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	Merge branch 'lm_libglu_eradication_rebased'
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						commit
						3cb8232e81
					
				
					 24 changed files with 360 additions and 441 deletions
				
			
		|  | @ -1,11 +1,12 @@ | |||
| #version 110 | ||||
| 
 | ||||
| uniform vec4 uniform_color; | ||||
| uniform float emission_factor; | ||||
| 
 | ||||
| // x = tainted, y = specular; | ||||
| varying vec2 intensity; | ||||
| 
 | ||||
| void main() | ||||
| { | ||||
|     gl_FragColor = vec4(vec3(intensity.y, intensity.y, intensity.y) + uniform_color.rgb * intensity.x, uniform_color.a); | ||||
|     gl_FragColor = vec4(vec3(intensity.y) + uniform_color.rgb * (intensity.x + emission_factor), uniform_color.a); | ||||
| } | ||||
|  |  | |||
|  | @ -27,6 +27,7 @@ using Vec2crd = Eigen::Matrix<coord_t,  2, 1, Eigen::DontAlign>; | |||
| using Vec3crd = Eigen::Matrix<coord_t,  3, 1, Eigen::DontAlign>; | ||||
| using Vec2i   = Eigen::Matrix<int,      2, 1, Eigen::DontAlign>; | ||||
| using Vec3i   = Eigen::Matrix<int,      3, 1, Eigen::DontAlign>; | ||||
| using Vec4i   = Eigen::Matrix<int,      4, 1, Eigen::DontAlign>; | ||||
| using Vec2i32 = Eigen::Matrix<int32_t,  2, 1, Eigen::DontAlign>; | ||||
| using Vec2i64 = Eigen::Matrix<int64_t,  2, 1, Eigen::DontAlign>; | ||||
| using Vec3i32 = Eigen::Matrix<int32_t,  3, 1, Eigen::DontAlign>; | ||||
|  | @ -50,12 +51,15 @@ using Matrix2f       = Eigen::Matrix<float,  2, 2, Eigen::DontAlign>; | |||
| using Matrix2d       = Eigen::Matrix<double, 2, 2, Eigen::DontAlign>; | ||||
| using Matrix3f       = Eigen::Matrix<float,  3, 3, Eigen::DontAlign>; | ||||
| using Matrix3d       = Eigen::Matrix<double, 3, 3, Eigen::DontAlign>; | ||||
| using Matrix4f       = Eigen::Matrix<float,  4, 4, Eigen::DontAlign>; | ||||
| using Matrix4d       = Eigen::Matrix<double, 4, 4, Eigen::DontAlign>; | ||||
| 
 | ||||
| using Transform2f    = Eigen::Transform<float,  2, Eigen::Affine, Eigen::DontAlign>; | ||||
| using Transform2d    = Eigen::Transform<double, 2, Eigen::Affine, Eigen::DontAlign>; | ||||
| using Transform3f    = Eigen::Transform<float,  3, Eigen::Affine, Eigen::DontAlign>; | ||||
| using Transform3d    = Eigen::Transform<double, 3, Eigen::Affine, Eigen::DontAlign>; | ||||
| 
 | ||||
| 
 | ||||
| inline bool operator<(const Vec2d &lhs, const Vec2d &rhs) { return lhs(0) < rhs(0) || (lhs(0) == rhs(0) && lhs(1) < rhs(1)); } | ||||
| 
 | ||||
| template<int Options> | ||||
|  |  | |||
|  | @ -1014,6 +1014,33 @@ TriangleMesh make_cylinder(double r, double h, double fa) | |||
|     return mesh; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| TriangleMesh make_cone(double r, double h, double fa) | ||||
| { | ||||
|     Pointf3s vertices; | ||||
|     std::vector<Vec3i>	facets; | ||||
|     vertices.reserve(3+size_t(2*PI/fa)); | ||||
|     vertices.reserve(3+2*size_t(2*PI/fa)); | ||||
| 
 | ||||
|     vertices = { Vec3d::Zero(), Vec3d(0., 0., h) }; // base center and top vertex
 | ||||
|     size_t i = 0; | ||||
|     for (double angle=0; angle<2*PI; angle+=fa) { | ||||
|         vertices.emplace_back(r*std::cos(angle), r*std::sin(angle), 0.); | ||||
|         if (angle > 0.) { | ||||
|             facets.emplace_back(0, i+2, i+1); | ||||
|             facets.emplace_back(1, i+1, i+2); | ||||
|         } | ||||
|         ++i; | ||||
|     } | ||||
|     facets.emplace_back(0, 2, i+1); // close the shape
 | ||||
|     facets.emplace_back(1, i+1, 2); | ||||
| 
 | ||||
|     TriangleMesh mesh(std::move(vertices), std::move(facets)); | ||||
|     mesh.repair(); | ||||
|     return mesh; | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| // Generates mesh for a sphere centered about the origin, using the generated angle
 | ||||
| // to determine the granularity. 
 | ||||
| // Default angle is 1 degree.
 | ||||
|  |  | |||
|  | @ -122,10 +122,8 @@ Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Matrix3f | |||
| Polygon its_convex_hull_2d_above(const indexed_triangle_set &its, const Transform3f &t, const float z); | ||||
| 
 | ||||
| TriangleMesh make_cube(double x, double y, double z); | ||||
| 
 | ||||
| // Generate a TriangleMesh of a cylinder
 | ||||
| TriangleMesh make_cylinder(double r, double h, double fa=(2*PI/360)); | ||||
| 
 | ||||
| TriangleMesh make_cone(double r, double h, double fa=(2*PI/360)); | ||||
| TriangleMesh make_sphere(double rho, double fa=(2*PI/360)); | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -240,7 +240,7 @@ add_library(libslic3r_gui STATIC ${SLIC3R_GUI_SOURCES}) | |||
| 
 | ||||
| encoding_check(libslic3r_gui) | ||||
| 
 | ||||
| target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL OpenGL::GLU hidapi libcurl ${wxWidgets_LIBRARIES}) | ||||
| target_link_libraries(libslic3r_gui libslic3r avrdude cereal imgui GLEW::GLEW OpenGL::GL hidapi libcurl ${wxWidgets_LIBRARIES}) | ||||
| 
 | ||||
| if (CMAKE_SYSTEM_NAME STREQUAL "Linux") | ||||
|     target_link_libraries(libslic3r_gui ${DBUS_LIBRARIES})  | ||||
|  |  | |||
|  | @ -122,6 +122,7 @@ void Bed3D::Axes::render() const | |||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
| 
 | ||||
|     shader->start_using(); | ||||
|     shader->set_uniform("emission_factor", 0.0); | ||||
| 
 | ||||
|     // x axis
 | ||||
|     std::array<float, 4> color = { 0.75f, 0.0f, 0.0f, 1.0f }; | ||||
|  | @ -489,6 +490,7 @@ void Bed3D::render_model() const | |||
|         if (shader != nullptr) { | ||||
|             shader->start_using(); | ||||
|             shader->set_uniform("uniform_color", m_model_color); | ||||
|             shader->set_uniform("emission_factor", 0.0); | ||||
|             ::glPushMatrix(); | ||||
|             ::glTranslated(m_model_offset(0), m_model_offset(1), m_model_offset(2)); | ||||
|             model->render(); | ||||
|  |  | |||
|  | @ -227,6 +227,7 @@ void GCodeViewer::SequentialView::Marker::render() const | |||
| 
 | ||||
|     shader->start_using(); | ||||
|     shader->set_uniform("uniform_color", m_color); | ||||
|     shader->set_uniform("emission_factor", 0.0); | ||||
| 
 | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glMultMatrixf(m_world_transform.data())); | ||||
|  |  | |||
|  | @ -1,6 +1,8 @@ | |||
| #include "libslic3r/libslic3r.h" | ||||
| #include "GLCanvas3D.hpp" | ||||
| 
 | ||||
| #include <igl/unproject.h> | ||||
| 
 | ||||
| #include "libslic3r/ClipperUtils.hpp" | ||||
| #include "libslic3r/PrintConfig.hpp" | ||||
| #include "libslic3r/GCode/ThumbnailData.hpp" | ||||
|  | @ -3916,7 +3918,7 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool | |||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
| 
 | ||||
|     shader->start_using(); | ||||
|     shader->set_uniform("print_box.volume_detection", 0); | ||||
|     shader->set_uniform("emission_factor", 0.0); | ||||
| 
 | ||||
|     for (GLVolume* vol : visible_volumes) { | ||||
|         shader->set_uniform("uniform_color", (vol->printable && !vol->is_outside) ? orange : gray); | ||||
|  | @ -5391,9 +5393,9 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) | |||
|         return Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); | ||||
| 
 | ||||
|     const Camera& camera = wxGetApp().plater()->get_camera(); | ||||
|     const std::array<int, 4>& viewport = camera.get_viewport(); | ||||
|     const Transform3d& modelview_matrix = camera.get_view_matrix(); | ||||
|     const Transform3d& projection_matrix = camera.get_projection_matrix(); | ||||
|     Matrix4d modelview = camera.get_view_matrix().matrix(); | ||||
|     Matrix4d projection= camera.get_projection_matrix().matrix(); | ||||
|     Vec4i viewport(camera.get_viewport().data()); | ||||
| 
 | ||||
|     GLint y = viewport[3] - (GLint)mouse_pos(1); | ||||
|     GLfloat mouse_z; | ||||
|  | @ -5402,9 +5404,9 @@ Vec3d GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z) | |||
|     else | ||||
|         mouse_z = *z; | ||||
| 
 | ||||
|     GLdouble out_x, out_y, out_z; | ||||
|     ::gluUnProject((GLdouble)mouse_pos(0), (GLdouble)y, (GLdouble)mouse_z, (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z); | ||||
|     return Vec3d((double)out_x, (double)out_y, (double)out_z); | ||||
|     Vec3d out; | ||||
|     igl::unproject(Vec3d(mouse_pos(0), y, mouse_z), modelview, projection, viewport, out); | ||||
|     return out; | ||||
| } | ||||
| 
 | ||||
| Vec3d GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos) | ||||
|  |  | |||
|  | @ -4,6 +4,7 @@ | |||
| #include "GLCanvas3D.hpp" | ||||
| #include "GUI_App.hpp" | ||||
| #include "Plater.hpp" | ||||
| #include <igl/project.h> | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
|  | @ -38,23 +39,26 @@ namespace GUI { | |||
|         m_state = Off; | ||||
| 
 | ||||
|         const Camera& camera = wxGetApp().plater()->get_camera(); | ||||
|         const std::array<int, 4>& viewport = camera.get_viewport(); | ||||
|         const Transform3d& modelview_matrix = camera.get_view_matrix(); | ||||
|         const Transform3d& projection_matrix = camera.get_projection_matrix(); | ||||
|         Matrix4d modelview = camera.get_view_matrix().matrix(); | ||||
|         Matrix4d projection= camera.get_projection_matrix().matrix(); | ||||
|         Vec4i viewport(camera.get_viewport().data()); | ||||
| 
 | ||||
|         // Convert our std::vector to Eigen dynamic matrix.
 | ||||
|         Eigen::Matrix<double, Eigen::Dynamic, 3, Eigen::DontAlign> pts(points.size(), 3); | ||||
|         for (size_t i=0; i<points.size(); ++i) | ||||
|             pts.block<1, 3>(i, 0) = points[i]; | ||||
| 
 | ||||
|         // Get the projections.
 | ||||
|         Eigen::Matrix<double, Eigen::Dynamic, 3, Eigen::DontAlign> projections; | ||||
|         igl::project(pts, modelview, projection, viewport, projections); | ||||
| 
 | ||||
|         // bounding box created from the rectangle corners - will take care of order of the corners
 | ||||
|         BoundingBox rectangle(Points{ Point(m_start_corner.cast<coord_t>()), Point(m_end_corner.cast<coord_t>()) }); | ||||
| 
 | ||||
|         // Iterate over all points and determine whether they're in the rectangle.
 | ||||
|         for (unsigned int i = 0; i<points.size(); ++i) { | ||||
|             const Vec3d& point = points[i]; | ||||
|             GLdouble out_x, out_y, out_z; | ||||
|             ::gluProject((GLdouble)point(0), (GLdouble)point(1), (GLdouble)point(2), (GLdouble*)modelview_matrix.data(), (GLdouble*)projection_matrix.data(), (GLint*)viewport.data(), &out_x, &out_y, &out_z); | ||||
|             out_y = canvas.get_canvas_size().get_height() - out_y; | ||||
| 
 | ||||
|             if (rectangle.contains(Point(out_x, out_y))) | ||||
|         for (int i = 0; i<projections.rows(); ++i) | ||||
|             if (rectangle.contains(Point(projections(i, 0), canvas.get_canvas_size().get_height() - projections(i, 1)))) | ||||
|                 out.push_back(i); | ||||
|         } | ||||
| 
 | ||||
|         return out; | ||||
|     } | ||||
|  |  | |||
|  | @ -20,26 +20,22 @@ GLGizmoBase::Grabber::Grabber() | |||
|     , dragging(false) | ||||
|     , enabled(true) | ||||
| { | ||||
|     color[0] = 1.0f; | ||||
|     color[1] = 1.0f; | ||||
|     color[2] = 1.0f; | ||||
|     color[3] = 1.0f; | ||||
|     color = { 1.0f, 1.0f, 1.0f, 1.0f }; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::Grabber::render(bool hover, float size) const | ||||
| { | ||||
|     float render_color[4]; | ||||
|     if (hover) | ||||
|     { | ||||
|         render_color[0] = 1.0f - color[0]; | ||||
|         render_color[1] = 1.0f - color[1]; | ||||
|         render_color[2] = 1.0f - color[2]; | ||||
|     std::array<float, 4> render_color; | ||||
|     if (hover) { | ||||
|         render_color[0] = (1.0f - color[0]); | ||||
|         render_color[1] = (1.0f - color[1]); | ||||
|         render_color[2] = (1.0f - color[2]); | ||||
|         render_color[3] = color[3]; | ||||
|     } | ||||
|     else | ||||
|         ::memcpy((void*)render_color, (const void*)color, 4 * sizeof(float)); | ||||
|         render_color = color; | ||||
| 
 | ||||
|     render(size, render_color, true); | ||||
|     render(size, render_color, false); | ||||
| } | ||||
| 
 | ||||
| float GLGizmoBase::Grabber::get_half_size(float size) const | ||||
|  | @ -52,80 +48,33 @@ float GLGizmoBase::Grabber::get_dragging_half_size(float size) const | |||
|     return get_half_size(size) * DraggingScaleFactor; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::Grabber::render(float size, const float* render_color, bool use_lighting) const | ||||
| void GLGizmoBase::Grabber::render(float size, const std::array<float, 4>& render_color, bool picking) const | ||||
| { | ||||
|     float half_size = dragging ? get_dragging_half_size(size) : get_half_size(size); | ||||
|     if (! cube_initialized) { | ||||
|         // This cannot be done in constructor, OpenGL is not yet
 | ||||
|         // initialized at that point (on Linux at least).
 | ||||
|         TriangleMesh mesh = make_cube(1., 1., 1.); | ||||
|         mesh.translate(Vec3f(-0.5, -0.5, -0.5)); | ||||
|         const_cast<GLModel&>(cube).init_from(mesh); | ||||
|         const_cast<bool&>(cube_initialized) = true; | ||||
|     } | ||||
| 
 | ||||
|     if (use_lighting) | ||||
|         glsafe(::glEnable(GL_LIGHTING)); | ||||
|     float fullsize = 2 * (dragging ? get_dragging_half_size(size) : get_half_size(size)); | ||||
| 
 | ||||
|     glsafe(::glColor4fv(render_color)); | ||||
|     GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_current_shader(); | ||||
|     if (shader != nullptr) | ||||
|         shader->set_uniform("uniform_color", render_color); | ||||
|     else | ||||
|         glsafe(::glColor4fv(render_color.data())); // picking
 | ||||
| 
 | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslated(center(0), center(1), center(2))); | ||||
| 
 | ||||
|     glsafe(::glRotated(Geometry::rad2deg(angles(2)), 0.0, 0.0, 1.0)); | ||||
|     glsafe(::glRotated(Geometry::rad2deg(angles(1)), 0.0, 1.0, 0.0)); | ||||
|     glsafe(::glRotated(Geometry::rad2deg(angles(0)), 1.0, 0.0, 0.0)); | ||||
| 
 | ||||
|     // face min x
 | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslatef(-(GLfloat)half_size, 0.0f, 0.0f)); | ||||
|     glsafe(::glRotatef(-90.0f, 0.0f, 1.0f, 0.0f)); | ||||
|     render_face(half_size); | ||||
|     glsafe(::glScaled(fullsize, fullsize, fullsize)); | ||||
|     cube.render(); | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     // face max x
 | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslatef((GLfloat)half_size, 0.0f, 0.0f)); | ||||
|     glsafe(::glRotatef(90.0f, 0.0f, 1.0f, 0.0f)); | ||||
|     render_face(half_size); | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     // face min y
 | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslatef(0.0f, -(GLfloat)half_size, 0.0f)); | ||||
|     glsafe(::glRotatef(90.0f, 1.0f, 0.0f, 0.0f)); | ||||
|     render_face(half_size); | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     // face max y
 | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslatef(0.0f, (GLfloat)half_size, 0.0f)); | ||||
|     glsafe(::glRotatef(-90.0f, 1.0f, 0.0f, 0.0f)); | ||||
|     render_face(half_size); | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     // face min z
 | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslatef(0.0f, 0.0f, -(GLfloat)half_size)); | ||||
|     glsafe(::glRotatef(180.0f, 1.0f, 0.0f, 0.0f)); | ||||
|     render_face(half_size); | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     // face max z
 | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslatef(0.0f, 0.0f, (GLfloat)half_size)); | ||||
|     render_face(half_size); | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     if (use_lighting) | ||||
|         glsafe(::glDisable(GL_LIGHTING)); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::Grabber::render_face(float half_size) const | ||||
| { | ||||
|     ::glBegin(GL_TRIANGLES); | ||||
|     ::glNormal3f(0.0f, 0.0f, 1.0f); | ||||
|     ::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f((GLfloat)half_size, -(GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f((GLfloat)half_size, (GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f(-(GLfloat)half_size, (GLfloat)half_size, 0.0f); | ||||
|     ::glVertex3f(-(GLfloat)half_size, -(GLfloat)half_size, 0.0f); | ||||
|     glsafe(::glEnd()); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  | @ -141,9 +90,12 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent, const std::string& icon_filename, u | |||
|     , m_imgui(wxGetApp().imgui()) | ||||
|     , m_first_input_window_render(true) | ||||
| { | ||||
|     ::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 4 * sizeof(float)); | ||||
|     ::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 4 * sizeof(float)); | ||||
|     ::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 4 * sizeof(float)); | ||||
|     m_base_color = DEFAULT_BASE_COLOR; | ||||
|     m_drag_color = DEFAULT_DRAG_COLOR; | ||||
|     m_highlight_color = DEFAULT_HIGHLIGHT_COLOR; | ||||
|     m_cone.init_from(make_cone(1., 1., 2 * PI / 24)); | ||||
|     m_sphere.init_from(make_sphere(1., (2 * M_PI) / 24.)); | ||||
|     m_cylinder.init_from(make_cylinder(1., 1., 2 * PI / 24.)); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::set_hover_id(int id) | ||||
|  | @ -155,10 +107,9 @@ void GLGizmoBase::set_hover_id(int id) | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::set_highlight_color(const float* color) | ||||
| void GLGizmoBase::set_highlight_color(const std::array<float, 4>& color) | ||||
| { | ||||
|     if (color != nullptr) | ||||
|         ::memcpy((void*)m_highlight_color, (const void*)color, 4 * sizeof(float)); | ||||
|     m_highlight_color = color; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::enable_grabber(unsigned int id) | ||||
|  | @ -227,31 +178,31 @@ std::array<float, 4> GLGizmoBase::picking_color_component(unsigned int id) const | |||
| 
 | ||||
| void GLGizmoBase::render_grabbers(const BoundingBoxf3& box) const | ||||
| { | ||||
|     render_grabbers((float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0)); | ||||
|     render_grabbers((float)((box.size().x() + box.size().y() + box.size().z()) / 3.0)); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::render_grabbers(float size) const | ||||
| { | ||||
|     for (int i = 0; i < (int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|     GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); | ||||
|     if (shader == nullptr) | ||||
|         return; | ||||
|     shader->start_using(); | ||||
|     shader->set_uniform("emission_factor", 0.1); | ||||
|     for (int i = 0; i < (int)m_grabbers.size(); ++i) { | ||||
|         if (m_grabbers[i].enabled) | ||||
|             m_grabbers[i].render((m_hover_id == i), size); | ||||
|             m_grabbers[i].render(m_hover_id == i, size); | ||||
|     } | ||||
|     shader->stop_using(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::render_grabbers_for_picking(const BoundingBoxf3& box) const | ||||
| { | ||||
|     float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0); | ||||
|     float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0); | ||||
| 
 | ||||
|     for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|         if (m_grabbers[i].enabled) | ||||
|         { | ||||
|     for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) { | ||||
|         if (m_grabbers[i].enabled) { | ||||
|             std::array<float, 4> color = picking_color_component(i); | ||||
|             m_grabbers[i].color[0] = color[0]; | ||||
|             m_grabbers[i].color[1] = color[1]; | ||||
|             m_grabbers[i].color[2] = color[2]; | ||||
|             m_grabbers[i].color[3] = color[3]; | ||||
|             m_grabbers[i].color = color; | ||||
|             m_grabbers[i].render_for_picking(mean_size); | ||||
|         } | ||||
|     } | ||||
|  | @ -265,8 +216,7 @@ std::string GLGizmoBase::format(float value, unsigned int decimals) const | |||
| void GLGizmoBase::render_input_window(float x, float y, float bottom_limit) | ||||
| { | ||||
|     on_render_input_window(x, y, bottom_limit); | ||||
|     if (m_first_input_window_render) | ||||
|     { | ||||
|     if (m_first_input_window_render) { | ||||
|         // for some reason, the imgui dialogs are not shown on screen in the 1st frame where they are rendered, but show up only with the 2nd rendered frame
 | ||||
|         // so, we forces another frame rendering the first time the imgui window is shown
 | ||||
|         m_parent.set_as_dirty(); | ||||
|  |  | |||
|  | @ -4,13 +4,11 @@ | |||
| #include "libslic3r/Point.hpp" | ||||
| 
 | ||||
| #include "slic3r/GUI/I18N.hpp" | ||||
| #include "slic3r/GUI/GLModel.hpp" | ||||
| 
 | ||||
| #include <cereal/archives/binary.hpp> | ||||
| 
 | ||||
| class wxWindow; | ||||
| class GLUquadric; | ||||
| typedef class GLUquadric GLUquadricObj; | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
|  | @ -20,13 +18,15 @@ class ModelObject; | |||
| 
 | ||||
| namespace GUI { | ||||
| 
 | ||||
| static const float DEFAULT_BASE_COLOR[4] = { 0.625f, 0.625f, 0.625f, 1.0f }; | ||||
| static const float DEFAULT_DRAG_COLOR[4] = { 1.0f, 1.0f, 1.0f, 1.0f }; | ||||
| static const float DEFAULT_HIGHLIGHT_COLOR[4] = { 1.0f, 0.38f, 0.0f, 1.0f }; | ||||
| static const float AXES_COLOR[][4] = { { 0.75f, 0.0f, 0.0f, 1.0f }, { 0.0f, 0.75f, 0.0f, 1.0f }, { 0.0f, 0.0f, 0.75f, 1.0f } }; | ||||
| static const float CONSTRAINED_COLOR[4] = { 0.5f, 0.5f, 0.5f, 1.0f }; | ||||
| 
 | ||||
| 
 | ||||
| static const std::array<float, 4> DEFAULT_BASE_COLOR = { 0.625f, 0.625f, 0.625f, 1.0f }; | ||||
| static const std::array<float, 4> DEFAULT_DRAG_COLOR = { 1.0f, 1.0f, 1.0f, 1.0f }; | ||||
| static const std::array<float, 4> DEFAULT_HIGHLIGHT_COLOR = { 1.0f, 0.38f, 0.0f, 1.0f }; | ||||
| static const std::array<std::array<float, 4>, 3> AXES_COLOR = {{ | ||||
|                                                                 { 0.75f, 0.0f, 0.0f, 1.0f }, | ||||
|                                                                 { 0.0f, 0.75f, 0.0f, 1.0f }, | ||||
|                                                                 { 0.0f, 0.0f, 0.75f, 1.0f } | ||||
|                                                               }}; | ||||
| static const std::array<float, 4> CONSTRAINED_COLOR = { 0.5f, 0.5f, 0.5f, 1.0f }; | ||||
| 
 | ||||
| class ImGuiWrapper; | ||||
| class GLCanvas3D; | ||||
|  | @ -50,21 +50,23 @@ protected: | |||
| 
 | ||||
|         Vec3d center; | ||||
|         Vec3d angles; | ||||
|         float color[4]; | ||||
|         std::array<float, 4> color; | ||||
|         bool enabled; | ||||
|         bool dragging; | ||||
| 
 | ||||
|         Grabber(); | ||||
| 
 | ||||
|         void render(bool hover, float size) const; | ||||
|         void render_for_picking(float size) const { render(size, color, false); } | ||||
|         void render_for_picking(float size) const { render(size, color, true); } | ||||
| 
 | ||||
|         float get_half_size(float size) const; | ||||
|         float get_dragging_half_size(float size) const; | ||||
| 
 | ||||
|     private: | ||||
|         void render(float size, const float* render_color, bool use_lighting) const; | ||||
|         void render_face(float half_size) const; | ||||
|         void render(float size, const std::array<float, 4>& render_color, bool picking) const; | ||||
| 
 | ||||
|         GLModel cube; | ||||
|         bool cube_initialized = false; | ||||
|     }; | ||||
| 
 | ||||
| public: | ||||
|  | @ -95,14 +97,17 @@ protected: | |||
|     unsigned int m_sprite_id; | ||||
|     int m_hover_id; | ||||
|     bool m_dragging; | ||||
|     float m_base_color[4]; | ||||
|     float m_drag_color[4]; | ||||
|     float m_highlight_color[4]; | ||||
|     std::array<float, 4> m_base_color; | ||||
|     std::array<float, 4> m_drag_color; | ||||
|     std::array<float, 4> m_highlight_color; | ||||
|     mutable std::vector<Grabber> m_grabbers; | ||||
|     ImGuiWrapper* m_imgui; | ||||
|     bool m_first_input_window_render; | ||||
|     mutable std::string m_tooltip; | ||||
|     CommonGizmosDataPool* m_c; | ||||
|     GLModel m_cone; | ||||
|     GLModel m_cylinder; | ||||
|     GLModel m_sphere; | ||||
| 
 | ||||
| public: | ||||
|     GLGizmoBase(GLCanvas3D& parent, | ||||
|  | @ -137,7 +142,7 @@ public: | |||
|     int get_hover_id() const { return m_hover_id; } | ||||
|     void set_hover_id(int id); | ||||
|      | ||||
|     void set_highlight_color(const float* color); | ||||
|     void set_highlight_color(const std::array<float, 4>& color); | ||||
| 
 | ||||
|     void enable_grabber(unsigned int id); | ||||
|     void disable_grabber(unsigned int id); | ||||
|  |  | |||
|  | @ -51,7 +51,7 @@ bool GLGizmoCut::on_init() | |||
| 
 | ||||
| std::string GLGizmoCut::on_get_name() const | ||||
| { | ||||
|     return (_(L("Cut")) + " [C]").ToUTF8().data(); | ||||
|     return (_L("Cut") + " [C]").ToUTF8().data(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::on_set_state() | ||||
|  | @ -96,12 +96,12 @@ void GLGizmoCut::on_render() const | |||
| 
 | ||||
|     const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
|     Vec3d plane_center = box.center(); | ||||
|     plane_center(2) = m_cut_z; | ||||
|     plane_center.z() = m_cut_z; | ||||
| 
 | ||||
|     const float min_x = box.min(0) - Margin; | ||||
|     const float max_x = box.max(0) + Margin; | ||||
|     const float min_y = box.min(1) - Margin; | ||||
|     const float max_y = box.max(1) + Margin; | ||||
|     const float min_x = box.min.x() - Margin; | ||||
|     const float max_x = box.max.x() + Margin; | ||||
|     const float min_y = box.min.y() - Margin; | ||||
|     const float max_y = box.max.y() + Margin; | ||||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
|     glsafe(::glDisable(GL_CULL_FACE)); | ||||
|     glsafe(::glEnable(GL_BLEND)); | ||||
|  | @ -110,10 +110,10 @@ void GLGizmoCut::on_render() const | |||
|     // Draw the cutting plane
 | ||||
|     ::glBegin(GL_QUADS); | ||||
|     ::glColor4f(0.8f, 0.8f, 0.8f, 0.5f); | ||||
|     ::glVertex3f(min_x, min_y, plane_center(2)); | ||||
|     ::glVertex3f(max_x, min_y, plane_center(2)); | ||||
|     ::glVertex3f(max_x, max_y, plane_center(2)); | ||||
|     ::glVertex3f(min_x, max_y, plane_center(2)); | ||||
|     ::glVertex3f(min_x, min_y, plane_center.z()); | ||||
|     ::glVertex3f(max_x, min_y, plane_center.z()); | ||||
|     ::glVertex3f(max_x, max_y, plane_center.z()); | ||||
|     ::glVertex3f(min_x, max_y, plane_center.z()); | ||||
|     glsafe(::glEnd()); | ||||
| 
 | ||||
|     glsafe(::glEnable(GL_CULL_FACE)); | ||||
|  | @ -123,9 +123,10 @@ void GLGizmoCut::on_render() const | |||
| 
 | ||||
|     // Draw the grabber and the connecting line
 | ||||
|     m_grabbers[0].center = plane_center; | ||||
|     m_grabbers[0].center(2) = plane_center(2) + Offset; | ||||
|     m_grabbers[0].center.z() = plane_center.z() + Offset; | ||||
| 
 | ||||
|     glsafe(::glClear(GL_DEPTH_BUFFER_BIT)); | ||||
| 
 | ||||
|     glsafe(::glDisable(GL_DEPTH_TEST)); | ||||
|     glsafe(::glLineWidth(m_hover_id != -1 ? 2.0f : 1.5f)); | ||||
|     glsafe(::glColor3f(1.0, 1.0, 0.0)); | ||||
|     ::glBegin(GL_LINES); | ||||
|  | @ -133,8 +134,16 @@ void GLGizmoCut::on_render() const | |||
|     ::glVertex3dv(m_grabbers[0].center.data()); | ||||
|     glsafe(::glEnd()); | ||||
| 
 | ||||
|     std::copy(std::begin(GrabberColor), std::end(GrabberColor), m_grabbers[0].color); | ||||
|     m_grabbers[0].render(m_hover_id == 0, (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0)); | ||||
|     GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); | ||||
|     if (shader == nullptr) | ||||
|         return; | ||||
|     shader->start_using(); | ||||
|     shader->set_uniform("emission_factor", 0.1); | ||||
| 
 | ||||
|     m_grabbers[0].color = GrabberColor; | ||||
|     m_grabbers[0].render(m_hover_id == 0, (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0)); | ||||
| 
 | ||||
|     shader->stop_using(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoCut::on_render_for_picking() const | ||||
|  |  | |||
|  | @ -19,20 +19,10 @@ namespace GUI { | |||
| 
 | ||||
| GLGizmoHollow::GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, icon_filename, sprite_id) | ||||
|     , m_quadric(nullptr) | ||||
| { | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         // using GLU_FILL does not work when the instance's transformation
 | ||||
|         // contains mirroring (normals are reverted)
 | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
|     m_vbo_cylinder.init_from(make_cylinder(1., 1.)); | ||||
| } | ||||
| 
 | ||||
| GLGizmoHollow::~GLGizmoHollow() | ||||
| { | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluDeleteQuadric(m_quadric); | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoHollow::on_init() | ||||
| { | ||||
|  | @ -87,7 +77,7 @@ void GLGizmoHollow::on_render() const | |||
|     glsafe(::glEnable(GL_BLEND)); | ||||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
| 
 | ||||
|     if (m_quadric != nullptr && selection.is_from_single_instance()) | ||||
|     if (selection.is_from_single_instance()) | ||||
|         render_points(selection, false); | ||||
| 
 | ||||
|     m_selection_rectangle.render(m_parent); | ||||
|  | @ -111,8 +101,10 @@ void GLGizmoHollow::on_render_for_picking() const | |||
| 
 | ||||
| void GLGizmoHollow::render_points(const Selection& selection, bool picking) const | ||||
| { | ||||
|     if (!picking) | ||||
|         glsafe(::glEnable(GL_LIGHTING)); | ||||
|     GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light"); | ||||
|     if (shader) | ||||
|         shader->start_using(); | ||||
|     ScopeGuard guard([shader]() { if (shader) shader->stop_using(); }); | ||||
| 
 | ||||
|     const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin()); | ||||
|     const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse(); | ||||
|  | @ -150,16 +142,17 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons | |||
|             } | ||||
|             else { // neigher hover nor picking
 | ||||
| 
 | ||||
|                 render_color[0] = point_selected ? 1.0f : 0.7f; | ||||
|                 render_color[1] = point_selected ? 0.3f : 0.7f; | ||||
|                 render_color[2] = point_selected ? 0.3f : 0.7f; | ||||
|                 render_color[0] = point_selected ? 1.0f : 1.f; | ||||
|                 render_color[1] = point_selected ? 0.3f : 1.f; | ||||
|                 render_color[2] = point_selected ? 0.3f : 1.f; | ||||
|                 render_color[3] = 0.5f; | ||||
|             } | ||||
|         } | ||||
| 
 | ||||
|         if (shader && ! picking) | ||||
|             shader->set_uniform("uniform_color", render_color); | ||||
|         else // picking
 | ||||
|             glsafe(::glColor4fv(render_color.data())); | ||||
|         float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f}; | ||||
|         glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive)); | ||||
| 
 | ||||
|         // Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
 | ||||
|         glsafe(::glPushMatrix()); | ||||
|  | @ -176,12 +169,8 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons | |||
|         glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2))); | ||||
|         glsafe(::glPushMatrix()); | ||||
|         glsafe(::glTranslated(0., 0., -drain_hole.height)); | ||||
|         ::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1); | ||||
|         glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength)); | ||||
|         ::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1); | ||||
|         glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength)); | ||||
|         glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f)); | ||||
|         ::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1); | ||||
|         glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength)); | ||||
|         m_vbo_cylinder.render(); | ||||
|         glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|         if (vol->is_left_handed()) | ||||
|  | @ -189,15 +178,6 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons | |||
|         glsafe(::glPopMatrix()); | ||||
|     } | ||||
| 
 | ||||
|     { | ||||
|         // Reset emissive component to zero (the default value)
 | ||||
|         float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f }; | ||||
|         glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive)); | ||||
|     } | ||||
| 
 | ||||
|     if (!picking) | ||||
|         glsafe(::glDisable(GL_LIGHTING)); | ||||
| 
 | ||||
|     glsafe(::glPopMatrix()); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -25,12 +25,10 @@ class GLGizmoHollow : public GLGizmoBase | |||
| private: | ||||
|     bool unproject_on_mesh(const Vec2d& mouse_pos, std::pair<Vec3f, Vec3f>& pos_and_normal); | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
| 
 | ||||
| 
 | ||||
| public: | ||||
|     GLGizmoHollow(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
|     ~GLGizmoHollow() override; | ||||
|     virtual ~GLGizmoHollow() = default; | ||||
|     void set_sla_support_data(ModelObject* model_object, const Selection& selection); | ||||
|     bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down); | ||||
|     void delete_selected_points();     | ||||
|  | @ -50,7 +48,7 @@ private: | |||
| 
 | ||||
|     ObjectID m_old_mo_id = -1; | ||||
| 
 | ||||
|     // bool  m_show_supports = true;
 | ||||
|     GLModel m_vbo_cylinder; | ||||
|     float m_new_hole_radius = 2.f;        // Size of a new hole.
 | ||||
|     float m_new_hole_height = 6.f; | ||||
|     mutable std::vector<bool> m_selected; // which holes are currently selected
 | ||||
|  |  | |||
|  | @ -1,6 +1,7 @@ | |||
| // Include GLGizmoBase.hpp before I18N.hpp as it includes some libigl code, which overrides our localization "L" macro.
 | ||||
| #include "GLGizmoMove.hpp" | ||||
| #include "slic3r/GUI/GLCanvas3D.hpp" | ||||
| #include "slic3r/GUI/GUI_App.hpp" | ||||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
|  | @ -18,17 +19,8 @@ GLGizmoMove3D::GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filenam | |||
|     , m_starting_drag_position(Vec3d::Zero()) | ||||
|     , m_starting_box_center(Vec3d::Zero()) | ||||
|     , m_starting_box_bottom_center(Vec3d::Zero()) | ||||
|     , m_quadric(nullptr) | ||||
| { | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
| } | ||||
| 
 | ||||
| GLGizmoMove3D::~GLGizmoMove3D() | ||||
| { | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluDeleteQuadric(m_quadric); | ||||
|     m_vbo_cone.init_from(make_cone(1., 1., 2*PI/36)); | ||||
| } | ||||
| 
 | ||||
| std::string GLGizmoMove3D::get_tooltip() const | ||||
|  | @ -49,8 +41,7 @@ std::string GLGizmoMove3D::get_tooltip() const | |||
| 
 | ||||
| bool GLGizmoMove3D::on_init() | ||||
| { | ||||
|     for (int i = 0; i < 3; ++i) | ||||
|     { | ||||
|     for (int i = 0; i < 3; ++i) { | ||||
|         m_grabbers.push_back(Grabber()); | ||||
|     } | ||||
| 
 | ||||
|  | @ -61,7 +52,7 @@ bool GLGizmoMove3D::on_init() | |||
| 
 | ||||
| std::string GLGizmoMove3D::on_get_name() const | ||||
| { | ||||
|     return (_(L("Move")) + " [M]").ToUTF8().data(); | ||||
|     return (_L("Move") + " [M]").ToUTF8().data(); | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoMove3D::on_is_activable() const | ||||
|  | @ -71,8 +62,7 @@ bool GLGizmoMove3D::on_is_activable() const | |||
| 
 | ||||
| void GLGizmoMove3D::on_start_dragging() | ||||
| { | ||||
|     if (m_hover_id != -1) | ||||
|     { | ||||
|     if (m_hover_id != -1) { | ||||
|         m_displacement = Vec3d::Zero(); | ||||
|         const BoundingBoxf3& box = m_parent.get_selection().get_bounding_box(); | ||||
|         m_starting_drag_position = m_grabbers[m_hover_id].center; | ||||
|  | @ -108,27 +98,24 @@ void GLGizmoMove3D::on_render() const | |||
|     const Vec3d& center = box.center(); | ||||
| 
 | ||||
|     // x axis
 | ||||
|     m_grabbers[0].center = Vec3d(box.max(0) + Offset, center(1), center(2)); | ||||
|     ::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 4 * sizeof(float)); | ||||
|     m_grabbers[0].center = Vec3d(box.max.x() + Offset, center.y(), center.z()); | ||||
|     m_grabbers[0].color = AXES_COLOR[0]; | ||||
| 
 | ||||
|     // y axis
 | ||||
|     m_grabbers[1].center = Vec3d(center(0), box.max(1) + Offset, center(2)); | ||||
|     ::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[1], 4 * sizeof(float)); | ||||
|     m_grabbers[1].center = Vec3d(center.x(), box.max.y() + Offset, center.z()); | ||||
|     m_grabbers[1].color = AXES_COLOR[1]; | ||||
| 
 | ||||
|     // z axis
 | ||||
|     m_grabbers[2].center = Vec3d(center(0), center(1), box.max(2) + Offset); | ||||
|     ::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[2], 4 * sizeof(float)); | ||||
|     m_grabbers[2].center = Vec3d(center.x(), center.y(), box.max.z() + Offset); | ||||
|     m_grabbers[2].color = AXES_COLOR[2]; | ||||
| 
 | ||||
|     glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); | ||||
| 
 | ||||
|     if (m_hover_id == -1) | ||||
|     { | ||||
|     if (m_hover_id == -1) { | ||||
|         // draw axes
 | ||||
|         for (unsigned int i = 0; i < 3; ++i) | ||||
|         { | ||||
|             if (m_grabbers[i].enabled) | ||||
|             { | ||||
|                 glsafe(::glColor4fv(AXES_COLOR[i])); | ||||
|         for (unsigned int i = 0; i < 3; ++i) { | ||||
|             if (m_grabbers[i].enabled) { | ||||
|                 glsafe(::glColor4fv(AXES_COLOR[i].data())); | ||||
|                 ::glBegin(GL_LINES); | ||||
|                 ::glVertex3dv(center.data()); | ||||
|                 ::glVertex3dv(m_grabbers[i].center.data()); | ||||
|  | @ -138,23 +125,21 @@ void GLGizmoMove3D::on_render() const | |||
| 
 | ||||
|         // draw grabbers
 | ||||
|         render_grabbers(box); | ||||
|         for (unsigned int i = 0; i < 3; ++i) | ||||
|         { | ||||
|         for (unsigned int i = 0; i < 3; ++i) { | ||||
|             if (m_grabbers[i].enabled) | ||||
|                 render_grabber_extension((Axis)i, box, false); | ||||
|         } | ||||
|     } | ||||
|     else | ||||
|     { | ||||
|     else { | ||||
|         // draw axis
 | ||||
|         glsafe(::glColor4fv(AXES_COLOR[m_hover_id])); | ||||
|         glsafe(::glColor4fv(AXES_COLOR[m_hover_id].data())); | ||||
|         ::glBegin(GL_LINES); | ||||
|         ::glVertex3dv(center.data()); | ||||
|         ::glVertex3dv(m_grabbers[m_hover_id].center.data()); | ||||
|         glsafe(::glEnd()); | ||||
| 
 | ||||
|         // draw grabber
 | ||||
|         float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0); | ||||
|         float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0); | ||||
|         m_grabbers[m_hover_id].render(true, mean_size); | ||||
|         render_grabber_extension((Axis)m_hover_id, box, false); | ||||
|     } | ||||
|  | @ -177,8 +162,7 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const | |||
| 
 | ||||
|     Vec3d starting_vec = m_starting_drag_position - m_starting_box_center; | ||||
|     double len_starting_vec = starting_vec.norm(); | ||||
|     if (len_starting_vec != 0.0) | ||||
|     { | ||||
|     if (len_starting_vec != 0.0) { | ||||
|         Vec3d mouse_dir = data.mouse_ray.unit_vector(); | ||||
|         // finds the intersection of the mouse ray with the plane parallel to the camera viewport and passing throught the starting position
 | ||||
|         // use ray-plane intersection see i.e. https://en.wikipedia.org/wiki/Line%E2%80%93plane_intersection algebric form
 | ||||
|  | @ -200,42 +184,42 @@ double GLGizmoMove3D::calc_projection(const UpdateData& data) const | |||
| 
 | ||||
| void GLGizmoMove3D::render_grabber_extension(Axis axis, const BoundingBoxf3& box, bool picking) const | ||||
| { | ||||
|     if (m_quadric == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|     float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0); | ||||
|     float mean_size = (float)((box.size().x() + box.size().y() + box.size().z()) / 3.0); | ||||
|     double size = m_dragging ? (double)m_grabbers[axis].get_dragging_half_size(mean_size) : (double)m_grabbers[axis].get_half_size(mean_size); | ||||
| 
 | ||||
|     float color[4]; | ||||
|     ::memcpy((void*)color, (const void*)m_grabbers[axis].color, 4 * sizeof(float)); | ||||
|     if (!picking && (m_hover_id != -1)) | ||||
|     { | ||||
|     std::array<float, 4> color = m_grabbers[axis].color; | ||||
|     if (!picking && m_hover_id != -1) { | ||||
|         color[0] = 1.0f - color[0]; | ||||
|         color[1] = 1.0f - color[1]; | ||||
|         color[2] = 1.0f - color[2]; | ||||
|         color[3] = color[3]; | ||||
|     } | ||||
| 
 | ||||
|     if (!picking) | ||||
|         glsafe(::glEnable(GL_LIGHTING)); | ||||
|     GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); | ||||
|     if (shader == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|     if (! picking) { | ||||
|         shader->start_using(); | ||||
|         shader->set_uniform("emission_factor", 0.1); | ||||
|         shader->set_uniform("uniform_color", color); | ||||
|     } else | ||||
|         glsafe(::glColor4fv(color.data())); | ||||
| 
 | ||||
|     glsafe(::glColor4fv(color)); | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslated(m_grabbers[axis].center(0), m_grabbers[axis].center(1), m_grabbers[axis].center(2))); | ||||
|     glsafe(::glTranslated(m_grabbers[axis].center.x(), m_grabbers[axis].center.y(), m_grabbers[axis].center.z())); | ||||
|     if (axis == X) | ||||
|         glsafe(::glRotated(90.0, 0.0, 1.0, 0.0)); | ||||
|     else if (axis == Y) | ||||
|         glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0)); | ||||
| 
 | ||||
|     glsafe(::glTranslated(0.0, 0.0, 2.0 * size)); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE); | ||||
|     ::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_INSIDE); | ||||
|     ::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1); | ||||
|     glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size)); | ||||
|     m_vbo_cone.render(); | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     if (!picking) | ||||
|         glsafe(::glDisable(GL_LIGHTING)); | ||||
|     if (! picking) | ||||
|         shader->stop_using(); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
|  |  | |||
|  | @ -19,11 +19,11 @@ class GLGizmoMove3D : public GLGizmoBase | |||
|     Vec3d m_starting_box_center; | ||||
|     Vec3d m_starting_box_bottom_center; | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
|     GLModel m_vbo_cone; | ||||
| 
 | ||||
| public: | ||||
|     GLGizmoMove3D(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
|     virtual ~GLGizmoMove3D(); | ||||
|     virtual ~GLGizmoMove3D() = default; | ||||
| 
 | ||||
|     double get_snap_step(double step) const { return m_snap_step; } | ||||
|     void set_snap_step(double step) { m_snap_step = step; } | ||||
|  |  | |||
|  | @ -30,7 +30,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis) | |||
|     : GLGizmoBase(parent, "", -1) | ||||
|     , m_axis(axis) | ||||
|     , m_angle(0.0) | ||||
|     , m_quadric(nullptr) | ||||
|     , m_center(0.0, 0.0, 0.0) | ||||
|     , m_radius(0.0f) | ||||
|     , m_snap_coarse_in_radius(0.0f) | ||||
|  | @ -38,16 +37,12 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis) | |||
|     , m_snap_fine_in_radius(0.0f) | ||||
|     , m_snap_fine_out_radius(0.0f) | ||||
| { | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
| } | ||||
| 
 | ||||
| GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other) | ||||
|     : GLGizmoBase(other.m_parent, other.m_icon_filename, other.m_sprite_id) | ||||
|     , m_axis(other.m_axis) | ||||
|     , m_angle(other.m_angle) | ||||
|     , m_quadric(nullptr) | ||||
|     , m_center(other.m_center) | ||||
|     , m_radius(other.m_radius) | ||||
|     , m_snap_coarse_in_radius(other.m_snap_coarse_in_radius) | ||||
|  | @ -55,16 +50,8 @@ GLGizmoRotate::GLGizmoRotate(const GLGizmoRotate& other) | |||
|     , m_snap_fine_in_radius(other.m_snap_fine_in_radius) | ||||
|     , m_snap_fine_out_radius(other.m_snap_fine_out_radius) | ||||
| { | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
| } | ||||
| 
 | ||||
| GLGizmoRotate::~GLGizmoRotate() | ||||
| { | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluDeleteQuadric(m_quadric); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::set_angle(double angle) | ||||
| { | ||||
|  | @ -146,8 +133,7 @@ void GLGizmoRotate::on_render() const | |||
|     const Selection& selection = m_parent.get_selection(); | ||||
|     const BoundingBoxf3& box = selection.get_bounding_box(); | ||||
| 
 | ||||
|     if (m_hover_id != 0 && !m_grabbers[0].dragging) | ||||
|     { | ||||
|     if (m_hover_id != 0 && !m_grabbers[0].dragging) { | ||||
|         m_center = box.center(); | ||||
|         m_radius = Offset + box.radius(); | ||||
|         m_snap_coarse_in_radius = m_radius / 3.0f; | ||||
|  | @ -162,18 +148,17 @@ void GLGizmoRotate::on_render() const | |||
|     transform_to_local(selection); | ||||
| 
 | ||||
|     glsafe(::glLineWidth((m_hover_id != -1) ? 2.0f : 1.5f)); | ||||
|     glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color)); | ||||
|     glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data())); | ||||
| 
 | ||||
|     render_circle(); | ||||
| 
 | ||||
|     if (m_hover_id != -1) | ||||
|     { | ||||
|     if (m_hover_id != -1) { | ||||
|         render_scale(); | ||||
|         render_snap_radii(); | ||||
|         render_reference_radius(); | ||||
|     } | ||||
| 
 | ||||
|     glsafe(::glColor4fv(m_highlight_color)); | ||||
|     glsafe(::glColor4fv(m_highlight_color.data())); | ||||
| 
 | ||||
|     if (m_hover_id != -1) | ||||
|         render_angle(); | ||||
|  | @ -324,69 +309,66 @@ void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const | |||
|     m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0); | ||||
|     m_grabbers[0].angles(2) = m_angle; | ||||
| 
 | ||||
|     glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color : m_highlight_color)); | ||||
|     glsafe(::glColor4fv((m_hover_id != -1) ? m_drag_color.data() : m_highlight_color.data())); | ||||
| 
 | ||||
|     ::glBegin(GL_LINES); | ||||
|     ::glVertex3f(0.0f, 0.0f, 0.0f); | ||||
|     ::glVertex3dv(m_grabbers[0].center.data()); | ||||
|     glsafe(::glEnd()); | ||||
| 
 | ||||
|     ::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 4 * sizeof(float)); | ||||
|     m_grabbers[0].color = m_highlight_color; | ||||
|     render_grabbers(box); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::render_grabber_extension(const BoundingBoxf3& box, bool picking) const | ||||
| { | ||||
|     if (m_quadric == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|     float mean_size = (float)((box.size()(0) + box.size()(1) + box.size()(2)) / 3.0); | ||||
|     double size = m_dragging ? (double)m_grabbers[0].get_dragging_half_size(mean_size) : (double)m_grabbers[0].get_half_size(mean_size); | ||||
| 
 | ||||
|     float color[4]; | ||||
|     ::memcpy((void*)color, (const void*)m_grabbers[0].color, 4 * sizeof(float)); | ||||
|     if (!picking && (m_hover_id != -1)) | ||||
|     { | ||||
|     std::array<float, 4> color = m_grabbers[0].color; | ||||
|     if (!picking && m_hover_id != -1) { | ||||
|         color[0] = 1.0f - color[0]; | ||||
|         color[1] = 1.0f - color[1]; | ||||
|         color[2] = 1.0f - color[2]; | ||||
|     } | ||||
| 
 | ||||
|     if (!picking) | ||||
|         glsafe(::glEnable(GL_LIGHTING)); | ||||
|     GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light"); | ||||
|     if (shader == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|     if (! picking) { | ||||
|         shader->start_using(); | ||||
|         shader->set_uniform("emission_factor", 0.1); | ||||
|         shader->set_uniform("uniform_color", color); | ||||
|     } else | ||||
|         glsafe(::glColor4fv(color.data())); | ||||
| 
 | ||||
|     glsafe(::glColor4fv(color)); | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2))); | ||||
|     glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z())); | ||||
|     glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0)); | ||||
|     glsafe(::glRotated(90.0, 1.0, 0.0, 0.0)); | ||||
|     glsafe(::glTranslated(0.0, 0.0, 2.0 * size)); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE); | ||||
|     ::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_INSIDE); | ||||
|     ::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1); | ||||
|     glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size)); | ||||
|     m_cone.render(); | ||||
|     glsafe(::glPopMatrix()); | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslated(m_grabbers[0].center(0), m_grabbers[0].center(1), m_grabbers[0].center(2))); | ||||
|     glsafe(::glTranslated(m_grabbers[0].center.x(), m_grabbers[0].center.y(), m_grabbers[0].center.z())); | ||||
|     glsafe(::glRotated(Geometry::rad2deg(m_angle), 0.0, 0.0, 1.0)); | ||||
|     glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0)); | ||||
|     glsafe(::glTranslated(0.0, 0.0, 2.0 * size)); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_OUTSIDE); | ||||
|     ::gluCylinder(m_quadric, 0.75 * size, 0.0, 3.0 * size, 36, 1); | ||||
|     ::gluQuadricOrientation(m_quadric, GLU_INSIDE); | ||||
|     ::gluDisk(m_quadric, 0.0, 0.75 * size, 36, 1); | ||||
|     glsafe(::glScaled(0.75 * size, 0.75 * size, 3.0 * size)); | ||||
|     m_cone.render(); | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     if (!picking) | ||||
|         glsafe(::glDisable(GL_LIGHTING)); | ||||
|     if (! picking) | ||||
|         shader->stop_using(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::transform_to_local(const Selection& selection) const | ||||
| { | ||||
|     glsafe(::glTranslated(m_center(0), m_center(1), m_center(2))); | ||||
| 
 | ||||
|     if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) | ||||
|     { | ||||
|     if (selection.is_single_volume() || selection.is_single_modifier() || selection.requires_local_axes()) { | ||||
|         Transform3d orient_matrix = selection.get_volume(*selection.get_volume_idxs().begin())->get_instance_transformation().get_matrix(true, false, true, true); | ||||
|         glsafe(::glMultMatrixd(orient_matrix.data())); | ||||
|     } | ||||
|  | @ -457,8 +439,7 @@ GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_fil | |||
|     m_gizmos.emplace_back(parent, GLGizmoRotate::Y); | ||||
|     m_gizmos.emplace_back(parent, GLGizmoRotate::Z); | ||||
| 
 | ||||
|     for (unsigned int i = 0; i < 3; ++i) | ||||
|     { | ||||
|     for (unsigned int i = 0; i < 3; ++i) { | ||||
|         m_gizmos[i].set_group_id(i); | ||||
|     } | ||||
| 
 | ||||
|  | @ -467,14 +448,12 @@ GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent, const std::string& icon_fil | |||
| 
 | ||||
| bool GLGizmoRotate3D::on_init() | ||||
| { | ||||
|     for (GLGizmoRotate& g : m_gizmos) | ||||
|     { | ||||
|     for (GLGizmoRotate& g : m_gizmos) { | ||||
|         if (!g.init()) | ||||
|             return false; | ||||
|     } | ||||
| 
 | ||||
|     for (unsigned int i = 0; i < 3; ++i) | ||||
|     { | ||||
|     for (unsigned int i = 0; i < 3; ++i) { | ||||
|         m_gizmos[i].set_highlight_color(AXES_COLOR[i]); | ||||
|     } | ||||
| 
 | ||||
|  | @ -485,7 +464,7 @@ bool GLGizmoRotate3D::on_init() | |||
| 
 | ||||
| std::string GLGizmoRotate3D::on_get_name() const | ||||
| { | ||||
|     return (_(L("Rotate")) + " [R]").ToUTF8().data(); | ||||
|     return (_L("Rotate") + " [R]").ToUTF8().data(); | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoRotate3D::on_is_activable() const | ||||
|  |  | |||
|  | @ -32,8 +32,6 @@ private: | |||
|     Axis m_axis; | ||||
|     double m_angle; | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
| 
 | ||||
|     mutable Vec3d m_center; | ||||
|     mutable float m_radius; | ||||
| 
 | ||||
|  | @ -45,7 +43,7 @@ private: | |||
| public: | ||||
|     GLGizmoRotate(GLCanvas3D& parent, Axis axis); | ||||
|     GLGizmoRotate(const GLGizmoRotate& other); | ||||
|     virtual ~GLGizmoRotate(); | ||||
|     virtual ~GLGizmoRotate() = default; | ||||
| 
 | ||||
|     double get_angle() const { return m_angle; } | ||||
|     void set_angle(double angle); | ||||
|  |  | |||
|  | @ -173,34 +173,32 @@ void GLGizmoScale3D::on_render() const | |||
|     // x axis
 | ||||
|     m_grabbers[0].center = m_transform * Vec3d(m_box.min(0), center(1), center(2)) - offset_x; | ||||
|     m_grabbers[1].center = m_transform * Vec3d(m_box.max(0), center(1), center(2)) + offset_x; | ||||
|     ::memcpy((void*)m_grabbers[0].color, (ctrl_down && (m_hover_id == 1)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[1].color, (ctrl_down && (m_hover_id == 0)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[0], 4 * sizeof(float)); | ||||
|     m_grabbers[0].color = (ctrl_down && (m_hover_id == 1)) ? CONSTRAINED_COLOR : AXES_COLOR[0]; | ||||
|     m_grabbers[1].color = (ctrl_down && (m_hover_id == 0)) ? CONSTRAINED_COLOR : AXES_COLOR[0]; | ||||
| 
 | ||||
|     // y axis
 | ||||
|     m_grabbers[2].center = m_transform * Vec3d(center(0), m_box.min(1), center(2)) - offset_y; | ||||
|     m_grabbers[3].center = m_transform * Vec3d(center(0), m_box.max(1), center(2)) + offset_y; | ||||
|     ::memcpy((void*)m_grabbers[2].color, (ctrl_down && (m_hover_id == 3)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[3].color, (ctrl_down && (m_hover_id == 2)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[1], 4 * sizeof(float)); | ||||
|     m_grabbers[2].color = (ctrl_down && (m_hover_id == 3)) ? CONSTRAINED_COLOR : AXES_COLOR[1]; | ||||
|     m_grabbers[3].color = (ctrl_down && (m_hover_id == 2)) ? CONSTRAINED_COLOR : AXES_COLOR[1]; | ||||
| 
 | ||||
|     // z axis
 | ||||
|     m_grabbers[4].center = m_transform * Vec3d(center(0), center(1), m_box.min(2)) - offset_z; | ||||
|     m_grabbers[5].center = m_transform * Vec3d(center(0), center(1), m_box.max(2)) + offset_z; | ||||
|     ::memcpy((void*)m_grabbers[4].color, (ctrl_down && (m_hover_id == 5)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[5].color, (ctrl_down && (m_hover_id == 4)) ? (const void*)CONSTRAINED_COLOR : (const void*)&AXES_COLOR[2], 4 * sizeof(float)); | ||||
|     m_grabbers[4].color = (ctrl_down && (m_hover_id == 5)) ? CONSTRAINED_COLOR : AXES_COLOR[2]; | ||||
|     m_grabbers[5].color = (ctrl_down && (m_hover_id == 4)) ? CONSTRAINED_COLOR : AXES_COLOR[2]; | ||||
| 
 | ||||
|     // uniform
 | ||||
|     m_grabbers[6].center = m_transform * Vec3d(m_box.min(0), m_box.min(1), center(2)) - offset_x - offset_y; | ||||
|     m_grabbers[7].center = m_transform * Vec3d(m_box.max(0), m_box.min(1), center(2)) + offset_x - offset_y; | ||||
|     m_grabbers[8].center = m_transform * Vec3d(m_box.max(0), m_box.max(1), center(2)) + offset_x + offset_y; | ||||
|     m_grabbers[9].center = m_transform * Vec3d(m_box.min(0), m_box.max(1), center(2)) - offset_x + offset_y; | ||||
|     for (int i = 6; i < 10; ++i) | ||||
|     { | ||||
|         ::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 4 * sizeof(float)); | ||||
|     for (int i = 6; i < 10; ++i) { | ||||
|         m_grabbers[i].color = m_highlight_color; | ||||
|     } | ||||
| 
 | ||||
|     // sets grabbers orientation
 | ||||
|     for (int i = 0; i < 10; ++i) | ||||
|     { | ||||
|     for (int i = 0; i < 10; ++i) { | ||||
|         m_grabbers[i].angles = angles; | ||||
|     } | ||||
| 
 | ||||
|  | @ -210,25 +208,21 @@ void GLGizmoScale3D::on_render() const | |||
| 
 | ||||
|     float grabber_mean_size = (float)((selection_box.size()(0) + selection_box.size()(1) + selection_box.size()(2)) / 3.0); | ||||
| 
 | ||||
|     if (m_hover_id == -1) | ||||
|     { | ||||
|     if (m_hover_id == -1) { | ||||
|         // draw connections
 | ||||
|         if (m_grabbers[0].enabled && m_grabbers[1].enabled) | ||||
|         { | ||||
|             glsafe(::glColor4fv(m_grabbers[0].color)); | ||||
|         if (m_grabbers[0].enabled && m_grabbers[1].enabled) { | ||||
|             glsafe(::glColor4fv(m_grabbers[0].color.data())); | ||||
|             render_grabbers_connection(0, 1); | ||||
|         } | ||||
|         if (m_grabbers[2].enabled && m_grabbers[3].enabled) | ||||
|         { | ||||
|             glsafe(::glColor4fv(m_grabbers[2].color)); | ||||
|         if (m_grabbers[2].enabled && m_grabbers[3].enabled) { | ||||
|             glsafe(::glColor4fv(m_grabbers[2].color.data())); | ||||
|             render_grabbers_connection(2, 3); | ||||
|         } | ||||
|         if (m_grabbers[4].enabled && m_grabbers[5].enabled) | ||||
|         { | ||||
|             glsafe(::glColor4fv(m_grabbers[4].color)); | ||||
|         if (m_grabbers[4].enabled && m_grabbers[5].enabled) { | ||||
|             glsafe(::glColor4fv(m_grabbers[4].color.data())); | ||||
|             render_grabbers_connection(4, 5); | ||||
|         } | ||||
|         glsafe(::glColor4fv(m_base_color)); | ||||
|         glsafe(::glColor4fv(m_base_color.data())); | ||||
|         render_grabbers_connection(6, 7); | ||||
|         render_grabbers_connection(7, 8); | ||||
|         render_grabbers_connection(8, 9); | ||||
|  | @ -236,44 +230,39 @@ void GLGizmoScale3D::on_render() const | |||
|         // draw grabbers
 | ||||
|         render_grabbers(grabber_mean_size); | ||||
|     } | ||||
|     else if ((m_hover_id == 0) || (m_hover_id == 1)) | ||||
|     { | ||||
|     else if (m_hover_id == 0 || m_hover_id == 1) { | ||||
|         // draw connection
 | ||||
|         glsafe(::glColor4fv(m_grabbers[0].color)); | ||||
|         glsafe(::glColor4fv(m_grabbers[0].color.data())); | ||||
|         render_grabbers_connection(0, 1); | ||||
|         // draw grabbers
 | ||||
|         m_grabbers[0].render(true, grabber_mean_size); | ||||
|         m_grabbers[1].render(true, grabber_mean_size); | ||||
|     } | ||||
|     else if ((m_hover_id == 2) || (m_hover_id == 3)) | ||||
|     { | ||||
|     else if (m_hover_id == 2 || m_hover_id == 3) { | ||||
|         // draw connection
 | ||||
|         glsafe(::glColor4fv(m_grabbers[2].color)); | ||||
|         glsafe(::glColor4fv(m_grabbers[2].color.data())); | ||||
|         render_grabbers_connection(2, 3); | ||||
|         // draw grabbers
 | ||||
|         m_grabbers[2].render(true, grabber_mean_size); | ||||
|         m_grabbers[3].render(true, grabber_mean_size); | ||||
|     } | ||||
|     else if ((m_hover_id == 4) || (m_hover_id == 5)) | ||||
|     { | ||||
|     else if (m_hover_id == 4 || m_hover_id == 5) { | ||||
|         // draw connection
 | ||||
|         glsafe(::glColor4fv(m_grabbers[4].color)); | ||||
|         glsafe(::glColor4fv(m_grabbers[4].color.data())); | ||||
|         render_grabbers_connection(4, 5); | ||||
|         // draw grabbers
 | ||||
|         m_grabbers[4].render(true, grabber_mean_size); | ||||
|         m_grabbers[5].render(true, grabber_mean_size); | ||||
|     } | ||||
|     else if (m_hover_id >= 6) | ||||
|     { | ||||
|     else if (m_hover_id >= 6) { | ||||
|         // draw connection
 | ||||
|         glsafe(::glColor4fv(m_drag_color)); | ||||
|         glsafe(::glColor4fv(m_drag_color.data())); | ||||
|         render_grabbers_connection(6, 7); | ||||
|         render_grabbers_connection(7, 8); | ||||
|         render_grabbers_connection(8, 9); | ||||
|         render_grabbers_connection(9, 6); | ||||
|         // draw grabbers
 | ||||
|         for (int i = 6; i < 10; ++i) | ||||
|         { | ||||
|         for (int i = 6; i < 10; ++i) { | ||||
|             m_grabbers[i].render(true, grabber_mean_size); | ||||
|         } | ||||
|     } | ||||
|  |  | |||
|  | @ -26,20 +26,9 @@ namespace GUI { | |||
| 
 | ||||
| GLGizmoSlaSupports::GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id) | ||||
|     : GLGizmoBase(parent, icon_filename, sprite_id) | ||||
|     , m_quadric(nullptr) | ||||
| { | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         // using GLU_FILL does not work when the instance's transformation
 | ||||
|         // contains mirroring (normals are reverted)
 | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
| } | ||||
| 
 | ||||
| GLGizmoSlaSupports::~GLGizmoSlaSupports() | ||||
| { | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluDeleteQuadric(m_quadric); | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoSlaSupports::on_init() | ||||
| { | ||||
|  | @ -100,7 +89,7 @@ void GLGizmoSlaSupports::on_render() const | |||
|     glsafe(::glEnable(GL_BLEND)); | ||||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
| 
 | ||||
|     if (m_quadric != nullptr && selection.is_from_single_instance()) | ||||
|     if (selection.is_from_single_instance()) | ||||
|         render_points(selection, false); | ||||
| 
 | ||||
|     m_selection_rectangle.render(m_parent); | ||||
|  | @ -114,14 +103,28 @@ void GLGizmoSlaSupports::on_render() const | |||
| void GLGizmoSlaSupports::on_render_for_picking() const | ||||
| { | ||||
|     const Selection& selection = m_parent.get_selection(); | ||||
|     glsafe(::glEnable(GL_DEPTH_TEST)); | ||||
|     //glsafe(::glEnable(GL_DEPTH_TEST));
 | ||||
|     render_points(selection, true); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) const | ||||
| { | ||||
|     if (!picking) | ||||
|         glsafe(::glEnable(GL_LIGHTING)); | ||||
|     size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size(); | ||||
| 
 | ||||
|     bool has_points = (cache_size != 0); | ||||
|     bool has_holes = (! m_c->hollowed_mesh()->get_hollowed_mesh() | ||||
|                    && ! m_c->selection_info()->model_object()->sla_drain_holes.empty()); | ||||
| 
 | ||||
|     if (! has_points && ! has_holes) | ||||
|         return; | ||||
| 
 | ||||
|     GLShaderProgram* shader = picking ? nullptr : wxGetApp().get_shader("gouraud_light"); | ||||
|     if (shader != nullptr) | ||||
|         shader->start_using(); | ||||
|     ScopeGuard guard([shader]() { | ||||
|         if (shader != nullptr) | ||||
|             shader->stop_using(); | ||||
|     }); | ||||
| 
 | ||||
|     const GLVolume* vol = selection.get_volume(*selection.get_volume_idxs().begin()); | ||||
|     const Transform3d& instance_scaling_matrix_inverse = vol->get_instance_transformation().get_matrix(true, true, false, true).inverse(); | ||||
|  | @ -132,8 +135,7 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) | |||
|     glsafe(::glTranslated(0.0, 0.0, z_shift)); | ||||
|     glsafe(::glMultMatrixd(instance_matrix.data())); | ||||
| 
 | ||||
|     float render_color[4]; | ||||
|     size_t cache_size = m_editing_mode ? m_editing_cache.size() : m_normal_cache.size(); | ||||
|     std::array<float, 4> render_color; | ||||
|     for (size_t i = 0; i < cache_size; ++i) | ||||
|     { | ||||
|         const sla::SupportPoint& support_point = m_editing_mode ? m_editing_cache[i].support_point : m_normal_cache[i]; | ||||
|  | @ -143,34 +145,33 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) | |||
|             continue; | ||||
| 
 | ||||
|         // First decide about the color of the point.
 | ||||
|         if (picking) { | ||||
|             std::array<float, 4> color = picking_color_component(i); | ||||
|             render_color[0] = color[0]; | ||||
|             render_color[1] = color[1]; | ||||
|             render_color[2] = color[2]; | ||||
| 	        render_color[3] = color[3]; | ||||
|         } | ||||
|         if (picking) | ||||
|             render_color = picking_color_component(i); | ||||
|         else { | ||||
|             render_color[3] = 1.f; | ||||
|             if ((size_t(m_hover_id) == i && m_editing_mode)) { // ignore hover state unless editing mode is active
 | ||||
|                 render_color[0] = 0.f; | ||||
|                 render_color[1] = 1.0f; | ||||
|                 render_color[2] = 1.0f; | ||||
|             } | ||||
|             if ((size_t(m_hover_id) == i && m_editing_mode)) // ignore hover state unless editing mode is active
 | ||||
|                 render_color = { 0.f, 1.f, 1.f, 1.f }; | ||||
|             else { // neigher hover nor picking
 | ||||
|                 bool supports_new_island = m_lock_unique_islands && support_point.is_new_island; | ||||
|                 if (m_editing_mode) { | ||||
|                     render_color[0] = point_selected ? 1.0f : (supports_new_island ? 0.3f : 0.7f); | ||||
|                     render_color[1] = point_selected ? 0.3f : (supports_new_island ? 0.3f : 0.7f); | ||||
|                     render_color[2] = point_selected ? 0.3f : (supports_new_island ? 1.0f : 0.7f); | ||||
|                     if (point_selected) | ||||
|                         render_color = { 1.f, 0.3f, 0.3f, 1.f}; | ||||
|                     else | ||||
|                         if (supports_new_island) | ||||
|                             render_color = { 0.3f, 0.3f, 1.f, 1.f }; | ||||
|                         else | ||||
|                             render_color = { 0.7f, 0.7f, 0.7f, 1.f }; | ||||
|                 } | ||||
|                 else | ||||
|                     for (unsigned char i=0; i<3; ++i) render_color[i] = 0.5f; | ||||
|                     render_color = { 0.5f, 0.5f, 0.5f, 1.f }; | ||||
|             } | ||||
|         } | ||||
|         glsafe(::glColor4fv(render_color)); | ||||
|         float render_color_emissive[4] = { 0.5f * render_color[0], 0.5f * render_color[1], 0.5f * render_color[2], 1.f}; | ||||
|         glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive)); | ||||
|         if (shader && ! picking) { | ||||
|             shader->set_uniform("uniform_color", render_color); | ||||
|             shader->set_uniform("emission_factor", 0.5); | ||||
|         } | ||||
|         else // picking
 | ||||
|             glsafe(::glColor4fv(render_color.data())); | ||||
| 
 | ||||
| 
 | ||||
|         // Inverse matrix of the instance scaling is applied so that the mark does not scale with the object.
 | ||||
|         glsafe(::glPushMatrix()); | ||||
|  | @ -195,33 +196,38 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) | |||
|             const double cone_radius = 0.25; // mm
 | ||||
|             const double cone_height = 0.75; | ||||
|             glsafe(::glPushMatrix()); | ||||
|             glsafe(::glTranslatef(0.f, 0.f, support_point.head_front_radius * RenderPointScale)); | ||||
|             ::gluCylinder(m_quadric, 0., cone_radius, cone_height, 24, 1); | ||||
|             glsafe(::glTranslatef(0.f, 0.f, cone_height + support_point.head_front_radius * RenderPointScale)); | ||||
|             glsafe(::glPushMatrix()); | ||||
|             glsafe(::glRotated(180., 1., 0., 0.)); | ||||
|             glsafe(::glScaled(cone_radius, cone_radius, cone_height)); | ||||
|             m_cone.render(); | ||||
|             glsafe(::glPopMatrix()); | ||||
|             glsafe(::glTranslatef(0.f, 0.f, cone_height)); | ||||
|             ::gluDisk(m_quadric, 0.0, cone_radius, 24, 1); | ||||
|             glsafe(::glPopMatrix()); | ||||
|         } | ||||
|         ::gluSphere(m_quadric, (double)support_point.head_front_radius * RenderPointScale, 24, 12); | ||||
| 
 | ||||
|         glsafe(::glPushMatrix()); | ||||
|         double radius = (double)support_point.head_front_radius * RenderPointScale; | ||||
|         glsafe(::glScaled(radius, radius, radius)); | ||||
|         m_sphere.render(); | ||||
|         glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|         if (vol->is_left_handed()) | ||||
|             glFrontFace(GL_CCW); | ||||
| 
 | ||||
|         glsafe(::glPopMatrix()); | ||||
|     } | ||||
| 
 | ||||
|     { | ||||
|         // Reset emissive component to zero (the default value)
 | ||||
|         float render_color_emissive[4] = { 0.f, 0.f, 0.f, 1.f }; | ||||
|         glsafe(::glMaterialfv(GL_FRONT, GL_EMISSION, render_color_emissive)); | ||||
|     } | ||||
| 
 | ||||
|     // Now render the drain holes:
 | ||||
|     //if (! m_c->has_drilled_mesh()) {
 | ||||
|     if (! m_c->hollowed_mesh()->get_hollowed_mesh()) { | ||||
|     if (has_holes && ! picking) { | ||||
|         render_color[0] = 0.7f; | ||||
|         render_color[1] = 0.7f; | ||||
|         render_color[2] = 0.7f; | ||||
|         render_color[3] = 0.7f; | ||||
|         glsafe(::glColor4fv(render_color)); | ||||
|         if (shader) { | ||||
|             shader->set_uniform("uniform_color", render_color); | ||||
|             shader->set_uniform("emission_factor", 0.5); | ||||
|         } | ||||
|         for (const sla::DrainHole& drain_hole : m_c->selection_info()->model_object()->sla_drain_holes) { | ||||
|             if (is_mesh_point_clipped(drain_hole.pos.cast<double>())) | ||||
|                 continue; | ||||
|  | @ -242,12 +248,8 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) | |||
|             glsafe(::glRotated(aa.angle() * (180. / M_PI), aa.axis()(0), aa.axis()(1), aa.axis()(2))); | ||||
|             glsafe(::glPushMatrix()); | ||||
|             glsafe(::glTranslated(0., 0., -drain_hole.height)); | ||||
|             ::gluCylinder(m_quadric, drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength, 24, 1); | ||||
|             glsafe(::glTranslated(0., 0., drain_hole.height + sla::HoleStickOutLength)); | ||||
|             ::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1); | ||||
|             glsafe(::glTranslated(0., 0., -drain_hole.height - sla::HoleStickOutLength)); | ||||
|             glsafe(::glRotatef(180.f, 1.f, 0.f, 0.f)); | ||||
|             ::gluDisk(m_quadric, 0.0, drain_hole.radius, 24, 1); | ||||
|             glsafe(::glScaled(drain_hole.radius, drain_hole.radius, drain_hole.height + sla::HoleStickOutLength)); | ||||
|             m_cylinder.render(); | ||||
|             glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|             if (vol->is_left_handed()) | ||||
|  | @ -256,9 +258,6 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking) | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (!picking) | ||||
|         glsafe(::glDisable(GL_LIGHTING)); | ||||
| 
 | ||||
|     glsafe(::glPopMatrix()); | ||||
| } | ||||
| 
 | ||||
|  |  | |||
|  | @ -27,8 +27,6 @@ private: | |||
| 
 | ||||
|     const float RenderPointScale = 1.f; | ||||
| 
 | ||||
|     GLUquadricObj* m_quadric; | ||||
| 
 | ||||
|     class CacheEntry { | ||||
|     public: | ||||
|         CacheEntry() : | ||||
|  | @ -58,7 +56,7 @@ private: | |||
| 
 | ||||
| public: | ||||
|     GLGizmoSlaSupports(GLCanvas3D& parent, const std::string& icon_filename, unsigned int sprite_id); | ||||
|     ~GLGizmoSlaSupports() override; | ||||
|     virtual ~GLGizmoSlaSupports() = default; | ||||
|     void set_sla_support_data(ModelObject* model_object, const Selection& selection); | ||||
|     bool gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down, bool alt_down, bool control_down); | ||||
|     void delete_selected_points(bool force = false); | ||||
|  |  | |||
|  | @ -9,6 +9,8 @@ | |||
| 
 | ||||
| #include <GL/glew.h> | ||||
| 
 | ||||
| #include <igl/unproject.h> | ||||
| 
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
|  | @ -122,14 +124,16 @@ Vec3f MeshRaycaster::get_triangle_normal(size_t facet_idx) const | |||
| void MeshRaycaster::line_from_mouse_pos(const Vec2d& mouse_pos, const Transform3d& trafo, const Camera& camera, | ||||
|                                         Vec3d& point, Vec3d& direction) const | ||||
| { | ||||
|     const std::array<int, 4>& viewport = camera.get_viewport(); | ||||
|     const Transform3d& model_mat = camera.get_view_matrix(); | ||||
|     const Transform3d& proj_mat = camera.get_projection_matrix(); | ||||
|     Matrix4d modelview = camera.get_view_matrix().matrix(); | ||||
|     Matrix4d projection= camera.get_projection_matrix().matrix(); | ||||
|     Vec4i viewport(camera.get_viewport().data()); | ||||
| 
 | ||||
|     Vec3d pt1; | ||||
|     Vec3d pt2; | ||||
|     ::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 0., model_mat.data(), proj_mat.data(), viewport.data(), &pt1(0), &pt1(1), &pt1(2)); | ||||
|     ::gluUnProject(mouse_pos(0), viewport[3] - mouse_pos(1), 1., model_mat.data(), proj_mat.data(), viewport.data(), &pt2(0), &pt2(1), &pt2(2)); | ||||
|     igl::unproject(Vec3d(mouse_pos(0), viewport[3] - mouse_pos(1), 0.), | ||||
|                    modelview, projection, viewport, pt1); | ||||
|     igl::unproject(Vec3d(mouse_pos(0), viewport[3] - mouse_pos(1), 1.), | ||||
|                    modelview, projection, viewport, pt2); | ||||
| 
 | ||||
|     Transform3d inv = trafo.inverse(); | ||||
|     pt1 = inv * pt1; | ||||
|  |  | |||
|  | @ -22,7 +22,7 @@ | |||
| #include <boost/algorithm/string/predicate.hpp> | ||||
| #include <boost/log/trivial.hpp> | ||||
| 
 | ||||
| static const float UNIFORM_SCALE_COLOR[4] = { 0.923f, 0.504f, 0.264f, 1.0f }; | ||||
| static const std::array<float, 4> UNIFORM_SCALE_COLOR = { 0.923f, 0.504f, 0.264f, 1.0f }; | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
|  | @ -115,20 +115,8 @@ Selection::Selection() | |||
|     , m_scale_factor(1.0f) | ||||
| { | ||||
|     this->set_bounding_boxes_dirty(); | ||||
| #if ENABLE_RENDER_SELECTION_CENTER | ||||
|     m_quadric = ::gluNewQuadric(); | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluQuadricDrawStyle(m_quadric, GLU_FILL); | ||||
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | ||||
| } | ||||
| 
 | ||||
| #if ENABLE_RENDER_SELECTION_CENTER | ||||
| Selection::~Selection() | ||||
| { | ||||
|     if (m_quadric != nullptr) | ||||
|         ::gluDeleteQuadric(m_quadric); | ||||
| } | ||||
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | ||||
| 
 | ||||
| void Selection::set_volumes(GLVolumePtrs* volumes) | ||||
| { | ||||
|  | @ -141,6 +129,11 @@ bool Selection::init() | |||
| { | ||||
|     m_arrow.init_from(straight_arrow(10.0f, 5.0f, 5.0f, 10.0f, 1.0f)); | ||||
|     m_curved_arrow.init_from(circular_arrow(16, 10.0f, 5.0f, 10.0f, 5.0f, 1.0f)); | ||||
| 
 | ||||
| #if ENABLE_RENDER_SELECTION_CENTER | ||||
|     m_vbo_sphere.init_from(make_sphere(0.75, 2*PI/24)); | ||||
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | ||||
| 
 | ||||
|     return true; | ||||
| } | ||||
| 
 | ||||
|  | @ -1176,22 +1169,18 @@ void Selection::render(float scale_factor) const | |||
| #if ENABLE_RENDER_SELECTION_CENTER | ||||
| void Selection::render_center(bool gizmo_is_dragging) const | ||||
| { | ||||
|     if (!m_valid || is_empty() || m_quadric == nullptr) | ||||
|     if (!m_valid || is_empty()) | ||||
|         return; | ||||
| 
 | ||||
|     const Vec3d center = gizmo_is_dragging ? m_cache.dragging_center : get_bounding_box().center(); | ||||
| 
 | ||||
|     glsafe(::glDisable(GL_DEPTH_TEST)); | ||||
| 
 | ||||
|     glsafe(::glEnable(GL_LIGHTING)); | ||||
| 
 | ||||
|     glsafe(::glColor3f(1.0f, 1.0f, 1.0f)); | ||||
|     glsafe(::glPushMatrix()); | ||||
|     glsafe(::glTranslated(center(0), center(1), center(2))); | ||||
|     glsafe(::gluSphere(m_quadric, 0.75, 32, 32)); | ||||
|     m_vbo_sphere.render(); | ||||
|     glsafe(::glPopMatrix()); | ||||
| 
 | ||||
|     glsafe(::glDisable(GL_LIGHTING)); | ||||
| } | ||||
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | ||||
| 
 | ||||
|  | @ -1833,8 +1822,10 @@ void Selection::render_sidebar_position_hints(const std::string& sidebar_field) | |||
| { | ||||
|     auto set_color = [](Axis axis) { | ||||
|         GLShaderProgram* shader = wxGetApp().get_current_shader(); | ||||
|         if (shader != nullptr) | ||||
|             shader->set_uniform("uniform_color", AXES_COLOR[axis], 4); | ||||
|         if (shader != nullptr) { | ||||
|             shader->set_uniform("uniform_color", AXES_COLOR[axis]); | ||||
|             shader->set_uniform("emission_factor", 0.0); | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     if (boost::ends_with(sidebar_field, "x")) { | ||||
|  | @ -1855,8 +1846,10 @@ void Selection::render_sidebar_rotation_hints(const std::string& sidebar_field) | |||
| { | ||||
|     auto set_color = [](Axis axis) { | ||||
|         GLShaderProgram* shader = wxGetApp().get_current_shader(); | ||||
|         if (shader != nullptr) | ||||
|             shader->set_uniform("uniform_color", AXES_COLOR[axis], 4); | ||||
|         if (shader != nullptr) { | ||||
|             shader->set_uniform("uniform_color", AXES_COLOR[axis]); | ||||
|             shader->set_uniform("emission_factor", 0.0); | ||||
|         } | ||||
|     }; | ||||
| 
 | ||||
|     auto render_sidebar_rotation_hint = [this]() { | ||||
|  | @ -1885,8 +1878,10 @@ void Selection::render_sidebar_scale_hints(const std::string& sidebar_field) con | |||
| 
 | ||||
|     auto render_sidebar_scale_hint = [this, uniform_scale](Axis axis) { | ||||
|         GLShaderProgram* shader = wxGetApp().get_current_shader(); | ||||
|         if (shader != nullptr) | ||||
|             shader->set_uniform("uniform_color", uniform_scale ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis], 4); | ||||
|         if (shader != nullptr) { | ||||
|             shader->set_uniform("uniform_color", uniform_scale ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]); | ||||
|             shader->set_uniform("emission_factor", 0.0); | ||||
|         } | ||||
| 
 | ||||
|         glsafe(::glTranslated(0.0, 5.0, 0.0)); | ||||
|         m_arrow.render(); | ||||
|  |  | |||
|  | @ -5,11 +5,6 @@ | |||
| #include "libslic3r/Geometry.hpp" | ||||
| #include "GLModel.hpp" | ||||
| 
 | ||||
| #if ENABLE_RENDER_SELECTION_CENTER | ||||
| class GLUquadric; | ||||
| typedef class GLUquadric GLUquadricObj; | ||||
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| 
 | ||||
| class Shader; | ||||
|  | @ -216,7 +211,7 @@ private: | |||
|     bool m_scaled_instance_bounding_box_dirty; | ||||
| 
 | ||||
| #if ENABLE_RENDER_SELECTION_CENTER | ||||
|     GLUquadricObj* m_quadric; | ||||
|     GLModel m_vbo_sphere; | ||||
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | ||||
| 
 | ||||
|     GLModel m_arrow; | ||||
|  | @ -226,9 +221,6 @@ private: | |||
| 
 | ||||
| public: | ||||
|     Selection(); | ||||
| #if ENABLE_RENDER_SELECTION_CENTER | ||||
|     ~Selection(); | ||||
| #endif // ENABLE_RENDER_SELECTION_CENTER
 | ||||
| 
 | ||||
|     void set_volumes(GLVolumePtrs* volumes); | ||||
|     bool init(); | ||||
|  |  | |||
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	 Lukas Matena
						Lukas Matena