Working hole drilling one by one without linear slowdown.

This commit is contained in:
tamasmeszaros 2021-03-10 18:21:36 +01:00
parent 6059d89bc8
commit 3d0d96d8f9
4 changed files with 199 additions and 32 deletions

View file

@ -12,6 +12,7 @@
#include <libslic3r/SLA/SupportPointGenerator.hpp>
#include <libslic3r/ElephantFootCompensation.hpp>
#include <libslic3r/AABBTreeIndirect.hpp>
#include <libslic3r/ClipperUtils.hpp>
@ -272,6 +273,36 @@ static std::vector<bool> create_exclude_mask(
return exclude_mask;
}
static indexed_triangle_set
remove_unconnected_vertices(const indexed_triangle_set &its)
{
if (its.indices.empty()) {};
indexed_triangle_set M;
std::vector<int> vtransl(its.vertices.size(), -1);
int vcnt = 0;
for (auto &f : its.indices) {
for (int i = 0; i < 3; ++i)
if (vtransl[size_t(f(i))] < 0) {
M.vertices.emplace_back(its.vertices[size_t(f(i))]);
vtransl[size_t(f(i))] = vcnt++;
}
std::array<int, 3> new_f = {
vtransl[size_t(f(0))],
vtransl[size_t(f(1))],
vtransl[size_t(f(2))]
};
M.indices.emplace_back(new_f[0], new_f[1], new_f[2]);
}
return M;
}
// Drill holes into the hollowed/original mesh.
void SLAPrint::Steps::drill_holes(SLAPrintObject &po)
{
@ -314,43 +345,83 @@ void SLAPrint::Steps::drill_holes(SLAPrintObject &po)
BOOST_LOG_TRIVIAL(info) << "Drilling drainage holes.";
sla::DrainHoles drainholes = po.transformed_drainhole_points();
auto hollowed_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal(hollowed_mesh);
auto tree = AABBTreeIndirect::build_aabb_tree_over_indexed_triangle_set(
hollowed_mesh.its.vertices,
hollowed_mesh.its.indices
);
std::uniform_real_distribution<float> dist(0., float(EPSILON));
auto holes_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal({}, {});
indexed_triangle_set part_to_drill = hollowed_mesh.its;
bool hole_fail = false;
for (size_t i = 0; i < drainholes.size(); ++i) {
const sla::DrainHole &holept = drainholes[i];
po.model_object()->sla_drain_holes[i].failed = false;
sla::DrainHole holept = drainholes[i];
holept.normal += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
holept.normal.normalize();
holept.pos += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
TriangleMesh m = sla::to_triangle_mesh(holept.to_mesh());
m.require_shared_vertices();
auto cgal_m = MeshBoolean::cgal::triangle_mesh_to_cgal(m);
try {
MeshBoolean::cgal::minus(*hollowed_mesh_cgal, *cgal_m);
} catch (const std::runtime_error &) {
part_to_drill.indices.clear();
auto bb = m.bounding_box();
Eigen::AlignedBox<float, 3> ebb{bb.min.cast<float>(),
bb.max.cast<float>()};
AABBTreeIndirect::traverse(
tree,
AABBTreeIndirect::intersecting(ebb),
[&part_to_drill, &hollowed_mesh](size_t faceid)
{
part_to_drill.indices.emplace_back(hollowed_mesh.its.indices[faceid]);
});
auto cgal_meshpart = MeshBoolean::cgal::triangle_mesh_to_cgal(
remove_unconnected_vertices(part_to_drill));
if (MeshBoolean::cgal::does_self_intersect(*cgal_meshpart)) {
BOOST_LOG_TRIVIAL(error) << "Failed to drill hole";
hole_fail = drainholes[i].failed =
po.model_object()->sla_drain_holes[i].failed = true;
continue;
}
auto cgal_hole = MeshBoolean::cgal::triangle_mesh_to_cgal(m);
MeshBoolean::cgal::plus(*holes_mesh_cgal, *cgal_hole);
}
if (MeshBoolean::cgal::does_self_intersect(*holes_mesh_cgal))
throw Slic3r::SlicingError(L("Too many overlapping holes."));
auto hollowed_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal(hollowed_mesh);
try {
MeshBoolean::cgal::minus(*hollowed_mesh_cgal, *holes_mesh_cgal);
hollowed_mesh = MeshBoolean::cgal::cgal_to_triangle_mesh(*hollowed_mesh_cgal);
mesh_view = hollowed_mesh;
if (is_hollowed) {
auto &interior = *po.m_hollowing_data->interior;
std::vector<bool> exclude_mask =
create_exclude_mask(mesh_view.its, interior, drainholes);
sla::remove_inside_triangles(mesh_view, interior, exclude_mask);
}
} catch (const std::runtime_error &) {
throw Slic3r::SlicingError(L(
"Drilling holes into the mesh failed. "
"This is usually caused by broken model. Try to fix it first."));
}
if (hole_fail)
po.active_step_add_warning(PrintStateBase::WarningLevel::NON_CRITICAL,
L("Failed to drill some holes into the model"));
hollowed_mesh = MeshBoolean::cgal::cgal_to_triangle_mesh(*hollowed_mesh_cgal);
mesh_view = hollowed_mesh;
if (is_hollowed) {
auto &interior = *po.m_hollowing_data->interior;
std::vector<bool> exclude_mask =
create_exclude_mask(mesh_view.its, interior, drainholes);
sla::remove_inside_triangles(mesh_view, interior, exclude_mask);
}
}
// The slicing will be performed on an imaginary 1D grid which starts from