, but our
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# object might have different layer heights, so we need to find the print_z
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# of the highest layer involved.
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# Note that unless has_infinite_skirt() == true
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# the actual skirt might not reach this $skirt_height_z value since the print
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# order of objects on each layer is not guaranteed and will not generally
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# include the thickest object first. It is just guaranteed that a skirt is
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# prepended to the first 'n' layers (with 'n' = skirt_height).
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# $skirt_height_z in this case is the highest possible skirt height for safety.
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my $skirt_height_z = -1;
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foreach my $object (@{$self->objects}) {
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my $skirt_height = $self->has_infinite_skirt
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? $object->layer_count
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: min($self->config->skirt_height, $object->layer_count);
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my $highest_layer = $object->get_layer($skirt_height - 1);
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$skirt_height_z = max($skirt_height_z, $highest_layer->print_z);
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}
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# collect points from all layers contained in skirt height
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my @points = ();
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foreach my $object (@{$self->objects}) {
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my @object_points = ();
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# get object layers up to $skirt_height_z
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foreach my $layer (@{$object->layers}) {
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last if $layer->print_z > $skirt_height_z;
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push @object_points, map @$_, map @$_, @{$layer->slices};
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}
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# get support layers up to $skirt_height_z
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foreach my $layer (@{$object->support_layers}) {
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last if $layer->print_z > $skirt_height_z;
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push @object_points, map @{$_->polyline}, @{$layer->support_fills} if $layer->support_fills;
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push @object_points, map @{$_->polyline}, @{$layer->support_interface_fills} if $layer->support_interface_fills;
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}
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# repeat points for each object copy
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foreach my $copy (@{$object->_shifted_copies}) {
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my @copy_points = map $_->clone, @object_points;
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$_->translate(@$copy) for @copy_points;
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push @points, @copy_points;
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}
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}
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return if @points < 3; # at least three points required for a convex hull
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# find out convex hull
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my $convex_hull = convex_hull(\@points);
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my @extruded_length = (); # for each extruder
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# skirt may be printed on several layers, having distinct layer heights,
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# but loops must be aligned so can't vary width/spacing
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# TODO: use each extruder's own flow
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my $first_layer_height = $self->skirt_first_layer_height;
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my $flow = $self->skirt_flow;
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my $spacing = $flow->spacing;
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my $mm3_per_mm = $flow->mm3_per_mm;
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my @extruders_e_per_mm = ();
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my $extruder_idx = 0;
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my $skirts = $self->config->skirts;
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$skirts ||= 1 if $self->has_infinite_skirt;
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# draw outlines from outside to inside
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# loop while we have less skirts than required or any extruder hasn't reached the min length if any
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my $distance = scale max($self->config->skirt_distance, $self->config->brim_width);
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for (my $i = $skirts; $i > 0; $i--) {
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$distance += scale $spacing;
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my $loop = offset([$convex_hull], $distance, JT_ROUND, scale(0.1))->[0];
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my $eloop = Slic3r::ExtrusionLoop->new_from_paths(
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Slic3r::ExtrusionPath->new(
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polyline => Slic3r::Polygon->new(@$loop)->split_at_first_point,
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role => EXTR_ROLE_SKIRT,
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mm3_per_mm => $mm3_per_mm, # this will be overridden at G-code export time
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width => $flow->width,
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height => $first_layer_height, # this will be overridden at G-code export time
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),
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);
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$eloop->role(EXTRL_ROLE_SKIRT);
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$self->skirt->append($eloop);
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if ($self->config->min_skirt_length > 0) {
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$extruded_length[$extruder_idx] ||= 0;
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if (!$extruders_e_per_mm[$extruder_idx]) {
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my $config = Slic3r::Config::GCode->new;
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$config->apply_static($self->config);
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my $extruder = Slic3r::Extruder->new($extruder_idx, $config);
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$extruders_e_per_mm[$extruder_idx] = $extruder->e_per_mm($mm3_per_mm);
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}
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$extruded_length[$extruder_idx] += unscale $loop->length * $extruders_e_per_mm[$extruder_idx];
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$i++ if defined first { ($extruded_length[$_] // 0) < $self->config->min_skirt_length } 0 .. $#{$self->extruders};
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if ($extruded_length[$extruder_idx] >= $self->config->min_skirt_length) {
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if ($extruder_idx < $#{$self->extruders}) {
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$extruder_idx++;
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next;
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}
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}
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}
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}
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$self->skirt->reverse;
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$self->_make_skirt();
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$self->set_step_done(STEP_SKIRT);
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}
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