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	Merge remote-tracking branch 'origin/dev' into feature_arrange_with_libnest2d
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						commit
						3c6afedcb1
					
				
					 36 changed files with 862 additions and 469 deletions
				
			
		|  | @ -85,9 +85,13 @@ sub new { | |||
|      | ||||
|     # Initialize handlers for canvases | ||||
|     my $on_select_object = sub { | ||||
|         my ($obj_idx) = @_; | ||||
|         # Ignore the special objects (the wipe tower proxy and such). | ||||
|         $self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef); | ||||
|         my ($obj_idx, $vol_idx) = @_; | ||||
|                          | ||||
|         if (($obj_idx != -1) && ($vol_idx == -1)) { | ||||
|             # Ignore the special objects (the wipe tower proxy and such). | ||||
|             $self->select_object((defined($obj_idx) && $obj_idx >= 0 && $obj_idx < 1000) ? $obj_idx : undef); | ||||
|             $self->item_changed_selection($obj_idx) if (defined($obj_idx)); | ||||
|         } | ||||
|     }; | ||||
|     my $on_double_click = sub { | ||||
|         $self->object_settings_dialog if $self->selected_object; | ||||
|  | @ -217,6 +221,29 @@ sub new { | |||
|         my $state = Slic3r::GUI::_3DScene::is_toolbar_item_pressed($self->{canvas3D}, "layersediting"); | ||||
|         $self->on_layer_editing_toggled($state); | ||||
|     }; | ||||
| 
 | ||||
|     my $on_action_selectbyparts = sub { | ||||
|         my $curr = Slic3r::GUI::_3DScene::get_select_by($self->{canvas3D}); | ||||
|         if ($curr eq 'volume') { | ||||
|             Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object'); | ||||
|             my $selections = $self->collect_selections; | ||||
|             Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); | ||||
|             Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);         | ||||
|         } | ||||
|         elsif ($curr eq 'object') { | ||||
|             Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'volume'); | ||||
|             my $selections = []; | ||||
|             Slic3r::GUI::_3DScene::set_objects_selections($self->{canvas3D}, \@$selections); | ||||
|             Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}); | ||||
|             Slic3r::GUI::_3DScene::reload_scene($self->{canvas3D}, 1);       | ||||
| 
 | ||||
|             my ($obj_idx, $object) = $self->selected_object; | ||||
|             if (defined $obj_idx) {             | ||||
|                 my $vol_idx = Slic3r::GUI::_3DScene::get_first_volume_id($self->{canvas3D}, $obj_idx);                  | ||||
|                 Slic3r::GUI::_3DScene::select_volume($self->{canvas3D}, $vol_idx) if ($vol_idx != -1); | ||||
|             } | ||||
|         } | ||||
|     }; | ||||
|          | ||||
|     # Initialize 3D plater | ||||
|     if ($Slic3r::GUI::have_OpenGL) { | ||||
|  | @ -247,6 +274,7 @@ sub new { | |||
|         Slic3r::GUI::_3DScene::register_action_cut_callback($self->{canvas3D}, $on_action_cut); | ||||
|         Slic3r::GUI::_3DScene::register_action_settings_callback($self->{canvas3D}, $on_action_settings); | ||||
|         Slic3r::GUI::_3DScene::register_action_layersediting_callback($self->{canvas3D}, $on_action_layersediting); | ||||
|         Slic3r::GUI::_3DScene::register_action_selectbyparts_callback($self->{canvas3D}, $on_action_selectbyparts); | ||||
|         Slic3r::GUI::_3DScene::enable_gizmos($self->{canvas3D}, 1); | ||||
|         Slic3r::GUI::_3DScene::enable_toolbar($self->{canvas3D}, 1); | ||||
|         Slic3r::GUI::_3DScene::enable_shader($self->{canvas3D}, 1); | ||||
|  | @ -1141,13 +1169,12 @@ sub rotate { | |||
|     } | ||||
| 
 | ||||
|     # Let's calculate vector of rotation axis (if we don't have it already) | ||||
|     # The minus is there so that the direction is the same as was established | ||||
|     if (defined $axis) { | ||||
|         if ($axis == X) { | ||||
|             $axis_x = -1; | ||||
|             $axis_x = 1; | ||||
|         } | ||||
|         if ($axis == Y) { | ||||
|             $axis_y = -1; | ||||
|             $axis_y = 1; | ||||
|         } | ||||
|     } | ||||
|      | ||||
|  | @ -1182,11 +1209,7 @@ sub rotate { | |||
| #        $model_object->center_around_origin; | ||||
| #        $self->reset_thumbnail($obj_idx); | ||||
|     } | ||||
|      | ||||
|     if (defined $axis) { | ||||
|         Slic3r::GUI::update_rotation_value(deg2rad($angle), $axis == X ? "x" : ($axis == Y ? "y" : "z")); | ||||
|     } | ||||
|      | ||||
|          | ||||
|     # update print and start background processing | ||||
|     $self->{print}->add_model_object($model_object, $obj_idx); | ||||
|      | ||||
|  | @ -2106,17 +2129,18 @@ sub on_config_change { | |||
|     $self->schedule_background_process; | ||||
| } | ||||
| 
 | ||||
| sub item_changed_selection{ | ||||
| sub item_changed_selection { | ||||
|     my ($self, $obj_idx) = @_; | ||||
| 
 | ||||
| #    $self->{canvas}->Refresh; | ||||
|     if ($self->{canvas3D}) { | ||||
|         Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}); | ||||
|         if ($obj_idx >= 0){ | ||||
|             my $selections = $self->collect_selections; | ||||
|             Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections); | ||||
|     if (($obj_idx >= 0) && ($obj_idx < 1000)) { # skip if wipe tower selected | ||||
|         if ($self->{canvas3D}) { | ||||
|             Slic3r::GUI::_3DScene::deselect_volumes($self->{canvas3D}); | ||||
|             if ($obj_idx >= 0) { | ||||
|                 my $selections = $self->collect_selections; | ||||
|                 Slic3r::GUI::_3DScene::update_volumes_selection($self->{canvas3D}, \@$selections); | ||||
|             } | ||||
| #            Slic3r::GUI::_3DScene::render($self->{canvas3D}); | ||||
|         } | ||||
|         Slic3r::GUI::_3DScene::render($self->{canvas3D}); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -2336,12 +2360,24 @@ sub selection_changed { | |||
|     } | ||||
|      | ||||
|     Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "layersediting", $layers_height_allowed); | ||||
| 
 | ||||
|     my $can_select_by_parts = 0; | ||||
|      | ||||
|     if ($have_sel) { | ||||
|         my $model_object = $self->{model}->objects->[$obj_idx]; | ||||
|         $can_select_by_parts = ($obj_idx >= 0) && ($obj_idx < 1000) && ($model_object->volumes_count > 1); | ||||
|         Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "fewer", $model_object->instances_count > 1); | ||||
|     } | ||||
|      | ||||
|     if ($can_select_by_parts) { | ||||
|         # first disable to let the item in the toolbar to switch to the unpressed state | ||||
|         Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0); | ||||
|         Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 1); | ||||
|     } else { | ||||
|         Slic3r::GUI::_3DScene::enable_toolbar_item($self->{canvas3D}, "selectbyparts", 0); | ||||
|         Slic3r::GUI::_3DScene::set_select_by($self->{canvas3D}, 'object'); | ||||
|     } | ||||
|          | ||||
|     if ($self->{object_info_size}) { # have we already loaded the info pane? | ||||
|         if ($have_sel) { | ||||
|             my $model_object = $self->{model}->objects->[$obj_idx]; | ||||
|  |  | |||
|  | @ -136,7 +136,7 @@ sub update_optgroup { | |||
|             full_labels     => 1, | ||||
|             label_font      => $Slic3r::GUI::small_font, | ||||
|             sidetext_font   => $Slic3r::GUI::small_font, | ||||
|             label_width     => 120, | ||||
|             label_width     => 150, | ||||
|             on_change       => sub { $self->{on_change}->() if $self->{on_change} }, | ||||
|             extra_column    => sub { | ||||
|                 my ($line) = @_; | ||||
|  |  | |||
										
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							| Before Width: | Height: | Size: 20 KiB After Width: | Height: | Size: 21 KiB | 
|  | @ -1,8 +1,14 @@ | |||
| min_slic3r_version = 1.41.0-alpha | ||||
| 0.2.2 Edited MMU2 Single mode purge line | ||||
| 0.2.1 Added PET and BVOH settings for MMU2 | ||||
| 0.2.0-beta5 Fixed MMU1 ramming parameters | ||||
| 0.2.0-beta4 Added filament loading speed at start, increased minimal purge on wipe tower | ||||
| 0.2.0-beta3 Edited ramming parameters and filament cooling moves for MMU2 | ||||
| 0.2.0-beta2 Edited first layer speed and wipe tower position | ||||
| 0.2.0-beta Removed limit on the MK3MMU2 height, added legacy M204 S T format to the MK2 profiles | ||||
| 0.2.0-alpha8 Added filament_load/unload_time for the PLA/ABS MMU2 filament presets. | ||||
| 0.2.0-alpha7 Fixed the *MK3* references | ||||
| 0.2.0-alpha6 | ||||
| 0.2.0-alpha7 Vojtech's fix the incorrect *MK3* references | ||||
| 0.2.0-alpha6 Jindra's way to fix the 0.2.0-alpha5 version | ||||
| 0.2.0-alpha5 Bumped up firmware versions for MK2.5/MK3 to 3.3.1, disabled priming areas for MK3MMU2 | ||||
| 0.2.0-alpha4 Extended the custom start/end G-codes of the MMU2.0 printers for no priming towers. | ||||
| 0.2.0-alpha3 Adjusted machine limits for time estimates, added filament density and cost | ||||
|  |  | |||
|  | @ -5,7 +5,7 @@ | |||
| name = Prusa Research | ||||
| # Configuration version of this file. Config file will only be installed, if the config_version differs. | ||||
| # This means, the server may force the Slic3r configuration to be downgraded. | ||||
| config_version = 0.2.0-beta | ||||
| config_version = 0.2.2 | ||||
| # Where to get the updates from? | ||||
| config_update_url = https://raw.githubusercontent.com/prusa3d/Slic3r-settings/master/live/PrusaResearch/ | ||||
| 
 | ||||
|  | @ -67,7 +67,7 @@ fill_pattern = cubic | |||
| first_layer_acceleration = 1000 | ||||
| first_layer_extrusion_width = 0.42 | ||||
| first_layer_height = 0.2 | ||||
| first_layer_speed = 30 | ||||
| first_layer_speed = 20 | ||||
| gap_fill_speed = 40 | ||||
| gcode_comments = 0 | ||||
| infill_every_layers = 1 | ||||
|  | @ -113,7 +113,7 @@ support_material_interface_extruder = 0 | |||
| support_material_angle = 0 | ||||
| support_material_buildplate_only = 0 | ||||
| support_material_enforce_layers = 0 | ||||
| support_material_contact_distance = 0.15 | ||||
| support_material_contact_distance = 0.1 | ||||
| support_material_interface_contact_loops = 0 | ||||
| support_material_interface_layers = 2 | ||||
| support_material_interface_spacing = 0.2 | ||||
|  | @ -122,9 +122,9 @@ support_material_pattern = rectilinear | |||
| support_material_spacing = 2 | ||||
| support_material_speed = 50 | ||||
| support_material_synchronize_layers = 0 | ||||
| support_material_threshold = 45 | ||||
| support_material_threshold = 55 | ||||
| support_material_with_sheath = 0 | ||||
| support_material_xy_spacing = 60% | ||||
| support_material_xy_spacing = 50% | ||||
| thin_walls = 0 | ||||
| top_infill_extrusion_width = 0.45 | ||||
| top_solid_infill_speed = 40 | ||||
|  | @ -133,13 +133,15 @@ wipe_tower = 1 | |||
| wipe_tower_bridging = 10 | ||||
| wipe_tower_rotation_angle = 0 | ||||
| wipe_tower_width = 60 | ||||
| wipe_tower_x = 180 | ||||
| wipe_tower_y = 135 | ||||
| wipe_tower_x = 170 | ||||
| wipe_tower_y = 140 | ||||
| xy_size_compensation = 0 | ||||
| 
 | ||||
| [print:*MK3*] | ||||
| fill_pattern = grid | ||||
| single_extruder_multi_material_priming = 0 | ||||
| wipe_tower_x = 170 | ||||
| wipe_tower_y = 125 | ||||
| 
 | ||||
| # Print parameters common to a 0.25mm diameter nozzle. | ||||
| [print:*0.25nozzle*] | ||||
|  | @ -557,13 +559,17 @@ compatible_printers_condition = ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ a | |||
| end_filament_gcode = "; Filament-specific end gcode" | ||||
| extrusion_multiplier = 1 | ||||
| filament_loading_speed = 28 | ||||
| filament_loading_speed_start = 3 | ||||
| filament_unloading_speed = 90 | ||||
| filament_unloading_speed_start = 100 | ||||
| filament_toolchange_delay = 0 | ||||
| filament_cooling_moves = 4 | ||||
| filament_cooling_initial_speed = 2.2 | ||||
| filament_cooling_final_speed = 3.4 | ||||
| filament_load_time = 0 | ||||
| filament_unload_time = 0 | ||||
| filament_ramming_parameters = "120 100 6.6 6.8 7.2 7.6 7.9 8.2 8.7 9.4 9.9 10.0| 0.05 6.6 0.45 6.8 0.95 7.8 1.45 8.3 1.95 9.7 2.45 10 2.95 7.6 3.45 7.6 3.95 7.6 4.45 7.6 4.95 7.6" | ||||
| filament_minimal_purge_on_wipe_tower = 5 | ||||
| filament_minimal_purge_on_wipe_tower = 15 | ||||
| filament_cost = 0 | ||||
| filament_density = 0 | ||||
| filament_diameter = 1.75 | ||||
|  | @ -664,6 +670,8 @@ cooling = 1 | |||
| disable_fan_first_layers = 3 | ||||
| fan_always_on = 0 | ||||
| fan_below_layer_time = 10 | ||||
| filament_cost = 58.66 | ||||
| filament_density = 1.18 | ||||
| first_layer_bed_temperature = 105 | ||||
| first_layer_temperature = 270 | ||||
| max_fan_speed = 20 | ||||
|  | @ -741,7 +749,7 @@ temperature = 260 | |||
| 
 | ||||
| [filament:E3D Edge] | ||||
| inherits = *PET* | ||||
| filament_cost = 0 | ||||
| filament_cost = 56.9 | ||||
| filament_density = 1.26 | ||||
| filament_notes = "List of manufacturers tested with standart PET print settings for MK2:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladeč PETG" | ||||
| 
 | ||||
|  | @ -754,14 +762,14 @@ temperature = 270 | |||
| 
 | ||||
| [filament:Fillamentum ABS] | ||||
| inherits = *ABS* | ||||
| filament_cost = 0 | ||||
| filament_cost = 32.4 | ||||
| filament_density = 1.04 | ||||
| first_layer_temperature = 240 | ||||
| temperature = 240 | ||||
| 
 | ||||
| [filament:Fillamentum ASA] | ||||
| inherits = *ABS* | ||||
| filament_cost = 0 | ||||
| filament_cost = 38.7 | ||||
| filament_density = 1.04 | ||||
| fan_always_on = 1 | ||||
| first_layer_temperature = 265 | ||||
|  | @ -769,7 +777,7 @@ temperature = 265 | |||
| 
 | ||||
| [filament:Fillamentum CPE HG100 HM100] | ||||
| inherits = *PET* | ||||
| filament_cost = 0 | ||||
| filament_cost = 54.1 | ||||
| filament_density = 1.25 | ||||
| filament_notes = "CPE HG100 , CPE HM100" | ||||
| first_layer_bed_temperature = 90 | ||||
|  | @ -783,7 +791,7 @@ inherits = *PLA* | |||
| # For now, all but selected filaments are disabled for the MMU 2.0 | ||||
| compatible_printers_condition = nozzle_diameter[0]>0.35 and ! (printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material) | ||||
| extrusion_multiplier = 1.2 | ||||
| filament_cost = 0 | ||||
| filament_cost = 68 | ||||
| filament_density = 1.15 | ||||
| filament_colour = #804040 | ||||
| filament_max_volumetric_speed = 10 | ||||
|  | @ -793,24 +801,26 @@ temperature = 190 | |||
| 
 | ||||
| [filament:Generic ABS] | ||||
| inherits = *ABS* | ||||
| filament_cost = 0 | ||||
| filament_cost = 27.82 | ||||
| filament_density = 1.04 | ||||
| filament_notes = "List of materials tested with standart ABS print settings for MK2:\n\nEsun ABS\nFil-A-Gehr ABS\nHatchboxABS\nPlasty Mladeč ABS" | ||||
| 
 | ||||
| [filament:Generic PET] | ||||
| inherits = *PET* | ||||
| filament_cost = 0 | ||||
| filament_cost = 27.82 | ||||
| filament_density = 1.24 | ||||
| filament_notes = "List of manufacturers tested with standart PET print settings for MK2:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladeč PETG" | ||||
| 
 | ||||
| [filament:Generic PLA] | ||||
| inherits = *PLA* | ||||
| filament_cost = 0 | ||||
| filament_cost = 25.4 | ||||
| filament_density = 1.27 | ||||
| filament_notes = "List of materials tested with standart PLA print settings for MK2:\n\nDas Filament\nEsun PLA\nEUMAKERS PLA\nFiberlogy HD-PLA\nFillamentum PLA\nFloreon3D\nHatchbox PLA\nPlasty Mladeč PLA\nPrimavalue PLA\nProto pasta Matte Fiber\nVerbatim PLA\nVerbatim BVOH" | ||||
| 
 | ||||
| [filament:Polymaker PC-Max] | ||||
| inherits = *ABS* | ||||
| filament_cost = 77.3 | ||||
| filament_density = 1.20 | ||||
| bed_temperature = 115 | ||||
| filament_colour = #3A80CA | ||||
| first_layer_bed_temperature = 100 | ||||
|  | @ -819,6 +829,8 @@ temperature = 270 | |||
| 
 | ||||
| [filament:Primavalue PVA] | ||||
| inherits = *PLA* | ||||
| filament_cost = 108 | ||||
| filament_density = 1.23 | ||||
| cooling = 0 | ||||
| fan_always_on = 0 | ||||
| filament_colour = #FFFFD7 | ||||
|  | @ -843,10 +855,7 @@ compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and | |||
| filament_cooling_final_speed = 50  | ||||
| filament_cooling_initial_speed = 10 | ||||
| filament_cooling_moves = 5 | ||||
| filament_loading_speed = 14 | ||||
| filament_ramming_parameters = "120 110 5.32258 5.45161 5.67742 6 6.48387 7.12903 7.90323 8.70968 9.3871 9.83871 10.0968 10.2258| 0.05 5.30967 0.45 5.50967 0.95 6.1871 1.45 7.39677 1.95 9.05484 2.45 10 2.95 10.3098 3.45 13.0839 3.95 7.6 4.45 7.6 4.95 7.6"; | ||||
| filament_load_time = 12 | ||||
| filament_unload_time = 11 | ||||
| 
 | ||||
| [filament:Generic ABS MMU2] | ||||
| inherits = *ABS MMU2* | ||||
|  | @ -856,6 +865,8 @@ inherits = *ABS MMU2* | |||
| 
 | ||||
| [filament:Prusa HIPS] | ||||
| inherits = *ABS* | ||||
| filament_cost = 27.3 | ||||
| filament_density = 1.04 | ||||
| bridge_fan_speed = 50 | ||||
| cooling = 1 | ||||
| extrusion_multiplier = 0.9 | ||||
|  | @ -876,6 +887,28 @@ filament_cost = 27.82 | |||
| filament_density = 1.27 | ||||
| filament_notes = "List of manufacturers tested with standart PET print settings for MK2:\n\nE3D Edge\nFillamentum CPE GH100\nPlasty Mladeč PETG" | ||||
| 
 | ||||
| [filament:*PET MMU2*] | ||||
| inherits = Prusa PET | ||||
| compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material | ||||
| temperature = 230 | ||||
| first_layer_temperature = 230 | ||||
| filament_cooling_final_speed = 1 | ||||
| filament_cooling_initial_speed = 2 | ||||
| filament_cooling_moves = 1 | ||||
| filament_load_time = 12 | ||||
| filament_loading_speed = 14 | ||||
| filament_notes = PET | ||||
| filament_ramming_parameters = "120 140 4.70968 4.74194 4.77419 4.80645 4.83871 4.87097 4.90323 5 5.25806 5.67742 6.29032 7.06452 7.83871 8.3871| 0.05 4.72901 0.45 4.73545 0.95 4.83226 1.45 4.88067 1.95 5.05483 2.45 5.93553 2.95 7.53556 3.45 8.6323 3.95 7.6 4.45 7.6 4.95 7.6" | ||||
| filament_unload_time = 11 | ||||
| filament_unloading_speed = 20 | ||||
| filament_unloading_speed_start = 120 | ||||
| 
 | ||||
| [filament:Generic PET MMU2] | ||||
| inherits = *PET MMU2* | ||||
| 
 | ||||
| [filament:Prusa PET MMU2] | ||||
| inherits = *PET MMU2* | ||||
| 
 | ||||
| [filament:Prusa PLA] | ||||
| inherits = *PLA* | ||||
| filament_cost = 25.4 | ||||
|  | @ -885,13 +918,15 @@ filament_notes = "List of materials tested with standart PLA print settings for | |||
| [filament:*PLA MMU2*] | ||||
| inherits = Prusa PLA | ||||
| compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material | ||||
| filament_cooling_final_speed = 50 | ||||
| filament_cooling_initial_speed = 10 | ||||
| filament_cooling_moves = 7 | ||||
| filament_loading_speed = 14 | ||||
| filament_ramming_parameters = "120 110 4.03226 4.12903 4.25806 4.41935 4.58065 4.80645 5.35484 6.29032 7.58065 9.09677 10.5806 11.8387 12.6452 12.9677| 0.05 4.01935 0.45 4.15483 0.95 4.50968 1.45 4.94516 1.95 6.79677 2.45 9.87102 2.95 12.4388 3.45 13.0839 3.95 7.6 4.45 7.6 4.95 7.6" | ||||
| temperature = 205 | ||||
| filament_cooling_final_speed = 1 | ||||
| filament_cooling_initial_speed = 2 | ||||
| filament_cooling_moves = 1 | ||||
| filament_load_time = 12 | ||||
| filament_loading_speed = 14 | ||||
| filament_ramming_parameters = "120 110 2.70968 2.93548 3.32258 3.83871 4.58065 5.54839 6.51613 7.35484 7.93548 8.16129| 0.05 2.66451 0.45 3.05805 0.95 4.05807 1.45 5.97742 1.95 7.69999 2.45 8.1936 2.95 11.342 3.45 11.4065 3.95 7.6 4.45 7.6 4.95 7.6" | ||||
| filament_unload_time = 11 | ||||
| filament_unloading_speed = 20 | ||||
| 
 | ||||
| [filament:Generic PLA MMU2] | ||||
| inherits = *PLA MMU2* | ||||
|  | @ -901,11 +936,13 @@ inherits = *PLA MMU2* | |||
| 
 | ||||
| [filament:SemiFlex or Flexfill 98A] | ||||
| inherits = *FLEX* | ||||
| filament_cost = 0 | ||||
| filament_cost = 82 | ||||
| filament_density = 1.22 | ||||
| 
 | ||||
| [filament:Taulman Bridge] | ||||
| inherits = *common* | ||||
| filament_cost = 40 | ||||
| filament_density = 1.13 | ||||
| bed_temperature = 90 | ||||
| bridge_fan_speed = 40 | ||||
| cooling = 0 | ||||
|  | @ -925,6 +962,8 @@ temperature = 250 | |||
| 
 | ||||
| [filament:Taulman T-Glase] | ||||
| inherits = *PET* | ||||
| filament_cost = 40 | ||||
| filament_density = 1.27 | ||||
| bridge_fan_speed = 40 | ||||
| cooling = 0 | ||||
| fan_always_on = 0 | ||||
|  | @ -936,6 +975,8 @@ start_filament_gcode = "M900 K{if printer_notes=~/.*PRINTER_HAS_BOWDEN.*/}200{el | |||
| 
 | ||||
| [filament:Verbatim BVOH] | ||||
| inherits = *common* | ||||
| filament_cost = 218 | ||||
| filament_density = 1.23 | ||||
| bed_temperature = 60 | ||||
| bridge_fan_speed = 100 | ||||
| cooling = 0 | ||||
|  | @ -944,7 +985,7 @@ extrusion_multiplier = 1 | |||
| fan_always_on = 0 | ||||
| fan_below_layer_time = 100 | ||||
| filament_colour = #FFFFD7 | ||||
| filament_max_volumetric_speed = 10 | ||||
| filament_max_volumetric_speed = 4 | ||||
| filament_notes = "List of materials tested with standart PLA print settings for MK2:\n\nDas Filament\nEsun PLA\nEUMAKERS PLA\nFiberlogy HD-PLA\nFillamentum PLA\nFloreon3D\nHatchbox PLA\nPlasty Mladeč PLA\nPrimavalue PLA\nProto pasta Matte Fiber\nVerbatim PLA\nVerbatim BVOH" | ||||
| filament_soluble = 1 | ||||
| filament_type = PLA | ||||
|  | @ -955,8 +996,29 @@ min_fan_speed = 100 | |||
| start_filament_gcode = "M900 K{if printer_notes=~/.*PRINTER_HAS_BOWDEN.*/}200{else}10{endif}; Filament gcode" | ||||
| temperature = 210 | ||||
| 
 | ||||
| [filament:Verbatim BVOH MMU2] | ||||
| inherits = Verbatim BVOH | ||||
| compatible_printers_condition = printer_notes=~/.*PRINTER_VENDOR_PRUSA3D.*/ and printer_notes=~/.*PRINTER_MODEL_MK3.*/ and single_extruder_multi_material | ||||
| temperature = 195 | ||||
| filament_notes = BVOH | ||||
| fan_always_on = 1 | ||||
| first_layer_temperature = 200 | ||||
| filament_cooling_final_speed = 1 | ||||
| filament_cooling_initial_speed = 2 | ||||
| filament_max_volumetric_speed = 4 | ||||
| filament_type = PVA | ||||
| filament_cooling_moves = 1 | ||||
| filament_load_time = 12 | ||||
| filament_loading_speed = 14 | ||||
| filament_ramming_parameters = "120 110 1.74194 1.90323 2.16129 2.48387 2.83871 3.25806 3.83871 4.6129 5.41935 5.96774| 0.05 1.69677 0.45 1.96128 0.95 2.63872 1.45 3.46129 1.95 4.99031 2.45 6.12908 2.95 8.30974 3.45 11.4065 3.95 7.6 4.45 7.6 4.95 7.6" | ||||
| filament_unload_time = 11 | ||||
| filament_unloading_speed = 20 | ||||
| filament_unloading_speed_start = 100 | ||||
| 
 | ||||
| [filament:Verbatim PP] | ||||
| inherits = *common* | ||||
| filament_cost = 72 | ||||
| filament_density = 0.89 | ||||
| bed_temperature = 100 | ||||
| bridge_fan_speed = 100 | ||||
| cooling = 1 | ||||
|  | @ -1207,7 +1269,7 @@ default_filament_profile = Prusa PLA MMU2 | |||
| 
 | ||||
| [printer:Original Prusa i3 MK3 MMU2 Single] | ||||
| inherits = *mm2* | ||||
| start_gcode = M107\nM115 U3.3.1 ; tell printer latest fw version\nM83  ; extruder relative mode\nM104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 W ; home all without mesh bed level\nG80 ; mesh bed leveling\n\nG21 ; set units to millimeters\n\n;go outside print area\nG1 Y-3.0 F1000.0\nG1 Z0.4 F1000.0\n; select extruder\nT?\n; initial load\nG1 X55.0 E32.0 F1073.0\nG1 X5.0 E32.0 F1800.0\nG1 X55.0 E8.0 F2000.0\nG1 Z0.3 F1000.0\nG92 E0.0\nG1 X240.0 E25.0  F2200.0\nG1 Y-2.0 F1000.0\nG1 X55.0 E25 F1400.0\nG1 Z0.20 F1000.0\nG1 X5.0 E4.0 F1000.0\n\nM221 S{if layer_height<0.075}100{else}95{endif}\nG90 ; use absolute coordinates\nM83 ; use relative distances for extrusion\nG92 E0.0\n | ||||
| start_gcode = M107\nM115 U3.4.0-RC2 ; tell printer latest fw version\nM83  ; extruder relative mode\nM104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 W ; home all without mesh bed level\nG80 ; mesh bed leveling\n\nG21 ; set units to millimeters\n\n;go outside print area\nG1 Y-3.0 F1000.0\nG1 Z0.4 F1000.0\n; select extruder\nT?\n; purge line\nG1 X55.0 E8.0 F2000.0\nG1 Z0.3 F1000.0\nG92 E0.0\nG1 X240.0 E25.0  F2200.0\nG1 Y-2.0 F1000.0\nG1 X55.0 E25 F1400.0\nG1 Z0.20 F1000.0\nG1 X5.0 E4.0 F1000.0\n\nM221 S{if layer_height<0.075}100{else}95{endif}\nG90 ; use absolute coordinates\nM83 ; use relative distances for extrusion\nG92 E0.0\n | ||||
| end_gcode = G1 X0 Y210 F7200\nG1 E2 F5000\nG1 E2 F5500\nG1 E2 F6000\nG1 E-15.0000 F5800\nG1 E-20.0000 F5500\nG1 E10.0000 F3000\nG1 E-10.0000 F3100\nG1 E10.0000 F3150\nG1 E-10.0000 F3250\nG1 E10.0000 F3300\n\nM702 C\n\nG4 ; wait\nM104 S0 ; turn off temperature\nM140 S0 ; turn off heatbed\nM107 ; turn off fan\nG1 X0 Y200; home X axis\nM84 ; disable motors | ||||
| 
 | ||||
| [printer:Original Prusa i3 MK3 MMU2] | ||||
|  | @ -1215,9 +1277,10 @@ inherits = *mm2* | |||
| # The 5x nozzle diameter defines the number of extruders. Other extruder parameters | ||||
| # (for example the retract values) are duplicaed from the first value, so they do not need  | ||||
| # to be defined explicitely. | ||||
| machine_max_acceleration_e = 8000,8000 | ||||
| nozzle_diameter = 0.4,0.4,0.4,0.4,0.4 | ||||
| extruder_colour = #FF8000;#0080FF;#00FFFF;#FF4F4F;#9FFF9F | ||||
| start_gcode = M107\nM115 U3.3.1 ; tell printer latest fw version\nM83  ; extruder relative mode\nM104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 W ; home all without mesh bed level\nG80 ; mesh bed leveling\nG21 ; set units to millimeters\n\n; Send the filament type to the MMU2.0 unit.\n; E stands for extruder number, F stands for filament type (0: default; 1:flex; 2: PVA)\nM403 E0 F{"" + ((filament_type[0]=="FLEX") ? 1 : ((filament_type[0]=="PVA") ? 2 : 0))}\nM403 E1 F{"" + ((filament_type[1]=="FLEX") ? 1 : ((filament_type[1]=="PVA") ? 2 : 0))}\nM403 E2 F{"" + ((filament_type[2]=="FLEX") ? 1 : ((filament_type[2]=="PVA") ? 2 : 0))}\nM403 E3 F{"" + ((filament_type[3]=="FLEX") ? 1 : ((filament_type[3]=="PVA") ? 2 : 0))}\nM403 E4 F{"" + ((filament_type[4]=="FLEX") ? 1 : ((filament_type[4]=="PVA") ? 2 : 0))}\n\n{if not has_single_extruder_multi_material_priming}\n;go outside print area\nG1 Y-3.0 F1000.0\nG1 Z0.4 F1000.0\n; select extruder\nT[initial_tool]\n; initial load\nG1 X55.0 E32.0 F1073.0\nG1 X5.0 E32.0 F1800.0\nG1 X55.0 E8.0 F2000.0\nG1 Z0.3 F1000.0\nG92 E0.0\nG1 X240.0 E25.0  F2200.0\nG1 Y-2.0 F1000.0\nG1 X55.0 E25 F1400.0\nG1 Z0.20 F1000.0\nG1 X5.0 E4.0 F1000.0\nG92 E0.0\n{endif}\n\n;M221 S{if layer_height<0.075}100{else}95{endif}\nG90 ; use absolute coordinates\nM83 ; use relative distances for extrusion\nG92 E0.0\n | ||||
| start_gcode = M107\nM115 U3.4.0-RC2 ; tell printer latest fw version\nM83  ; extruder relative mode\nM104 S[first_layer_temperature] ; set extruder temp\nM140 S[first_layer_bed_temperature] ; set bed temp\nM190 S[first_layer_bed_temperature] ; wait for bed temp\nM109 S[first_layer_temperature] ; wait for extruder temp\nG28 W ; home all without mesh bed level\nG80 ; mesh bed leveling\nG21 ; set units to millimeters\n\n; Send the filament type to the MMU2.0 unit.\n; E stands for extruder number, F stands for filament type (0: default; 1:flex; 2: PVA)\nM403 E0 F{"" + ((filament_type[0]=="FLEX") ? 1 : ((filament_type[0]=="PVA") ? 2 : 0))}\nM403 E1 F{"" + ((filament_type[1]=="FLEX") ? 1 : ((filament_type[1]=="PVA") ? 2 : 0))}\nM403 E2 F{"" + ((filament_type[2]=="FLEX") ? 1 : ((filament_type[2]=="PVA") ? 2 : 0))}\nM403 E3 F{"" + ((filament_type[3]=="FLEX") ? 1 : ((filament_type[3]=="PVA") ? 2 : 0))}\nM403 E4 F{"" + ((filament_type[4]=="FLEX") ? 1 : ((filament_type[4]=="PVA") ? 2 : 0))}\n\n{if not has_single_extruder_multi_material_priming}\n;go outside print area\nG1 Y-3.0 F1000.0\nG1 Z0.4 F1000.0\n; select extruder\nT[initial_tool]\n; initial load\nG1 X55.0 E32.0 F1073.0\nG1 X5.0 E32.0 F1800.0\nG1 X55.0 E8.0 F2000.0\nG1 Z0.3 F1000.0\nG92 E0.0\nG1 X240.0 E25.0  F2200.0\nG1 Y-2.0 F1000.0\nG1 X55.0 E25 F1400.0\nG1 Z0.20 F1000.0\nG1 X5.0 E4.0 F1000.0\nG92 E0.0\n{endif}\n\nM221 S{if layer_height<0.075}100{else}95{endif}\nG90 ; use absolute coordinates\nM83 ; use relative distances for extrusion\nG92 E0.0\n | ||||
| end_gcode = {if has_wipe_tower}\nG1 E-15.0000 F3000\n{else}\nG1 X0 Y210 F7200\nG1 E2 F5000\nG1 E2 F5500\nG1 E2 F6000\nG1 E-15.0000 F5800\nG1 E-20.0000 F5500\nG1 E10.0000 F3000\nG1 E-10.0000 F3100\nG1 E10.0000 F3150\nG1 E-10.0000 F3250\nG1 E10.0000 F3300\n{endif}\n\n; Unload filament\nM702 C\n\nG4 ; wait\nM104 S0 ; turn off temperature\nM140 S0 ; turn off heatbed\nM107 ; turn off fan\n; Lift print head a bit\n{if layer_z < max_print_height}G1 Z{z_offset+min(layer_z+30, max_print_height)}{endif} ; Move print head up\nG1 X0 Y200; home X axis\nM84 ; disable motors\n | ||||
| 
 | ||||
| # The obsolete presets will be removed when upgrading from the legacy configuration structure (up to Slic3r 1.39.2) to 1.40.0 and newer. | ||||
|  |  | |||
|  | @ -173,6 +173,7 @@ extern void stl_mirror_xy(stl_file *stl); | |||
| extern void stl_mirror_yz(stl_file *stl); | ||||
| extern void stl_mirror_xz(stl_file *stl); | ||||
| extern void stl_transform(stl_file *stl, float *trafo3x4); | ||||
| extern void stl_transform(stl_file *stl, const Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign>& t); | ||||
| extern void stl_open_merge(stl_file *stl, char *file); | ||||
| extern void stl_invalidate_shared_vertices(stl_file *stl); | ||||
| extern void stl_generate_shared_vertices(stl_file *stl); | ||||
|  |  | |||
|  | @ -286,7 +286,7 @@ void stl_read(stl_file *stl, int first_facet, bool first) { | |||
|     { | ||||
|       // skip solid/endsolid
 | ||||
|       // (in this order, otherwise it won't work when they are paired in the middle of a file)
 | ||||
|       fscanf(stl->fp, "endsolid\n"); | ||||
|       fscanf(stl->fp, "endsolid%*[^\n]\n"); | ||||
|       fscanf(stl->fp, "solid%*[^\n]\n");  // name might contain spaces so %*s doesn't work and it also can be empty (just "solid")
 | ||||
|       // Leading space in the fscanf format skips all leading white spaces including numerous new lines and tabs.
 | ||||
|       int res_normal     = fscanf(stl->fp, " facet normal %31s %31s %31s", normal_buf[0], normal_buf[1], normal_buf[2]); | ||||
|  |  | |||
|  | @ -155,6 +155,47 @@ void stl_transform(stl_file *stl, float *trafo3x4) { | |||
|   calculate_normals(stl); | ||||
| } | ||||
| 
 | ||||
| void stl_transform(stl_file *stl, const Eigen::Transform<float, 3, Eigen::Affine, Eigen::DontAlign>& t) | ||||
| { | ||||
|     if (stl->error) | ||||
|         return; | ||||
| 
 | ||||
|     unsigned int vertices_count = 3 * (unsigned int)stl->stats.number_of_facets; | ||||
|     if (vertices_count == 0) | ||||
|         return; | ||||
| 
 | ||||
|     Eigen::MatrixXf src_vertices(3, vertices_count); | ||||
|     stl_facet* facet_ptr = stl->facet_start; | ||||
|     unsigned int v_id = 0; | ||||
|     while (facet_ptr < stl->facet_start + stl->stats.number_of_facets) | ||||
|     { | ||||
|         for (int i = 0; i < 3; ++i) | ||||
|         { | ||||
|             ::memcpy((void*)src_vertices.col(v_id).data(), (const void*)&facet_ptr->vertex[i], 3 * sizeof(float)); | ||||
|             ++v_id; | ||||
|         } | ||||
|         facet_ptr += 1; | ||||
|     } | ||||
| 
 | ||||
|     Eigen::MatrixXf dst_vertices(3, vertices_count); | ||||
|     dst_vertices = t * src_vertices.colwise().homogeneous(); | ||||
| 
 | ||||
|     facet_ptr = stl->facet_start; | ||||
|     v_id = 0; | ||||
|     while (facet_ptr < stl->facet_start + stl->stats.number_of_facets) | ||||
|     { | ||||
|         for (int i = 0; i < 3; ++i) | ||||
|         { | ||||
|             ::memcpy((void*)&facet_ptr->vertex[i], (const void*)dst_vertices.col(v_id).data(), 3 * sizeof(float)); | ||||
|             ++v_id; | ||||
|         } | ||||
|         facet_ptr += 1; | ||||
|     } | ||||
| 
 | ||||
|     stl_get_size(stl); | ||||
|     calculate_normals(stl); | ||||
| } | ||||
| 
 | ||||
| void | ||||
| stl_rotate_x(stl_file *stl, float angle) { | ||||
|   int i; | ||||
|  |  | |||
|  | @ -1738,10 +1738,7 @@ namespace Slic3r { | |||
|                 stream << "   </" << COMPONENTS_TAG << ">\n"; | ||||
|             } | ||||
| 
 | ||||
|             Transform3d t = Transform3d::Identity(); | ||||
|             t.translate(Vec3d(instance->offset(0), instance->offset(1), 0.0)); | ||||
|             t.rotate(Eigen::AngleAxisd(instance->rotation, Vec3d::UnitZ())); | ||||
|             t.scale(instance->scaling_factor); | ||||
|             Transform3d t = instance->world_matrix(); | ||||
|             build_items.emplace_back(instance_id, t); | ||||
| 
 | ||||
|             stream << "  </" << OBJECT_TAG << ">\n"; | ||||
|  |  | |||
|  | @ -665,6 +665,14 @@ void GCode::_do_export(Print &print, FILE *file, GCodePreviewData *preview_data) | |||
|         _write_format(file, "\n"); | ||||
|     } | ||||
|      | ||||
|     // adds tags for time estimators
 | ||||
|     if (print.config.remaining_times.value) | ||||
|     { | ||||
|         _writeln(file, GCodeTimeEstimator::Normal_First_M73_Output_Placeholder_Tag); | ||||
|         if (m_silent_time_estimator_enabled) | ||||
|             _writeln(file, GCodeTimeEstimator::Silent_First_M73_Output_Placeholder_Tag); | ||||
|     } | ||||
| 
 | ||||
|     // Prepare the helper object for replacing placeholders in custom G-code and output filename.
 | ||||
|     m_placeholder_parser = print.placeholder_parser; | ||||
|     m_placeholder_parser.update_timestamp(); | ||||
|  | @ -724,7 +732,6 @@ void GCode::_do_export(Print &print, FILE *file, GCodePreviewData *preview_data) | |||
|     m_placeholder_parser.set("has_wipe_tower", has_wipe_tower); | ||||
|     m_placeholder_parser.set("has_single_extruder_multi_material_priming", has_wipe_tower && print.config.single_extruder_multi_material_priming); | ||||
|     std::string start_gcode = this->placeholder_parser_process("start_gcode", print.config.start_gcode.value, initial_extruder_id); | ||||
|      | ||||
|     // Set bed temperature if the start G-code does not contain any bed temp control G-codes.
 | ||||
|     this->_print_first_layer_bed_temperature(file, print, start_gcode, initial_extruder_id, true); | ||||
|     // Set extruder(s) temperature before and after start G-code.
 | ||||
|  |  | |||
|  | @ -168,6 +168,9 @@ namespace Slic3r { | |||
|     } | ||||
| #endif // ENABLE_MOVE_STATS
 | ||||
| 
 | ||||
|     const std::string GCodeTimeEstimator::Normal_First_M73_Output_Placeholder_Tag = "; NORMAL_FIRST_M73_OUTPUT_PLACEHOLDER"; | ||||
|     const std::string GCodeTimeEstimator::Silent_First_M73_Output_Placeholder_Tag = "; SILENT_FIRST_M73_OUTPUT_PLACEHOLDER"; | ||||
| 
 | ||||
|     GCodeTimeEstimator::GCodeTimeEstimator(EMode mode) | ||||
|         : _mode(mode) | ||||
|     { | ||||
|  | @ -294,7 +297,15 @@ namespace Slic3r { | |||
|                 throw std::runtime_error(std::string("Remaining times export failed.\nError while reading from file.\n")); | ||||
|             } | ||||
| 
 | ||||
|             gcode_line += "\n"; | ||||
|             // replaces placeholders for initial line M73 with the real lines
 | ||||
|             if (((_mode == Normal) && (gcode_line == Normal_First_M73_Output_Placeholder_Tag)) || | ||||
|                 ((_mode == Silent) && (gcode_line == Silent_First_M73_Output_Placeholder_Tag))) | ||||
|             { | ||||
|                 sprintf(time_line, time_mask.c_str(), std::to_string(0), _get_time_minutes(_time).c_str()); | ||||
|                 gcode_line = time_line; | ||||
|             } | ||||
|             else | ||||
|                gcode_line += "\n"; | ||||
| 
 | ||||
|             // add remaining time lines where needed
 | ||||
|             _parser.parse_line(gcode_line, | ||||
|  |  | |||
|  | @ -17,6 +17,9 @@ namespace Slic3r { | |||
|     class GCodeTimeEstimator | ||||
|     { | ||||
|     public: | ||||
|         static const std::string Normal_First_M73_Output_Placeholder_Tag; | ||||
|         static const std::string Silent_First_M73_Output_Placeholder_Tag; | ||||
| 
 | ||||
|         enum EMode : unsigned char | ||||
|         { | ||||
|             Normal, | ||||
|  |  | |||
|  | @ -237,7 +237,6 @@ BoundingBoxf3 Model::bounding_box() const | |||
| 
 | ||||
| void Model::center_instances_around_point(const Vec2d &point) | ||||
| { | ||||
| //    BoundingBoxf3 bb = this->bounding_box();
 | ||||
|     BoundingBoxf3 bb; | ||||
|     for (ModelObject *o : this->objects) | ||||
|         for (size_t i = 0; i < o->instances.size(); ++ i) | ||||
|  | @ -670,22 +669,19 @@ void ModelObject::center_around_origin() | |||
|         if (! v->modifier) | ||||
| 			bb.merge(v->mesh.bounding_box()); | ||||
|      | ||||
|     // First align to origin on XYZ, then center it on XY.
 | ||||
|     Vec3d size = bb.size(); | ||||
|     size(2) = 0.; | ||||
|     Vec3d shift3 = - bb.min - 0.5 * size; | ||||
|     // Unaligned vector, for the Rotation2D to work on Visual Studio 2013.
 | ||||
|     Eigen::Vector2d shift2 = to_2d(shift3); | ||||
|      | ||||
|     this->translate(shift3); | ||||
|     this->origin_translation += shift3; | ||||
|      | ||||
|     // Shift is the vector from the center of the bottom face of the bounding box to the origin
 | ||||
|     Vec3d shift = -bb.center(); | ||||
|     shift(2) = -bb.min(2); | ||||
| 
 | ||||
|     this->translate(shift); | ||||
|     this->origin_translation += shift; | ||||
| 
 | ||||
|     if (!this->instances.empty()) { | ||||
|         for (ModelInstance *i : this->instances) { | ||||
|             // apply rotation and scaling to vector as well before translating instance,
 | ||||
|             // in order to leave final position unaltered
 | ||||
|             Eigen::Rotation2Dd rot(i->rotation); | ||||
|             i->offset -= rot * shift2 * i->scaling_factor; | ||||
|             Vec3d i_shift = i->world_matrix(true) * shift; | ||||
|             i->offset -= to_2d(i_shift); | ||||
|         } | ||||
|         this->invalidate_bounding_box(); | ||||
|     } | ||||
|  | @ -861,12 +857,7 @@ void ModelObject::check_instances_print_volume_state(const BoundingBoxf3& print_ | |||
|         { | ||||
|             for (ModelInstance* inst : this->instances) | ||||
|             { | ||||
|                 Transform3d m = Transform3d::Identity(); | ||||
|                 m.translate(Vec3d(inst->offset(0), inst->offset(1), 0.0)); | ||||
|                 m.rotate(Eigen::AngleAxisd(inst->rotation, Vec3d::UnitZ())); | ||||
|                 m.scale(inst->scaling_factor); | ||||
| 
 | ||||
|                 BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(m); | ||||
|                 BoundingBoxf3 bb = vol->get_convex_hull().transformed_bounding_box(inst->world_matrix()); | ||||
| 
 | ||||
|                 if (print_volume.contains(bb)) | ||||
|                     inst->print_volume_state = ModelInstance::PVS_Inside; | ||||
|  | @ -995,26 +986,17 @@ size_t ModelVolume::split(unsigned int max_extruders) | |||
| 
 | ||||
| void ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const | ||||
| { | ||||
|     mesh->rotate_z(this->rotation);                 // rotate around mesh origin
 | ||||
|     mesh->scale(this->scaling_factor);              // scale around mesh origin
 | ||||
|     if (!dont_translate) | ||||
|         mesh->translate(this->offset(0), this->offset(1), 0); | ||||
|     mesh->transform(world_matrix(dont_translate).cast<float>()); | ||||
| } | ||||
| 
 | ||||
| BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const | ||||
| { | ||||
|     // Rotate around mesh origin.
 | ||||
|     double c = cos(this->rotation); | ||||
|     double s = sin(this->rotation); | ||||
|     BoundingBoxf3 bbox; | ||||
|     for (int i = 0; i < mesh->stl.stats.number_of_facets; ++ i) { | ||||
|         const stl_facet &facet = mesh->stl.facet_start[i]; | ||||
|         for (int j = 0; j < 3; ++ j) { | ||||
|             const stl_vertex &v = facet.vertex[j]; | ||||
| 			bbox.merge(Vec3d(c * v(0) - s * v(1), s * v(0) + c * v(1), v(2))); | ||||
|         } | ||||
|     } | ||||
|     if (! empty(bbox)) { | ||||
|     TriangleMesh copy(*mesh); | ||||
|     copy.transform(world_matrix(true, false, true).cast<float>()); | ||||
|     BoundingBoxf3 bbox = copy.bounding_box(); | ||||
| 
 | ||||
|     if (!empty(bbox)) { | ||||
|         // Scale the bounding box uniformly.
 | ||||
|         if (std::abs(this->scaling_factor - 1.) > EPSILON) { | ||||
|             bbox.min *= this->scaling_factor; | ||||
|  | @ -1031,13 +1013,12 @@ BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mes | |||
| 
 | ||||
| BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const | ||||
| { | ||||
|     Transform3d matrix = Transform3d::Identity(); | ||||
|     if (!dont_translate) | ||||
|         matrix.translate(Vec3d(offset(0), offset(1), 0.0)); | ||||
|     return bbox.transformed(world_matrix(dont_translate)); | ||||
| } | ||||
| 
 | ||||
|     matrix.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ())); | ||||
|     matrix.scale(scaling_factor); | ||||
|     return bbox.transformed(matrix); | ||||
| Vec3d ModelInstance::transform_vector(const Vec3d& v, bool dont_translate) const | ||||
| { | ||||
|     return world_matrix(dont_translate) * v; | ||||
| } | ||||
| 
 | ||||
| void ModelInstance::transform_polygon(Polygon* polygon) const | ||||
|  | @ -1046,4 +1027,20 @@ void ModelInstance::transform_polygon(Polygon* polygon) const | |||
|     polygon->scale(this->scaling_factor);           // scale around polygon origin
 | ||||
| } | ||||
| 
 | ||||
| Transform3d ModelInstance::world_matrix(bool dont_translate, bool dont_rotate, bool dont_scale) const | ||||
| { | ||||
|     Transform3d m = Transform3d::Identity(); | ||||
| 
 | ||||
|     if (!dont_translate) | ||||
|         m.translate(Vec3d(offset(0), offset(1), 0.0)); | ||||
| 
 | ||||
|     if (!dont_rotate) | ||||
|         m.rotate(Eigen::AngleAxisd(rotation, Vec3d::UnitZ())); | ||||
| 
 | ||||
|     if (!dont_scale) | ||||
|         m.scale(scaling_factor); | ||||
| 
 | ||||
|     return m; | ||||
| } | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -224,7 +224,6 @@ public: | |||
| 
 | ||||
|     friend class ModelObject; | ||||
| 
 | ||||
| //    Transform3d     transform;
 | ||||
|     double rotation;            // Rotation around the Z axis, in radians around mesh center point
 | ||||
|     double scaling_factor; | ||||
|     Vec2d offset;              // in unscaled coordinates
 | ||||
|  | @ -240,9 +239,13 @@ public: | |||
|     BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const; | ||||
|     // Transform an external bounding box.
 | ||||
|     BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const; | ||||
|     // Transform an external vector.
 | ||||
|     Vec3d transform_vector(const Vec3d& v, bool dont_translate = false) const; | ||||
|     // To be called on an external polygon. It does not translate the polygon, only rotates and scales.
 | ||||
|     void transform_polygon(Polygon* polygon) const; | ||||
| 
 | ||||
|     Transform3d world_matrix(bool dont_translate = false, bool dont_rotate = false, bool dont_scale = false) const; | ||||
| 
 | ||||
|     bool is_printable() const { return print_volume_state == PVS_Inside; } | ||||
| 
 | ||||
| private: | ||||
|  |  | |||
|  | @ -264,7 +264,7 @@ void TriangleMesh::rotate(float angle, const Vec3d& axis) | |||
|     Vec3f axis_norm = axis.cast<float>().normalized(); | ||||
|     Transform3f m = Transform3f::Identity(); | ||||
|     m.rotate(Eigen::AngleAxisf(angle, axis_norm)); | ||||
|     stl_transform(&stl, (float*)m.data()); | ||||
|     stl_transform(&stl, m); | ||||
| } | ||||
| 
 | ||||
| void TriangleMesh::mirror(const Axis &axis) | ||||
|  | @ -279,6 +279,11 @@ void TriangleMesh::mirror(const Axis &axis) | |||
|     stl_invalidate_shared_vertices(&this->stl); | ||||
| } | ||||
| 
 | ||||
| void TriangleMesh::transform(const Transform3f& t) | ||||
| { | ||||
|     stl_transform(&stl, t); | ||||
| } | ||||
| 
 | ||||
| void TriangleMesh::align_to_origin() | ||||
| { | ||||
|     this->translate( | ||||
|  | @ -523,9 +528,9 @@ BoundingBoxf3 TriangleMesh::transformed_bounding_box(const Transform3d& t) const | |||
|                 src_vertices(0, v_id) = (double)facet_ptr->vertex[i](0); | ||||
|                 src_vertices(1, v_id) = (double)facet_ptr->vertex[i](1); | ||||
|                 src_vertices(2, v_id) = (double)facet_ptr->vertex[i](2); | ||||
|                 ++v_id; | ||||
|             } | ||||
|             facet_ptr += 1; | ||||
|             ++v_id; | ||||
|         } | ||||
|     } | ||||
| 
 | ||||
|  |  | |||
|  | @ -48,6 +48,7 @@ public: | |||
|     void mirror_x() { this->mirror(X); } | ||||
|     void mirror_y() { this->mirror(Y); } | ||||
|     void mirror_z() { this->mirror(Z); } | ||||
|     void transform(const Transform3f& t); | ||||
|     void align_to_origin(); | ||||
|     void rotate(double angle, Point* center); | ||||
|     TriangleMeshPtrs split() const; | ||||
|  |  | |||
|  | @ -97,8 +97,9 @@ public: | |||
|     void call(int i) const; | ||||
|     void call(int i, int j) const; | ||||
|     void call(const std::vector<int>& ints) const; | ||||
|     void call(double d) const; | ||||
|     void call(double a) const; | ||||
|     void call(double a, double b) const; | ||||
|     void call(double a, double b, double c) const; | ||||
|     void call(double a, double b, double c, double d) const; | ||||
|     void call(bool b) const; | ||||
| private: | ||||
|  |  | |||
|  | @ -14,7 +14,7 @@ | |||
| #include <boost/thread.hpp> | ||||
| 
 | ||||
| #define SLIC3R_FORK_NAME "Slic3r Prusa Edition" | ||||
| #define SLIC3R_VERSION "1.41.0-beta2" | ||||
| #define SLIC3R_VERSION "1.41.0" | ||||
| #define SLIC3R_BUILD "UNKNOWN" | ||||
| 
 | ||||
| typedef int32_t coord_t; | ||||
|  |  | |||
|  | @ -251,7 +251,7 @@ void PerlCallback::call(const std::vector<int>& ints) const | |||
|     LEAVE; | ||||
| } | ||||
| 
 | ||||
| void PerlCallback::call(double d) const | ||||
| void PerlCallback::call(double a) const | ||||
| { | ||||
|     if (!m_callback) | ||||
|         return; | ||||
|  | @ -259,7 +259,7 @@ void PerlCallback::call(double d) const | |||
|     ENTER; | ||||
|     SAVETMPS; | ||||
|     PUSHMARK(SP); | ||||
|     XPUSHs(sv_2mortal(newSVnv(d))); | ||||
|     XPUSHs(sv_2mortal(newSVnv(a))); | ||||
|     PUTBACK; | ||||
|     perl_call_sv(SvRV((SV*)m_callback), G_DISCARD); | ||||
|     FREETMPS; | ||||
|  | @ -282,6 +282,23 @@ void PerlCallback::call(double a, double b) const | |||
|     LEAVE; | ||||
| } | ||||
| 
 | ||||
| void PerlCallback::call(double a, double b, double c) const | ||||
| { | ||||
|     if (!m_callback) | ||||
|         return; | ||||
|     dSP; | ||||
|     ENTER; | ||||
|     SAVETMPS; | ||||
|     PUSHMARK(SP); | ||||
|     XPUSHs(sv_2mortal(newSVnv(a))); | ||||
|     XPUSHs(sv_2mortal(newSVnv(b))); | ||||
|     XPUSHs(sv_2mortal(newSVnv(c))); | ||||
|     PUTBACK; | ||||
|     perl_call_sv(SvRV((SV*)m_callback), G_DISCARD); | ||||
|     FREETMPS; | ||||
|     LEAVE; | ||||
| } | ||||
| 
 | ||||
| void PerlCallback::call(double a, double b, double c, double d) const | ||||
| { | ||||
|     if (!m_callback) | ||||
|  |  | |||
|  | @ -195,9 +195,9 @@ const float GLVolume::OUTSIDE_COLOR[4] = { 0.0f, 0.38f, 0.8f, 1.0f }; | |||
| const float GLVolume::SELECTED_OUTSIDE_COLOR[4] = { 0.19f, 0.58f, 1.0f, 1.0f }; | ||||
| 
 | ||||
| GLVolume::GLVolume(float r, float g, float b, float a) | ||||
|     : m_origin(0, 0, 0) | ||||
|     , m_angle_z(0.0f) | ||||
|     , m_scale_factor(1.0f) | ||||
|     : m_offset(Vec3d::Zero()) | ||||
|     , m_rotation(0.0) | ||||
|     , m_scaling_factor(1.0) | ||||
|     , m_world_matrix(Transform3f::Identity()) | ||||
|     , m_world_matrix_dirty(true) | ||||
|     , m_transformed_bounding_box_dirty(true) | ||||
|  | @ -255,43 +255,43 @@ void GLVolume::set_render_color() | |||
|         set_render_color(color, 4); | ||||
| } | ||||
| 
 | ||||
| const Vec3d& GLVolume::get_origin() const | ||||
| double GLVolume::get_rotation() | ||||
| { | ||||
|     return m_origin; | ||||
|     return m_rotation; | ||||
| } | ||||
| 
 | ||||
| float GLVolume::get_angle_z() | ||||
| void GLVolume::set_rotation(double rotation) | ||||
| { | ||||
|     return m_angle_z; | ||||
| } | ||||
| 
 | ||||
| void GLVolume::set_origin(const Vec3d& origin) | ||||
| { | ||||
|     if (m_origin != origin) | ||||
|     if (m_rotation != rotation) | ||||
|     { | ||||
|         m_origin = origin; | ||||
|         m_rotation = rotation; | ||||
|         m_world_matrix_dirty = true; | ||||
|         m_transformed_bounding_box_dirty = true; | ||||
|         m_transformed_convex_hull_bounding_box_dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLVolume::set_angle_z(float angle_z) | ||||
| const Vec3d& GLVolume::get_offset() const | ||||
| { | ||||
|     if (m_angle_z != angle_z) | ||||
|     return m_offset; | ||||
| } | ||||
| 
 | ||||
| void GLVolume::set_offset(const Vec3d& offset) | ||||
| { | ||||
|     if (m_offset != offset) | ||||
|     { | ||||
|         m_angle_z = angle_z; | ||||
|         m_offset = offset; | ||||
|         m_world_matrix_dirty = true; | ||||
|         m_transformed_bounding_box_dirty = true; | ||||
|         m_transformed_convex_hull_bounding_box_dirty = true; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLVolume::set_scale_factor(float scale_factor) | ||||
| void GLVolume::set_scaling_factor(double factor) | ||||
| { | ||||
|     if (m_scale_factor != scale_factor) | ||||
|     if (m_scaling_factor != factor) | ||||
|     { | ||||
|         m_scale_factor = scale_factor; | ||||
|         m_scaling_factor = factor; | ||||
|         m_world_matrix_dirty = true; | ||||
|         m_transformed_bounding_box_dirty = true; | ||||
|         m_transformed_convex_hull_bounding_box_dirty = true; | ||||
|  | @ -303,14 +303,24 @@ void GLVolume::set_convex_hull(const TriangleMesh& convex_hull) | |||
|     m_convex_hull = &convex_hull; | ||||
| } | ||||
| 
 | ||||
| void GLVolume::set_select_group_id(const std::string& select_by) | ||||
| { | ||||
|     if (select_by == "object") | ||||
|         select_group_id = object_idx() * 1000000; | ||||
|     else if (select_by == "volume") | ||||
|         select_group_id = object_idx() * 1000000 + volume_idx() * 1000; | ||||
|     else if (select_by == "instance") | ||||
|         select_group_id = composite_id; | ||||
| } | ||||
| 
 | ||||
| const Transform3f& GLVolume::world_matrix() const | ||||
| { | ||||
|     if (m_world_matrix_dirty) | ||||
|     { | ||||
|         m_world_matrix = Transform3f::Identity(); | ||||
|         m_world_matrix.translate(Vec3f((float)m_origin(0), (float)m_origin(1), (float)m_origin(2))); | ||||
|         m_world_matrix.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ())); | ||||
|         m_world_matrix.scale(m_scale_factor); | ||||
|         m_world_matrix.translate(m_offset.cast<float>()); | ||||
|         m_world_matrix.rotate(Eigen::AngleAxisf((float)m_rotation, Vec3f::UnitZ())); | ||||
|         m_world_matrix.scale((float)m_scaling_factor); | ||||
|         m_world_matrix_dirty = false; | ||||
|     } | ||||
|     return m_world_matrix; | ||||
|  | @ -384,9 +394,9 @@ void GLVolume::render() const | |||
| 
 | ||||
|     ::glCullFace(GL_BACK); | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslated(m_origin(0), m_origin(1), m_origin(2)); | ||||
|     ::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f); | ||||
|     ::glScalef(m_scale_factor, m_scale_factor, m_scale_factor); | ||||
|     ::glTranslated(m_offset(0), m_offset(1), m_offset(2)); | ||||
|     ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0); | ||||
|     ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor); | ||||
|     if (this->indexed_vertex_array.indexed()) | ||||
|         this->indexed_vertex_array.render(this->tverts_range, this->qverts_range); | ||||
|     else | ||||
|  | @ -510,9 +520,9 @@ void GLVolume::render_VBOs(int color_id, int detection_id, int worldmatrix_id) c | |||
|     ::glNormalPointer(GL_FLOAT, 6 * sizeof(float), nullptr); | ||||
| 
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslated(m_origin(0), m_origin(1), m_origin(2)); | ||||
|     ::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f); | ||||
|     ::glScalef(m_scale_factor, m_scale_factor, m_scale_factor); | ||||
|     ::glTranslated(m_offset(0), m_offset(1), m_offset(2)); | ||||
|     ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0); | ||||
|     ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor); | ||||
| 
 | ||||
|     if (n_triangles > 0) | ||||
|     { | ||||
|  | @ -555,9 +565,9 @@ void GLVolume::render_legacy() const | |||
|     ::glNormalPointer(GL_FLOAT, 6 * sizeof(float), indexed_vertex_array.vertices_and_normals_interleaved.data()); | ||||
| 
 | ||||
|     ::glPushMatrix(); | ||||
|     ::glTranslated(m_origin(0), m_origin(1), m_origin(2)); | ||||
|     ::glRotatef(m_angle_z * 180.0f / PI, 0.0f, 0.0f, 1.0f); | ||||
|     ::glScalef(m_scale_factor, m_scale_factor, m_scale_factor); | ||||
|     ::glTranslated(m_offset(0), m_offset(1), m_offset(2)); | ||||
|     ::glRotated(m_rotation * 180.0 / (double)PI, 0.0, 0.0, 1.0); | ||||
|     ::glScaled(m_scaling_factor, m_scaling_factor, m_scaling_factor); | ||||
| 
 | ||||
|     if (n_triangles > 0) | ||||
|         ::glDrawElements(GL_TRIANGLES, n_triangles, GL_UNSIGNED_INT, indexed_vertex_array.triangle_indices.data() + tverts_range.first); | ||||
|  | @ -655,12 +665,7 @@ std::vector<int> GLVolumeCollection::load_object( | |||
|             v.bounding_box = v.indexed_vertex_array.bounding_box(); | ||||
|             v.indexed_vertex_array.finalize_geometry(use_VBOs); | ||||
|             v.composite_id = obj_idx * 1000000 + volume_idx * 1000 + instance_idx; | ||||
|             if (select_by == "object") | ||||
|                 v.select_group_id = obj_idx * 1000000; | ||||
|             else if (select_by == "volume") | ||||
|                 v.select_group_id = obj_idx * 1000000 + volume_idx * 1000; | ||||
|             else if (select_by == "instance") | ||||
|                 v.select_group_id = v.composite_id; | ||||
|             v.set_select_group_id(select_by); | ||||
|             if (drag_by == "object") | ||||
|                 v.drag_group_id = obj_idx * 1000; | ||||
|             else if (drag_by == "instance") | ||||
|  | @ -675,9 +680,9 @@ std::vector<int> GLVolumeCollection::load_object( | |||
|             } | ||||
|             v.is_modifier = model_volume->modifier; | ||||
|             v.shader_outside_printer_detection_enabled = !model_volume->modifier; | ||||
|             v.set_origin(Vec3d(instance->offset(0), instance->offset(1), 0.0)); | ||||
|             v.set_angle_z(instance->rotation); | ||||
|             v.set_scale_factor(instance->scaling_factor); | ||||
|             v.set_offset(Vec3d(instance->offset(0), instance->offset(1), 0.0)); | ||||
|             v.set_rotation(instance->rotation); | ||||
|             v.set_scaling_factor(instance->scaling_factor); | ||||
|         } | ||||
|     } | ||||
|      | ||||
|  | @ -746,7 +751,7 @@ int GLVolumeCollection::load_wipe_tower_preview( | |||
|     else | ||||
|         v.indexed_vertex_array.load_mesh_flat_shading(mesh); | ||||
| 
 | ||||
|     v.set_origin(Vec3d(pos_x, pos_y, 0.)); | ||||
|     v.set_offset(Vec3d(pos_x, pos_y, 0.0)); | ||||
| 
 | ||||
|     // finalize_geometry() clears the vertex arrays, therefore the bounding box has to be computed before finalize_geometry().
 | ||||
|     v.bounding_box = v.indexed_vertex_array.bounding_box(); | ||||
|  | @ -949,6 +954,15 @@ void GLVolumeCollection::update_colors_by_extruder(const DynamicPrintConfig* con | |||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLVolumeCollection::set_select_by(const std::string& select_by) | ||||
| { | ||||
|     for (GLVolume *vol : this->volumes) | ||||
|     { | ||||
|         if (vol != nullptr) | ||||
|             vol->set_select_group_id(select_by); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| std::vector<double> GLVolumeCollection::get_current_print_zs(bool active_only) const | ||||
| { | ||||
|     // Collect layer top positions of all volumes.
 | ||||
|  | @ -1190,7 +1204,7 @@ static void thick_lines_to_indexed_vertex_array( | |||
|         b1_prev = b1; | ||||
|         v_prev = v; | ||||
| 
 | ||||
|         if (bottom_z_different) | ||||
|         if (bottom_z_different && (closed || (!is_first && !is_last))) | ||||
|         { | ||||
|             // Found a change of the layer thickness -> Add a cap at the beginning of this segment.
 | ||||
|             volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]); | ||||
|  | @ -1198,10 +1212,10 @@ static void thick_lines_to_indexed_vertex_array( | |||
| 
 | ||||
|         if (! closed) { | ||||
|             // Terminate open paths with caps.
 | ||||
|             if (is_first && !bottom_z_different) | ||||
|             if (is_first) | ||||
|                 volume.push_quad(idx_a[BOTTOM], idx_a[RIGHT], idx_a[TOP], idx_a[LEFT]); | ||||
|             // We don't use 'else' because both cases are true if we have only one line.
 | ||||
|             if (is_last && !bottom_z_different) | ||||
|             if (is_last) | ||||
|                 volume.push_quad(idx_b[BOTTOM], idx_b[LEFT], idx_b[TOP], idx_b[RIGHT]); | ||||
|         } | ||||
| 
 | ||||
|  | @ -1772,12 +1786,12 @@ void _3DScene::set_model(wxGLCanvas* canvas, Model* model) | |||
| 
 | ||||
| void _3DScene::set_bed_shape(wxGLCanvas* canvas, const Pointfs& shape) | ||||
| { | ||||
|     return s_canvas_mgr.set_bed_shape(canvas, shape); | ||||
|     s_canvas_mgr.set_bed_shape(canvas, shape); | ||||
| } | ||||
| 
 | ||||
| void _3DScene::set_auto_bed_shape(wxGLCanvas* canvas) | ||||
| { | ||||
|     return s_canvas_mgr.set_auto_bed_shape(canvas); | ||||
|     s_canvas_mgr.set_auto_bed_shape(canvas); | ||||
| } | ||||
| 
 | ||||
| BoundingBoxf3 _3DScene::get_volumes_bounding_box(wxGLCanvas* canvas) | ||||
|  | @ -1792,22 +1806,27 @@ void _3DScene::set_axes_length(wxGLCanvas* canvas, float length) | |||
| 
 | ||||
| void _3DScene::set_cutting_plane(wxGLCanvas* canvas, float z, const ExPolygons& polygons) | ||||
| { | ||||
|     return s_canvas_mgr.set_cutting_plane(canvas, z, polygons); | ||||
|     s_canvas_mgr.set_cutting_plane(canvas, z, polygons); | ||||
| } | ||||
| 
 | ||||
| void _3DScene::set_color_by(wxGLCanvas* canvas, const std::string& value) | ||||
| { | ||||
|     return s_canvas_mgr.set_color_by(canvas, value); | ||||
|     s_canvas_mgr.set_color_by(canvas, value); | ||||
| } | ||||
| 
 | ||||
| void _3DScene::set_select_by(wxGLCanvas* canvas, const std::string& value) | ||||
| { | ||||
|     return s_canvas_mgr.set_select_by(canvas, value); | ||||
|     s_canvas_mgr.set_select_by(canvas, value); | ||||
| } | ||||
| 
 | ||||
| void _3DScene::set_drag_by(wxGLCanvas* canvas, const std::string& value) | ||||
| { | ||||
|     return s_canvas_mgr.set_drag_by(canvas, value); | ||||
|     s_canvas_mgr.set_drag_by(canvas, value); | ||||
| } | ||||
| 
 | ||||
| std::string _3DScene::get_select_by(wxGLCanvas* canvas) | ||||
| { | ||||
|     return s_canvas_mgr.get_select_by(canvas); | ||||
| } | ||||
| 
 | ||||
| bool _3DScene::is_layers_editing_enabled(wxGLCanvas* canvas) | ||||
|  | @ -2080,6 +2099,11 @@ void _3DScene::register_action_layersediting_callback(wxGLCanvas* canvas, void* | |||
|     s_canvas_mgr.register_action_layersediting_callback(canvas, callback); | ||||
| } | ||||
| 
 | ||||
| void _3DScene::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback) | ||||
| { | ||||
|     s_canvas_mgr.register_action_selectbyparts_callback(canvas, callback); | ||||
| } | ||||
| 
 | ||||
| static inline int hex_digit_to_int(const char c) | ||||
| { | ||||
|     return  | ||||
|  | @ -2117,6 +2141,11 @@ std::vector<int> _3DScene::load_object(wxGLCanvas* canvas, const Model* model, i | |||
|     return s_canvas_mgr.load_object(canvas, model, obj_idx); | ||||
| } | ||||
| 
 | ||||
| int _3DScene::get_first_volume_id(wxGLCanvas* canvas, int obj_idx) | ||||
| { | ||||
|     return s_canvas_mgr.get_first_volume_id(canvas, obj_idx); | ||||
| } | ||||
| 
 | ||||
| void _3DScene::reload_scene(wxGLCanvas* canvas, bool force) | ||||
| { | ||||
|     s_canvas_mgr.reload_scene(canvas, force); | ||||
|  |  | |||
|  | @ -255,11 +255,11 @@ public: | |||
| 
 | ||||
| private: | ||||
|     // Offset of the volume to be rendered.
 | ||||
|     Vec3d                 m_origin; | ||||
|     Vec3d                 m_offset; | ||||
|     // Rotation around Z axis of the volume to be rendered.
 | ||||
|     float                 m_angle_z; | ||||
|     double                m_rotation; | ||||
|     // Scale factor of the volume to be rendered.
 | ||||
|     float                 m_scale_factor; | ||||
|     double                m_scaling_factor; | ||||
|     // World matrix of the volume to be rendered.
 | ||||
|     mutable Transform3f   m_world_matrix; | ||||
|     // Whether or not is needed to recalculate the world matrix.
 | ||||
|  | @ -327,13 +327,18 @@ public: | |||
|     // Sets render color in dependence of current state
 | ||||
|     void set_render_color(); | ||||
| 
 | ||||
|     float get_angle_z(); | ||||
|     const Vec3d& get_origin() const; | ||||
|     void set_origin(const Vec3d& origin); | ||||
|     void set_angle_z(float angle_z); | ||||
|     void set_scale_factor(float scale_factor); | ||||
|     double get_rotation(); | ||||
|     void set_rotation(double rotation); | ||||
| 
 | ||||
|     const Vec3d& get_offset() const; | ||||
|     void set_offset(const Vec3d& offset); | ||||
| 
 | ||||
|     void set_scaling_factor(double factor); | ||||
| 
 | ||||
|     void set_convex_hull(const TriangleMesh& convex_hull); | ||||
| 
 | ||||
|     void set_select_group_id(const std::string& select_by); | ||||
| 
 | ||||
|     int                 object_idx() const { return this->composite_id / 1000000; } | ||||
|     int                 volume_idx() const { return (this->composite_id / 1000) % 1000; } | ||||
|     int                 instance_idx() const { return this->composite_id % 1000; } | ||||
|  | @ -443,6 +448,8 @@ public: | |||
| 
 | ||||
|     void update_colors_by_extruder(const DynamicPrintConfig* config); | ||||
| 
 | ||||
|     void set_select_by(const std::string& select_by); | ||||
| 
 | ||||
|     // Returns a vector containing the sorted list of all the print_zs of the volumes contained in this collection
 | ||||
|     std::vector<double> get_current_print_zs(bool active_only) const; | ||||
| 
 | ||||
|  | @ -496,6 +503,8 @@ public: | |||
|     static void set_select_by(wxGLCanvas* canvas, const std::string& value); | ||||
|     static void set_drag_by(wxGLCanvas* canvas, const std::string& value); | ||||
| 
 | ||||
|     static std::string get_select_by(wxGLCanvas* canvas); | ||||
| 
 | ||||
|     static bool is_layers_editing_enabled(wxGLCanvas* canvas); | ||||
|     static bool is_layers_editing_allowed(wxGLCanvas* canvas); | ||||
|     static bool is_shader_enabled(wxGLCanvas* canvas); | ||||
|  | @ -559,10 +568,13 @@ public: | |||
|     static void register_action_cut_callback(wxGLCanvas* canvas, void* callback); | ||||
|     static void register_action_settings_callback(wxGLCanvas* canvas, void* callback); | ||||
|     static void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback); | ||||
|     static void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback); | ||||
| 
 | ||||
|     static std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); | ||||
|     static std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); | ||||
| 
 | ||||
|     static int get_first_volume_id(wxGLCanvas* canvas, int obj_idx); | ||||
| 
 | ||||
|     static void reload_scene(wxGLCanvas* canvas, bool force); | ||||
| 
 | ||||
|     static void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors); | ||||
|  |  | |||
|  | @ -228,24 +228,20 @@ namespace Slic3r { namespace GUI { | |||
| 		}), temp->GetId()); | ||||
| #endif // __WXGTK__
 | ||||
| 
 | ||||
| 		temp->Bind(wxEVT_TEXT, ([this](wxCommandEvent) | ||||
| 		temp->Bind(wxEVT_TEXT, ([this](wxCommandEvent& evt) | ||||
| 		{ | ||||
| #ifdef __WXGTK__ | ||||
| 			bChangedValueEvent = true; | ||||
| #else | ||||
| 			on_change_field(); | ||||
| 			if (bChangedValueEvent) | ||||
| #endif //__WXGTK__
 | ||||
| 			on_change_field(); | ||||
| 		}), temp->GetId()); | ||||
| 
 | ||||
| #ifdef __WXGTK__ | ||||
| 		temp->Bind(wxEVT_KEY_UP, [this](wxKeyEvent& event) | ||||
| 		{ | ||||
| 			if (bChangedValueEvent)	{ | ||||
| 				on_change_field(); | ||||
| 				bChangedValueEvent = false; | ||||
| 			} | ||||
| 			event.Skip(); | ||||
| 		}); | ||||
|         // to correct value updating on GTK we should:
 | ||||
|         // call on_change_field() on wxEVT_KEY_UP instead of wxEVT_TEXT
 | ||||
|         // and prevent value updating on wxEVT_KEY_DOWN
 | ||||
|         temp->Bind(wxEVT_KEY_DOWN, &TextCtrl::change_field_value, this); | ||||
|         temp->Bind(wxEVT_KEY_UP, &TextCtrl::change_field_value, this); | ||||
| #endif //__WXGTK__
 | ||||
| 
 | ||||
| 		// select all text using Ctrl+A
 | ||||
|  | @ -271,6 +267,15 @@ namespace Slic3r { namespace GUI { | |||
| 	void TextCtrl::enable() { dynamic_cast<wxTextCtrl*>(window)->Enable(); dynamic_cast<wxTextCtrl*>(window)->SetEditable(true); } | ||||
|     void TextCtrl::disable() { dynamic_cast<wxTextCtrl*>(window)->Disable(); dynamic_cast<wxTextCtrl*>(window)->SetEditable(false); } | ||||
| 
 | ||||
| #ifdef __WXGTK__ | ||||
|     void TextCtrl::change_field_value(wxEvent& event) | ||||
|     { | ||||
|     	if (bChangedValueEvent = event.GetEventType()==wxEVT_KEY_UP) | ||||
|     		on_change_field(); | ||||
|         event.Skip(); | ||||
|     }; | ||||
| #endif //__WXGTK__
 | ||||
| 
 | ||||
| void CheckBox::BUILD() { | ||||
| 	auto size = wxSize(wxDefaultSize); | ||||
| 	if (m_opt.height >= 0) size.SetHeight(m_opt.height); | ||||
|  |  | |||
|  | @ -235,7 +235,8 @@ inline bool is_sizer_field(const t_field& obj) { return !is_bad_field(obj) && ob | |||
| class TextCtrl : public Field { | ||||
|     using Field::Field; | ||||
| #ifdef __WXGTK__ | ||||
| 	bool	bChangedValueEvent = false; | ||||
| 	bool	bChangedValueEvent = true; | ||||
|     void    change_field_value(wxEvent& event); | ||||
| #endif //__WXGTK__
 | ||||
| public: | ||||
| 	TextCtrl(const ConfigOptionDef& opt, const t_config_option_key& id) : Field(opt,  id) {} | ||||
|  |  | |||
|  | @ -1320,16 +1320,6 @@ void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray) | |||
|         curr->update(mouse_ray); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::Gizmos::refresh() | ||||
| { | ||||
|     if (!m_enabled) | ||||
|         return; | ||||
| 
 | ||||
|     GLGizmoBase* curr = _get_current(); | ||||
|     if (curr != nullptr) | ||||
|         curr->refresh(); | ||||
| } | ||||
| 
 | ||||
| GLCanvas3D::Gizmos::EType GLCanvas3D::Gizmos::get_current_type() const | ||||
| { | ||||
|     return m_current; | ||||
|  | @ -1349,12 +1339,12 @@ bool GLCanvas3D::Gizmos::is_dragging() const | |||
|     return m_dragging; | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::Gizmos::start_dragging() | ||||
| void GLCanvas3D::Gizmos::start_dragging(const BoundingBoxf3& box) | ||||
| { | ||||
|     m_dragging = true; | ||||
|     GLGizmoBase* curr = _get_current(); | ||||
|     if (curr != nullptr) | ||||
|         curr->start_dragging(); | ||||
|         curr->start_dragging(box); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::Gizmos::stop_dragging() | ||||
|  | @ -2018,6 +2008,9 @@ void GLCanvas3D::update_volumes_selection(const std::vector<int>& selections) | |||
|     if (m_model == nullptr) | ||||
|         return; | ||||
| 
 | ||||
|     if (selections.empty()) | ||||
|         return; | ||||
| 
 | ||||
|     for (unsigned int obj_idx = 0; obj_idx < (unsigned int)m_model->objects.size(); ++obj_idx) | ||||
|     { | ||||
|         if ((selections[obj_idx] == 1) && (obj_idx < (unsigned int)m_objects_volumes_idxs.size())) | ||||
|  | @ -2144,6 +2137,7 @@ void GLCanvas3D::set_color_by(const std::string& value) | |||
| void GLCanvas3D::set_select_by(const std::string& value) | ||||
| { | ||||
|     m_select_by = value; | ||||
|     m_volumes.set_select_by(value); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::set_drag_by(const std::string& value) | ||||
|  | @ -2151,6 +2145,11 @@ void GLCanvas3D::set_drag_by(const std::string& value) | |||
|     m_drag_by = value; | ||||
| } | ||||
| 
 | ||||
| const std::string& GLCanvas3D::get_select_by() const | ||||
| { | ||||
|     return m_select_by; | ||||
| } | ||||
| 
 | ||||
| float GLCanvas3D::get_camera_zoom() const | ||||
| { | ||||
|     return m_camera.zoom; | ||||
|  | @ -2432,6 +2431,17 @@ std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx) | |||
|     return std::vector<int>(); | ||||
| } | ||||
| 
 | ||||
| int GLCanvas3D::get_first_volume_id(int obj_idx) const | ||||
| { | ||||
|     for (int i = 0; i < (int)m_volumes.volumes.size(); ++i) | ||||
|     { | ||||
|         if ((m_volumes.volumes[i] != nullptr) && (m_volumes.volumes[i]->object_idx() == obj_idx)) | ||||
|             return i; | ||||
|     } | ||||
| 
 | ||||
|     return -1; | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::reload_scene(bool force) | ||||
| { | ||||
|     if ((m_canvas == nullptr) || (m_config == nullptr) || (m_model == nullptr)) | ||||
|  | @ -2467,8 +2477,6 @@ void GLCanvas3D::reload_scene(bool force) | |||
|     if (!m_objects_selections.empty()) | ||||
|         update_gizmos_data(); | ||||
| 
 | ||||
|     m_gizmos.refresh(); | ||||
| 
 | ||||
|     if (m_config->has("nozzle_diameter")) | ||||
|     { | ||||
|         // Should the wipe tower be visualized ?
 | ||||
|  | @ -2757,6 +2765,12 @@ void GLCanvas3D::register_action_layersediting_callback(void* callback) | |||
|         m_action_layersediting_callback.register_callback(callback); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::register_action_selectbyparts_callback(void* callback) | ||||
| { | ||||
|     if (callback != nullptr) | ||||
|         m_action_selectbyparts_callback.register_callback(callback); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::bind_event_handlers() | ||||
| { | ||||
|     if (m_canvas != nullptr) | ||||
|  | @ -2952,7 +2966,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|         m_mouse.position = Vec2d(-1.0, -1.0); | ||||
|         m_dirty = true; | ||||
|     } | ||||
|     else if (evt.LeftDClick() && (m_hover_volume_id != -1)) | ||||
|     else if (evt.LeftDClick() && (m_hover_volume_id != -1) && !gizmos_overlay_contains_mouse && (toolbar_contains_mouse == -1)) | ||||
|         m_on_double_click_callback.call(); | ||||
|     else if (evt.LeftDClick() && (toolbar_contains_mouse != -1)) | ||||
|     { | ||||
|  | @ -2993,15 +3007,15 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|         else if ((selected_object_idx != -1) && m_gizmos.grabber_contains_mouse()) | ||||
|         { | ||||
|             update_gizmos_data(); | ||||
|             m_gizmos.start_dragging(); | ||||
|             m_gizmos.start_dragging(_selected_volumes_bounding_box()); | ||||
|             m_mouse.drag.gizmo_volume_idx = _get_first_selected_volume_id(selected_object_idx); | ||||
| 
 | ||||
|             if (m_gizmos.get_current_type() == Gizmos::Flatten) { | ||||
|                 // Rotate the object so the normal points downward:
 | ||||
|                 Vec3d normal = m_gizmos.get_flattening_normal(); | ||||
|                 if (normal != Vec3d::Zero()) { | ||||
|                     Vec3d axis = normal(2) > 0.999f ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ()); | ||||
|                     float angle = -acos(-normal(2)); | ||||
|                 if (normal(0) != 0.0 || normal(1) != 0.0 || normal(2) != 0.0) { | ||||
|                     Vec3d axis = normal(2) > 0.999 ? Vec3d::UnitX() : normal.cross(-Vec3d::UnitZ()).normalized(); | ||||
|                     float angle = acos(clamp(-1.0, 1.0, -normal(2))); | ||||
|                     m_on_gizmo_rotate_callback.call(angle, (float)axis(0), (float)axis(1), (float)axis(2)); | ||||
|                 } | ||||
|             } | ||||
|  | @ -3036,14 +3050,13 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|                     } | ||||
| 
 | ||||
|                     update_gizmos_data(); | ||||
|                     m_gizmos.refresh(); | ||||
|                     m_dirty = true; | ||||
|                 } | ||||
|             } | ||||
| 
 | ||||
|             // propagate event through callback
 | ||||
|             if (m_picking_enabled && (volume_idx != -1)) | ||||
|                 _on_select(volume_idx); | ||||
|                 _on_select(volume_idx, selected_object_idx); | ||||
| 
 | ||||
|             if (volume_idx != -1) | ||||
|             { | ||||
|  | @ -3126,10 +3139,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
| 
 | ||||
|         // Apply new temporary volume origin and ignore Z.
 | ||||
|         for (GLVolume* v : volumes) | ||||
|             v->set_origin(v->get_origin() + Vec3d(vector(0), vector(1), 0.0)); | ||||
|         { | ||||
|             v->set_offset(v->get_offset() + Vec3d(vector(0), vector(1), 0.0)); | ||||
|         } | ||||
| 
 | ||||
|         update_position_values(volume->get_offset()); | ||||
|         m_mouse.drag.start_position_3D = cur_pos; | ||||
|         m_gizmos.refresh(); | ||||
| 
 | ||||
|         m_dirty = true; | ||||
|     } | ||||
|  | @ -3166,7 +3181,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|             float scale_factor = m_gizmos.get_scale(); | ||||
|             for (GLVolume* v : volumes) | ||||
|             { | ||||
|                 v->set_scale_factor(scale_factor); | ||||
|                 v->set_scaling_factor((double)scale_factor); | ||||
|                 update_scale_values((double)scale_factor); | ||||
|             } | ||||
|             break; | ||||
|         } | ||||
|  | @ -3176,7 +3192,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|             float angle_z = m_gizmos.get_angle_z(); | ||||
|             for (GLVolume* v : volumes) | ||||
|             { | ||||
|                 v->set_angle_z(angle_z); | ||||
|                 v->set_rotation((double)angle_z); | ||||
|                 update_rotation_value((double)angle_z, Z); | ||||
|             } | ||||
|             break; | ||||
|         } | ||||
|  | @ -3193,13 +3210,8 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|             } | ||||
|             const Vec3d& size = bb.size(); | ||||
|             m_on_update_geometry_info_callback.call(size(0), size(1), size(2), m_gizmos.get_scale()); | ||||
|             update_scale_values(size, m_gizmos.get_scale()); | ||||
|             update_rotation_value(volumes[0]->get_angle_z(), "z"); | ||||
|         } | ||||
| 
 | ||||
|         if ((m_gizmos.get_current_type() != Gizmos::Rotate) && (volumes.size() > 1)) | ||||
|             m_gizmos.refresh(); | ||||
| 
 | ||||
|         m_dirty = true; | ||||
|     } | ||||
|     else if (evt.Dragging() && !gizmos_overlay_contains_mouse) | ||||
|  | @ -3284,7 +3296,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|             if (m_picking_enabled && !m_toolbar_action_running) | ||||
|             { | ||||
|                 deselect_volumes(); | ||||
|                 _on_select(-1); | ||||
|                 _on_select(-1, -1); | ||||
|                 update_gizmos_data(); | ||||
|             } | ||||
|         } | ||||
|  | @ -3295,7 +3307,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|             case Gizmos::Scale: | ||||
|             { | ||||
|                 m_on_gizmo_scale_uniformly_callback.call((double)m_gizmos.get_scale()); | ||||
|                 Slic3r::GUI::update_settings_value(); | ||||
|                 break; | ||||
|             } | ||||
|             case Gizmos::Rotate: | ||||
|  | @ -3307,6 +3318,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt) | |||
|                 break; | ||||
|             } | ||||
|             m_gizmos.stop_dragging(); | ||||
|             Slic3r::GUI::update_settings_value(); | ||||
|         } | ||||
| 
 | ||||
|         m_mouse.drag.move_volume_idx = -1; | ||||
|  | @ -3509,6 +3521,17 @@ bool GLCanvas3D::_init_toolbar() | |||
|     if (!m_toolbar.add_item(item)) | ||||
|         return false; | ||||
| 
 | ||||
|     if (!m_toolbar.add_separator()) | ||||
|         return false; | ||||
| 
 | ||||
|     item.name = "selectbyparts"; | ||||
|     item.tooltip = GUI::L_str("Select by parts"); | ||||
|     item.sprite_id = 10; | ||||
|     item.is_toggable = true; | ||||
|     item.action_callback = &m_action_selectbyparts_callback; | ||||
|     if (!m_toolbar.add_item(item)) | ||||
|         return false; | ||||
| 
 | ||||
|     enable_toolbar_item("add", true); | ||||
| 
 | ||||
|     return true; | ||||
|  | @ -3748,6 +3771,7 @@ void GLCanvas3D::_deregister_callbacks() | |||
|     m_action_cut_callback.deregister_callback(); | ||||
|     m_action_settings_callback.deregister_callback(); | ||||
|     m_action_layersediting_callback.deregister_callback(); | ||||
|     m_action_selectbyparts_callback.deregister_callback(); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::_mark_volumes_for_layer_height() const | ||||
|  | @ -5219,7 +5243,7 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs) | |||
| 
 | ||||
|     std::set<std::string> done;  // prevent moving instances twice
 | ||||
|     bool object_moved = false; | ||||
|     Vec3d wipe_tower_origin(0.0, 0.0, 0.0); | ||||
|     Vec3d wipe_tower_origin = Vec3d::Zero(); | ||||
|     for (int volume_idx : volume_idxs) | ||||
|     { | ||||
|         GLVolume* volume = m_volumes.volumes[volume_idx]; | ||||
|  | @ -5238,34 +5262,56 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs) | |||
|         { | ||||
|             // Move a regular object.
 | ||||
|             ModelObject* model_object = m_model->objects[obj_idx]; | ||||
|             const Vec3d& origin = volume->get_origin(); | ||||
|             model_object->instances[instance_idx]->offset = Vec2d(origin(0), origin(1)); | ||||
|             model_object->invalidate_bounding_box(); | ||||
|             object_moved = true; | ||||
|             if (model_object != nullptr) | ||||
|             { | ||||
|                 const Vec3d& offset = volume->get_offset(); | ||||
|                 model_object->instances[instance_idx]->offset = Vec2d(offset(0), offset(1)); | ||||
|                 model_object->invalidate_bounding_box(); | ||||
|                 update_position_values(); | ||||
|                 object_moved = true; | ||||
|             } | ||||
|         } | ||||
|         else if (obj_idx == 1000) | ||||
|             // Move a wipe tower proxy.
 | ||||
|             wipe_tower_origin = volume->get_origin(); | ||||
|             wipe_tower_origin = volume->get_offset(); | ||||
|     } | ||||
| 
 | ||||
|     if (object_moved) | ||||
|         m_on_instance_moved_callback.call(); | ||||
| 
 | ||||
|     if (wipe_tower_origin != Vec3d(0.0, 0.0, 0.0)) | ||||
|     if (wipe_tower_origin != Vec3d::Zero()) | ||||
|         m_on_wipe_tower_moved_callback.call(wipe_tower_origin(0), wipe_tower_origin(1)); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3D::_on_select(int volume_idx) | ||||
| void GLCanvas3D::_on_select(int volume_idx, int object_idx) | ||||
| { | ||||
|     int id = -1; | ||||
|     int vol_id = -1; | ||||
|     int obj_id = -1; | ||||
| 
 | ||||
|     if ((volume_idx != -1) && (volume_idx < (int)m_volumes.volumes.size())) | ||||
|     { | ||||
|         if (m_select_by == "volume") | ||||
|             id = m_volumes.volumes[volume_idx]->volume_idx(); | ||||
|         { | ||||
|             if (m_volumes.volumes[volume_idx]->object_idx() != object_idx) | ||||
|             { | ||||
|                 set_select_by("object"); | ||||
|                 obj_id = m_volumes.volumes[volume_idx]->object_idx(); | ||||
|                 vol_id = -1; | ||||
|             } | ||||
|             else | ||||
|             { | ||||
|                 obj_id = object_idx; | ||||
|                 vol_id = m_volumes.volumes[volume_idx]->volume_idx(); | ||||
|             } | ||||
|         } | ||||
|         else if (m_select_by == "object") | ||||
|             id = m_volumes.volumes[volume_idx]->object_idx(); | ||||
|         { | ||||
|             obj_id = m_volumes.volumes[volume_idx]->object_idx(); | ||||
|             vol_id = -1; | ||||
|         } | ||||
|     } | ||||
|     m_on_select_object_callback.call(id); | ||||
| 
 | ||||
|     m_on_select_object_callback.call(obj_id, vol_id); | ||||
| } | ||||
| 
 | ||||
| std::vector<float> GLCanvas3D::_parse_colors(const std::vector<std::string>& colors) | ||||
|  |  | |||
|  | @ -367,14 +367,13 @@ public: | |||
|         bool overlay_contains_mouse(const GLCanvas3D& canvas, const Vec2d& mouse_pos) const; | ||||
|         bool grabber_contains_mouse() const; | ||||
|         void update(const Linef3& mouse_ray); | ||||
|         void refresh(); | ||||
| 
 | ||||
|         EType get_current_type() const; | ||||
| 
 | ||||
|         bool is_running() const; | ||||
| 
 | ||||
|         bool is_dragging() const; | ||||
|         void start_dragging(); | ||||
|         void start_dragging(const BoundingBoxf3& box); | ||||
|         void stop_dragging(); | ||||
| 
 | ||||
|         float get_scale() const; | ||||
|  | @ -514,6 +513,7 @@ private: | |||
|     PerlCallback m_action_cut_callback; | ||||
|     PerlCallback m_action_settings_callback; | ||||
|     PerlCallback m_action_layersediting_callback; | ||||
|     PerlCallback m_action_selectbyparts_callback; | ||||
| 
 | ||||
| public: | ||||
|     GLCanvas3D(wxGLCanvas* canvas); | ||||
|  | @ -556,6 +556,8 @@ public: | |||
|     void set_select_by(const std::string& value); | ||||
|     void set_drag_by(const std::string& value); | ||||
| 
 | ||||
|     const std::string& get_select_by() const; | ||||
| 
 | ||||
|     float get_camera_zoom() const; | ||||
| 
 | ||||
|     BoundingBoxf3 volumes_bounding_box() const; | ||||
|  | @ -597,6 +599,8 @@ public: | |||
|     std::vector<int> load_object(const ModelObject& model_object, int obj_idx, std::vector<int> instance_idxs); | ||||
|     std::vector<int> load_object(const Model& model, int obj_idx); | ||||
| 
 | ||||
|     int get_first_volume_id(int obj_idx) const; | ||||
| 
 | ||||
|     void reload_scene(bool force); | ||||
| 
 | ||||
|     void load_gcode_preview(const GCodePreviewData& preview_data, const std::vector<std::string>& str_tool_colors); | ||||
|  | @ -631,6 +635,7 @@ public: | |||
|     void register_action_cut_callback(void* callback); | ||||
|     void register_action_settings_callback(void* callback); | ||||
|     void register_action_layersediting_callback(void* callback); | ||||
|     void register_action_selectbyparts_callback(void* callback); | ||||
| 
 | ||||
|     void bind_event_handlers(); | ||||
|     void unbind_event_handlers(); | ||||
|  | @ -733,7 +738,7 @@ private: | |||
|     void _show_warning_texture_if_needed(); | ||||
| 
 | ||||
|     void _on_move(const std::vector<int>& volume_idxs); | ||||
|     void _on_select(int volume_idx); | ||||
|     void _on_select(int volume_idx, int object_idx); | ||||
| 
 | ||||
|     // generates the legend texture in dependence of the current shown view type
 | ||||
|     void _generate_legend_texture(const GCodePreviewData& preview_data, const std::vector<float>& tool_colors); | ||||
|  |  | |||
|  | @ -338,6 +338,12 @@ void GLCanvas3DManager::set_drag_by(wxGLCanvas* canvas, const std::string& value | |||
|         it->second->set_drag_by(value); | ||||
| } | ||||
| 
 | ||||
| std::string GLCanvas3DManager::get_select_by(wxGLCanvas* canvas) const | ||||
| { | ||||
|     CanvasesMap::const_iterator it = _get_canvas(canvas); | ||||
|     return (it != m_canvases.end()) ? it->second->get_select_by() : ""; | ||||
| } | ||||
| 
 | ||||
| bool GLCanvas3DManager::is_layers_editing_enabled(wxGLCanvas* canvas) const | ||||
| { | ||||
|     CanvasesMap::const_iterator it = _get_canvas(canvas); | ||||
|  | @ -536,6 +542,12 @@ std::vector<int> GLCanvas3DManager::load_object(wxGLCanvas* canvas, const Model* | |||
|     return (it != m_canvases.end()) ? it->second->load_object(*model, obj_idx) : std::vector<int>(); | ||||
| } | ||||
| 
 | ||||
| int GLCanvas3DManager::get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const | ||||
| { | ||||
|     CanvasesMap::const_iterator it = _get_canvas(canvas); | ||||
|     return (it != m_canvases.end()) ? it->second->get_first_volume_id(obj_idx) : -1; | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3DManager::reload_scene(wxGLCanvas* canvas, bool force) | ||||
| { | ||||
|     CanvasesMap::iterator it = _get_canvas(canvas); | ||||
|  | @ -765,6 +777,13 @@ void GLCanvas3DManager::register_action_layersediting_callback(wxGLCanvas* canva | |||
|         it->second->register_action_layersediting_callback(callback); | ||||
| } | ||||
| 
 | ||||
| void GLCanvas3DManager::register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback) | ||||
| { | ||||
|     CanvasesMap::iterator it = _get_canvas(canvas); | ||||
|     if (it != m_canvases.end()) | ||||
|         it->second->register_action_selectbyparts_callback(callback); | ||||
| } | ||||
| 
 | ||||
| GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) | ||||
| { | ||||
|     return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas); | ||||
|  |  | |||
|  | @ -98,6 +98,8 @@ public: | |||
|     void set_select_by(wxGLCanvas* canvas, const std::string& value); | ||||
|     void set_drag_by(wxGLCanvas* canvas, const std::string& value); | ||||
| 
 | ||||
|     std::string get_select_by(wxGLCanvas* canvas) const; | ||||
| 
 | ||||
|     bool is_layers_editing_enabled(wxGLCanvas* canvas) const; | ||||
|     bool is_layers_editing_allowed(wxGLCanvas* canvas) const; | ||||
|     bool is_shader_enabled(wxGLCanvas* canvas) const; | ||||
|  | @ -135,6 +137,8 @@ public: | |||
|     std::vector<int> load_object(wxGLCanvas* canvas, const ModelObject* model_object, int obj_idx, std::vector<int> instance_idxs); | ||||
|     std::vector<int> load_object(wxGLCanvas* canvas, const Model* model, int obj_idx); | ||||
| 
 | ||||
|     int get_first_volume_id(wxGLCanvas* canvas, int obj_idx) const; | ||||
| 
 | ||||
|     void reload_scene(wxGLCanvas* canvas, bool force); | ||||
| 
 | ||||
|     void load_gcode_preview(wxGLCanvas* canvas, const GCodePreviewData* preview_data, const std::vector<std::string>& str_tool_colors); | ||||
|  | @ -171,6 +175,7 @@ public: | |||
|     void register_action_cut_callback(wxGLCanvas* canvas, void* callback); | ||||
|     void register_action_settings_callback(wxGLCanvas* canvas, void* callback); | ||||
|     void register_action_layersediting_callback(wxGLCanvas* canvas, void* callback); | ||||
|     void register_action_selectbyparts_callback(wxGLCanvas* canvas, void* callback); | ||||
| 
 | ||||
| private: | ||||
|     CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas); | ||||
|  |  | |||
|  | @ -15,14 +15,95 @@ static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f }; | |||
| static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f }; | ||||
| static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f }; | ||||
| 
 | ||||
| static const float RED[3] = { 1.0f, 0.0f, 0.0f }; | ||||
| static const float GREEN[3] = { 0.0f, 1.0f, 0.0f }; | ||||
| static const float BLUE[3] = { 0.0f, 0.0f, 1.0f }; | ||||
| static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } }; | ||||
| 
 | ||||
| namespace Slic3r { | ||||
| namespace GUI { | ||||
| 
 | ||||
| const float GLGizmoBase::Grabber::HalfSize = 2.0f; | ||||
|     // returns the intersection of the given ray with the plane parallel to plane XY and passing through the given center
 | ||||
|     // coordinates are local to the plane
 | ||||
|     Vec3d intersection_on_plane_xy(const Linef3& ray, const Vec3d& center) | ||||
|     { | ||||
|         Transform3d m = Transform3d::Identity(); | ||||
|         m.translate(-center); | ||||
|         Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0)); | ||||
|         return Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0); | ||||
|     } | ||||
| 
 | ||||
|     // returns the intersection of the given ray with the plane parallel to plane XZ and passing through the given center
 | ||||
|     // coordinates are local to the plane
 | ||||
|     Vec3d intersection_on_plane_xz(const Linef3& ray, const Vec3d& center) | ||||
|     { | ||||
|         Transform3d m = Transform3d::Identity(); | ||||
|         m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX())); | ||||
|         m.translate(-center); | ||||
|         Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0)); | ||||
|         return Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1)); | ||||
|     } | ||||
| 
 | ||||
|     // returns the intersection of the given ray with the plane parallel to plane YZ and passing through the given center
 | ||||
|     // coordinates are local to the plane
 | ||||
|     Vec3d intersection_on_plane_yz(const Linef3& ray, const Vec3d& center) | ||||
|     { | ||||
|         Transform3d m = Transform3d::Identity(); | ||||
|         m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY())); | ||||
|         m.translate(-center); | ||||
|         Vec2d mouse_pos_2d = to_2d(transform(ray, m).intersect_plane(0.0)); | ||||
| 
 | ||||
|         return Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0)); | ||||
|     } | ||||
| 
 | ||||
|     // return an index:
 | ||||
|     // 0 for plane XY
 | ||||
|     // 1 for plane XZ
 | ||||
|     // 2 for plane YZ
 | ||||
|     // which indicates which plane is best suited for intersecting the given unit vector
 | ||||
|     // giving precedence to the plane with the given index
 | ||||
|     unsigned int select_best_plane(const Vec3d& unit_vector, unsigned int preferred_plane) | ||||
|     { | ||||
|         unsigned int ret = preferred_plane; | ||||
| 
 | ||||
|         // 1st checks if the given vector is not parallel to the given preferred plane
 | ||||
|         double dot_to_normal = 0.0; | ||||
|         switch (ret) | ||||
|         { | ||||
|         case 0: // plane xy
 | ||||
|         { | ||||
|             dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitZ())); | ||||
|             break; | ||||
|         } | ||||
|         case 1: // plane xz
 | ||||
|         { | ||||
|             dot_to_normal = std::abs(unit_vector.dot(-Vec3d::UnitY())); | ||||
|             break; | ||||
|         } | ||||
|         case 2: // plane yz
 | ||||
|         { | ||||
|             dot_to_normal = std::abs(unit_vector.dot(Vec3d::UnitX())); | ||||
|             break; | ||||
|         } | ||||
|         default: | ||||
|         { | ||||
|             break; | ||||
|         } | ||||
|         } | ||||
| 
 | ||||
|         // if almost parallel, select the plane whose normal direction is closest to the given vector direction,
 | ||||
|         // otherwise return the given preferred plane index
 | ||||
|         if (dot_to_normal < 0.1) | ||||
|         { | ||||
|             typedef std::map<double, unsigned int> ProjsMap; | ||||
|             ProjsMap projs_map; | ||||
|             projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitZ())), 0));  // plane xy
 | ||||
|             projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(-Vec3d::UnitY())), 1)); // plane xz
 | ||||
|             projs_map.insert(ProjsMap::value_type(std::abs(unit_vector.dot(Vec3d::UnitX())), 2));  // plane yz
 | ||||
|             ret = projs_map.rbegin()->second; | ||||
|         } | ||||
| 
 | ||||
|         return ret; | ||||
|     } | ||||
|      | ||||
|     const float GLGizmoBase::Grabber::HalfSize = 2.0f; | ||||
| const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f; | ||||
| 
 | ||||
| GLGizmoBase::Grabber::Grabber() | ||||
|  | @ -131,6 +212,7 @@ GLGizmoBase::GLGizmoBase(GLCanvas3D& parent) | |||
|     , m_group_id(-1) | ||||
|     , m_state(Off) | ||||
|     , m_hover_id(-1) | ||||
|     , m_dragging(false) | ||||
| { | ||||
|     ::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float)); | ||||
|  | @ -152,18 +234,21 @@ void GLGizmoBase::set_highlight_color(const float* color) | |||
|         ::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float)); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::start_dragging() | ||||
| void GLGizmoBase::start_dragging(const BoundingBoxf3& box) | ||||
| { | ||||
|     m_dragging = true; | ||||
| 
 | ||||
|     for (int i = 0; i < (int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|         m_grabbers[i].dragging = (m_hover_id == i); | ||||
|     } | ||||
| 
 | ||||
|     on_start_dragging(); | ||||
|     on_start_dragging(box); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoBase::stop_dragging() | ||||
| { | ||||
|     m_dragging = false; | ||||
|     set_tooltip(""); | ||||
| 
 | ||||
|     for (int i = 0; i < (int)m_grabbers.size(); ++i) | ||||
|  | @ -199,8 +284,11 @@ void GLGizmoBase::render_grabbers() const | |||
| 
 | ||||
| void GLGizmoBase::render_grabbers_for_picking() const | ||||
| { | ||||
|     for (int i = 0; i < (int)m_grabbers.size(); ++i) | ||||
|     for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|         m_grabbers[i].color[0] = 1.0f; | ||||
|         m_grabbers[i].color[1] = 1.0f; | ||||
|         m_grabbers[i].color[2] = picking_color_component(i); | ||||
|         m_grabbers[i].render_for_picking(); | ||||
|     } | ||||
| } | ||||
|  | @ -234,7 +322,6 @@ GLGizmoRotate::GLGizmoRotate(GLCanvas3D& parent, GLGizmoRotate::Axis axis) | |||
|     , m_angle(0.0) | ||||
|     , m_center(0.0, 0.0, 0.0) | ||||
|     , m_radius(0.0f) | ||||
|     , m_keep_initial_values(false) | ||||
| { | ||||
| } | ||||
| 
 | ||||
|  | @ -252,6 +339,12 @@ bool GLGizmoRotate::on_init() | |||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::on_start_dragging(const BoundingBoxf3& box) | ||||
| { | ||||
|     m_center = box.center(); | ||||
|     m_radius = Offset + box.radius(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate::on_update(const Linef3& mouse_ray) | ||||
| {  | ||||
|     Vec2d mouse_pos = to_2d(mouse_position_in_local_plane(mouse_ray)); | ||||
|  | @ -293,18 +386,16 @@ void GLGizmoRotate::on_update(const Linef3& mouse_ray) | |||
| 
 | ||||
| void GLGizmoRotate::on_render(const BoundingBoxf3& box) const | ||||
| { | ||||
|     if (m_grabbers[0].dragging) | ||||
|     if (m_dragging) | ||||
|         set_tooltip(format(m_angle * 180.0f / (float)PI, 4)); | ||||
| 
 | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     if (!m_keep_initial_values) | ||||
|     else | ||||
|     { | ||||
|         m_center = box.center(); | ||||
|         m_radius = Offset + box.radius(); | ||||
|         m_keep_initial_values = true; | ||||
|     } | ||||
| 
 | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     ::glPushMatrix(); | ||||
|     transform_to_local(); | ||||
| 
 | ||||
|  | @ -335,12 +426,8 @@ void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const | |||
|     ::glDisable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     ::glPushMatrix(); | ||||
| 
 | ||||
|     transform_to_local(); | ||||
| 
 | ||||
|     m_grabbers[0].color[0] = 1.0f; | ||||
|     m_grabbers[0].color[1] = 1.0f; | ||||
|     m_grabbers[0].color[2] = picking_color_component(0); | ||||
| 
 | ||||
|     render_grabbers_for_picking(); | ||||
| 
 | ||||
|     ::glPopMatrix(); | ||||
|  | @ -512,23 +599,29 @@ Vec3d GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) cons | |||
| 
 | ||||
| GLGizmoRotate3D::GLGizmoRotate3D(GLCanvas3D& parent) | ||||
|     : GLGizmoBase(parent) | ||||
|     , m_x(parent, GLGizmoRotate::X) | ||||
|     , m_y(parent, GLGizmoRotate::Y) | ||||
|     , m_z(parent, GLGizmoRotate::Z) | ||||
| { | ||||
|     m_x.set_group_id(0); | ||||
|     m_y.set_group_id(1); | ||||
|     m_z.set_group_id(2); | ||||
|     m_gizmos.emplace_back(parent, GLGizmoRotate::X); | ||||
|     m_gizmos.emplace_back(parent, GLGizmoRotate::Y); | ||||
|     m_gizmos.emplace_back(parent, GLGizmoRotate::Z); | ||||
| 
 | ||||
|     for (unsigned int i = 0; i < 3; ++i) | ||||
|     { | ||||
|         m_gizmos[i].set_group_id(i); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| bool GLGizmoRotate3D::on_init() | ||||
| { | ||||
|     if (!m_x.init() || !m_y.init() || !m_z.init()) | ||||
|         return false; | ||||
|     for (GLGizmoRotate& g : m_gizmos) | ||||
|     { | ||||
|         if (!g.init()) | ||||
|             return false; | ||||
|     } | ||||
| 
 | ||||
|     m_x.set_highlight_color(RED); | ||||
|     m_y.set_highlight_color(GREEN); | ||||
|     m_z.set_highlight_color(BLUE); | ||||
|     for (unsigned int i = 0; i < 3; ++i) | ||||
|     { | ||||
|         m_gizmos[i].set_highlight_color(AXES_COLOR[i]); | ||||
|     } | ||||
| 
 | ||||
|     std::string path = resources_dir() + "/icons/overlay/"; | ||||
| 
 | ||||
|  | @ -547,68 +640,28 @@ bool GLGizmoRotate3D::on_init() | |||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate3D::on_start_dragging() | ||||
| void GLGizmoRotate3D::on_start_dragging(const BoundingBoxf3& box) | ||||
| { | ||||
|     switch (m_hover_id) | ||||
|     { | ||||
|     case 0: | ||||
|     { | ||||
|         m_x.start_dragging(); | ||||
|         break; | ||||
|     } | ||||
|     case 1: | ||||
|     { | ||||
|         m_y.start_dragging(); | ||||
|         break; | ||||
|     } | ||||
|     case 2: | ||||
|     { | ||||
|         m_z.start_dragging(); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|     { | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
|     if ((0 <= m_hover_id) && (m_hover_id < 3)) | ||||
|         m_gizmos[m_hover_id].start_dragging(box); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate3D::on_stop_dragging() | ||||
| { | ||||
|     switch (m_hover_id) | ||||
|     { | ||||
|     case 0: | ||||
|     { | ||||
|         m_x.stop_dragging(); | ||||
|         break; | ||||
|     } | ||||
|     case 1: | ||||
|     { | ||||
|         m_y.stop_dragging(); | ||||
|         break; | ||||
|     } | ||||
|     case 2: | ||||
|     { | ||||
|         m_z.stop_dragging(); | ||||
|         break; | ||||
|     } | ||||
|     default: | ||||
|     { | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
|     if ((0 <= m_hover_id) && (m_hover_id < 3)) | ||||
|         m_gizmos[m_hover_id].stop_dragging(); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const | ||||
| { | ||||
|     if ((m_hover_id == -1) || (m_hover_id == 0)) | ||||
|         m_x.render(box); | ||||
|         m_gizmos[X].render(box); | ||||
| 
 | ||||
|     if ((m_hover_id == -1) || (m_hover_id == 1)) | ||||
|         m_y.render(box); | ||||
|         m_gizmos[Y].render(box); | ||||
| 
 | ||||
|     if ((m_hover_id == -1) || (m_hover_id == 2)) | ||||
|         m_z.render(box); | ||||
|         m_gizmos[Z].render(box); | ||||
| } | ||||
| 
 | ||||
| const float GLGizmoScale3D::Offset = 5.0f; | ||||
|  | @ -655,13 +708,13 @@ bool GLGizmoScale3D::on_init() | |||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoScale3D::on_start_dragging() | ||||
| void GLGizmoScale3D::on_start_dragging(const BoundingBoxf3& box) | ||||
| { | ||||
|     if (m_hover_id != -1) | ||||
|     { | ||||
|         m_starting_drag_position = m_grabbers[m_hover_id].center; | ||||
|         m_show_starting_box = true; | ||||
|         m_starting_box = m_box; | ||||
|         m_starting_box = box; | ||||
|     } | ||||
| } | ||||
| 
 | ||||
|  | @ -703,20 +756,20 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const | |||
|     // x axis
 | ||||
|     m_grabbers[0].center = Vec3d(m_box.min(0), center(1), center(2)); | ||||
|     m_grabbers[1].center = Vec3d(m_box.max(0), center(1), center(2)); | ||||
|     ::memcpy((void*)m_grabbers[0].color, (const void*)RED, 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[1].color, (const void*)RED, 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[0].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[1].color, (const void*)&AXES_COLOR[0], 3 * sizeof(float)); | ||||
| 
 | ||||
|     // y axis
 | ||||
|     m_grabbers[2].center = Vec3d(center(0), m_box.min(1), center(2)); | ||||
|     m_grabbers[3].center = Vec3d(center(0), m_box.max(1), center(2)); | ||||
|     ::memcpy((void*)m_grabbers[2].color, (const void*)GREEN, 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[3].color, (const void*)GREEN, 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[2].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[3].color, (const void*)&AXES_COLOR[1], 3 * sizeof(float)); | ||||
| 
 | ||||
|     // z axis
 | ||||
|     m_grabbers[4].center = Vec3d(center(0), center(1), m_box.min(2)); | ||||
|     m_grabbers[5].center = Vec3d(center(0), center(1), m_box.max(2)); | ||||
|     ::memcpy((void*)m_grabbers[4].color, (const void*)BLUE, 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[5].color, (const void*)BLUE, 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[4].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float)); | ||||
|     ::memcpy((void*)m_grabbers[5].color, (const void*)&AXES_COLOR[2], 3 * sizeof(float)); | ||||
| 
 | ||||
|     // uniform
 | ||||
|     m_grabbers[6].center = Vec3d(m_box.min(0), m_box.min(1), m_box.min(2)); | ||||
|  | @ -735,6 +788,13 @@ void GLGizmoScale3D::on_render(const BoundingBoxf3& box) const | |||
|         // draw box
 | ||||
|         ::glColor3fv(m_base_color); | ||||
|         render_box(m_box); | ||||
|         // draw connections
 | ||||
|         ::glColor3fv(m_grabbers[0].color); | ||||
|         render_grabbers_connection(0, 1); | ||||
|         ::glColor3fv(m_grabbers[2].color); | ||||
|         render_grabbers_connection(2, 3); | ||||
|         ::glColor3fv(m_grabbers[4].color); | ||||
|         render_grabbers_connection(4, 5); | ||||
|         // draw grabbers
 | ||||
|         render_grabbers(); | ||||
|     } | ||||
|  | @ -815,13 +875,6 @@ void GLGizmoScale3D::on_render_for_picking(const BoundingBoxf3& box) const | |||
| { | ||||
|     ::glDisable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     for (unsigned int i = 0; i < (unsigned int)m_grabbers.size(); ++i) | ||||
|     { | ||||
|         m_grabbers[i].color[0] = 1.0f; | ||||
|         m_grabbers[i].color[1] = 1.0f; | ||||
|         m_grabbers[i].color[2] = picking_color_component(i); | ||||
|     } | ||||
| 
 | ||||
|     render_grabbers_for_picking(); | ||||
| } | ||||
| 
 | ||||
|  | @ -911,77 +964,24 @@ double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3& | |||
| 
 | ||||
|     Vec3d starting_vec_dir = starting_vec.normalized(); | ||||
|     Vec3d mouse_dir = mouse_ray.unit_vector(); | ||||
|     unsigned int plane_id = preferred_plane_id; | ||||
| 
 | ||||
|     // 1st try to see if the mouse direction is close enough to the preferred plane normal
 | ||||
|     double dot_to_normal = 0.0; | ||||
|     unsigned int plane_id = select_best_plane(mouse_dir, preferred_plane_id); | ||||
|     // ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
 | ||||
|     switch (plane_id) | ||||
|     { | ||||
|     case 0: | ||||
|     { | ||||
|         dot_to_normal = std::abs(mouse_dir.dot(Vec3d::UnitZ())); | ||||
|         ratio = starting_vec_dir.dot(intersection_on_plane_xy(mouse_ray, center)) / len_starting_vec; | ||||
|         break; | ||||
|     } | ||||
|     case 1: | ||||
|     { | ||||
|         dot_to_normal = std::abs(mouse_dir.dot(-Vec3d::UnitY())); | ||||
|         ratio = starting_vec_dir.dot(intersection_on_plane_xz(mouse_ray, center)) / len_starting_vec; | ||||
|         break; | ||||
|     } | ||||
|     case 2: | ||||
|     { | ||||
|         dot_to_normal = std::abs(mouse_dir.dot(Vec3d::UnitX())); | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
| 
 | ||||
|     if (dot_to_normal < 0.1) | ||||
|     { | ||||
|         // if not, select the plane who's normal is closest to the mouse direction
 | ||||
| 
 | ||||
|         typedef std::map<double, unsigned int> ProjsMap; | ||||
|         ProjsMap projs_map; | ||||
| 
 | ||||
|         projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(Vec3d::UnitZ())), 0));  // plane xy
 | ||||
|         projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(-Vec3d::UnitY())), 1)); // plane xz
 | ||||
|         projs_map.insert(ProjsMap::value_type(std::abs(mouse_dir.dot(Vec3d::UnitX())), 2));  // plane yz
 | ||||
|         plane_id = projs_map.rbegin()->second; | ||||
|     } | ||||
| 
 | ||||
|     switch (plane_id) | ||||
|     { | ||||
|     case 0: | ||||
|     { | ||||
|         // calculates the intersection of the mouse ray with the plane parallel to plane XY and passing through the given center
 | ||||
|         Transform3d m = Transform3d::Identity(); | ||||
|         m.translate(-center); | ||||
|         Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0)); | ||||
| 
 | ||||
|         // ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
 | ||||
|         ratio = starting_vec_dir.dot(Vec3d(mouse_pos_2d(0), mouse_pos_2d(1), 0.0)) / len_starting_vec; | ||||
|         break; | ||||
|     } | ||||
|     case 1: | ||||
|     { | ||||
|         // calculates the intersection of the mouse ray with the plane parallel to plane XZ and passing through the given center
 | ||||
|         Transform3d m = Transform3d::Identity(); | ||||
|         m.rotate(Eigen::AngleAxisd(-0.5 * (double)PI, Vec3d::UnitX())); | ||||
|         m.translate(-center); | ||||
|         Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0)); | ||||
| 
 | ||||
|         // ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
 | ||||
|         ratio = starting_vec_dir.dot(Vec3d(mouse_pos_2d(0), 0.0, mouse_pos_2d(1))) / len_starting_vec; | ||||
|         break; | ||||
|     } | ||||
|     case 2: | ||||
|     { | ||||
|         // calculates the intersection of the mouse ray with the plane parallel to plane YZ and passing through the given center
 | ||||
|         Transform3d m = Transform3d::Identity(); | ||||
|         m.rotate(Eigen::AngleAxisd(-0.5f * (double)PI, Vec3d::UnitY())); | ||||
|         m.translate(-center); | ||||
|         Vec2d mouse_pos_2d = to_2d(transform(mouse_ray, m).intersect_plane(0.0)); | ||||
| 
 | ||||
|         // ratio is given by the projection of the calculated intersection on the starting vector divided by the starting vector length
 | ||||
|         ratio = starting_vec_dir.dot(Vec3d(0.0, mouse_pos_2d(1), -mouse_pos_2d(0))) / len_starting_vec; | ||||
|         ratio = starting_vec_dir.dot(intersection_on_plane_yz(mouse_ray, center)) / len_starting_vec; | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
|  | @ -992,7 +992,8 @@ double GLGizmoScale3D::calc_ratio(unsigned int preferred_plane_id, const Linef3& | |||
| 
 | ||||
| GLGizmoFlatten::GLGizmoFlatten(GLCanvas3D& parent) | ||||
|     : GLGizmoBase(parent) | ||||
|     , m_normal(0.0, 0.0, 0.0) | ||||
|     , m_normal(Vec3d::Zero()) | ||||
|     , m_starting_center(Vec3d::Zero()) | ||||
| { | ||||
| } | ||||
| 
 | ||||
|  | @ -1015,10 +1016,13 @@ bool GLGizmoFlatten::on_init() | |||
|     return true; | ||||
| } | ||||
| 
 | ||||
| void GLGizmoFlatten::on_start_dragging() | ||||
| void GLGizmoFlatten::on_start_dragging(const BoundingBoxf3& box) | ||||
| { | ||||
|     if (m_hover_id != -1) | ||||
|     { | ||||
|         m_normal = m_planes[m_hover_id].normal; | ||||
|         m_starting_center = box.center(); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const | ||||
|  | @ -1026,13 +1030,10 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const | |||
|     // the dragged_offset is a vector measuring where was the object moved
 | ||||
|     // with the gizmo being on. This is reset in set_flattening_data and
 | ||||
|     // does not work correctly when there are multiple copies.
 | ||||
|     if (!m_center) // this is the first bounding box that we see
 | ||||
|         m_center.reset(new Vec3d(box.center())); | ||||
|     Vec3d dragged_offset(Vec3d::Zero()); | ||||
|     if (m_dragging) | ||||
|         dragged_offset = box.center() - m_starting_center; | ||||
| 
 | ||||
|     Vec3d dragged_offset = box.center() - *m_center; | ||||
| 
 | ||||
|     bool blending_was_enabled = ::glIsEnabled(GL_BLEND); | ||||
|     bool depth_test_was_enabled = ::glIsEnabled(GL_DEPTH_TEST); | ||||
|     ::glEnable(GL_BLEND); | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|  | @ -1054,20 +1055,15 @@ void GLGizmoFlatten::on_render(const BoundingBoxf3& box) const | |||
|         } | ||||
|     } | ||||
| 
 | ||||
|     if (!blending_was_enabled) | ||||
|         ::glDisable(GL_BLEND); | ||||
|     if (!depth_test_was_enabled) | ||||
|         ::glDisable(GL_DEPTH_TEST); | ||||
|     ::glDisable(GL_BLEND); | ||||
| } | ||||
| 
 | ||||
| void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const | ||||
| { | ||||
|     ::glDisable(GL_DEPTH_TEST); | ||||
|     ::glEnable(GL_DEPTH_TEST); | ||||
| 
 | ||||
|     for (unsigned int i = 0; i < m_planes.size(); ++i) | ||||
|     { | ||||
|         // FIXME: the color assignement will fail if the planes count is greater than 254
 | ||||
|         //        use the other color components in that case !!
 | ||||
|         ::glColor3f(1.0f, 1.0f, picking_color_component(i)); | ||||
|         for (const Vec2d& offset : m_instances_positions) { | ||||
|             ::glPushMatrix(); | ||||
|  | @ -1083,7 +1079,6 @@ void GLGizmoFlatten::on_render_for_picking(const BoundingBoxf3& box) const | |||
| 
 | ||||
| void GLGizmoFlatten::set_flattening_data(const ModelObject* model_object) | ||||
| { | ||||
|     m_center.release(); // object is not being dragged (this would not be called otherwise) - we must forget about the bounding box position...
 | ||||
|     m_model_object = model_object; | ||||
| 
 | ||||
|     // ...and save the updated positions of the object instances:
 | ||||
|  | @ -1245,9 +1240,9 @@ void GLGizmoFlatten::update_planes() | |||
|         polygon = transform(polygon, m); | ||||
|     } | ||||
| 
 | ||||
|     // We'll sort the planes by area and only keep the 255 largest ones (because of the picking pass limitations):
 | ||||
|     // We'll sort the planes by area and only keep the 254 largest ones (because of the picking pass limitations):
 | ||||
|     std::sort(m_planes.rbegin(), m_planes.rend(), [](const PlaneData& a, const PlaneData& b) { return a.area < b.area; }); | ||||
|     m_planes.resize(std::min((int)m_planes.size(), 255)); | ||||
|     m_planes.resize(std::min((int)m_planes.size(), 254)); | ||||
| 
 | ||||
|     // Planes are finished - let's save what we calculated it from:
 | ||||
|     m_source_data.bounding_boxes.clear(); | ||||
|  | @ -1285,11 +1280,9 @@ bool GLGizmoFlatten::is_plane_update_necessary() const | |||
| } | ||||
| 
 | ||||
| Vec3d GLGizmoFlatten::get_flattening_normal() const { | ||||
|     Transform3d m = Transform3d::Identity(); | ||||
|     m.rotate(Eigen::AngleAxisd(-m_model_object->instances.front()->rotation, Vec3d::UnitZ())); | ||||
|     Vec3d normal = m * m_normal; | ||||
|     Vec3d normal = m_model_object->instances.front()->world_matrix(true).matrix().block(0, 0, 3, 3).inverse() * m_normal; | ||||
|     m_normal = Vec3d::Zero(); | ||||
|     return normal; | ||||
|     return normal.normalized(); | ||||
| } | ||||
| 
 | ||||
| } // namespace GUI
 | ||||
|  |  | |||
|  | @ -57,6 +57,7 @@ protected: | |||
|     // textures are assumed to be square and all with the same size in pixels, no internal check is done
 | ||||
|     GLTexture m_textures[Num_States]; | ||||
|     int m_hover_id; | ||||
|     bool m_dragging; | ||||
|     float m_base_color[3]; | ||||
|     float m_drag_color[3]; | ||||
|     float m_highlight_color[3]; | ||||
|  | @ -82,10 +83,11 @@ public: | |||
| 
 | ||||
|     void set_highlight_color(const float* color); | ||||
| 
 | ||||
|     void start_dragging(); | ||||
|     void start_dragging(const BoundingBoxf3& box); | ||||
|     void stop_dragging(); | ||||
|     bool is_dragging() const { return m_dragging; } | ||||
| 
 | ||||
|     void update(const Linef3& mouse_ray); | ||||
|     void refresh() { on_refresh(); } | ||||
| 
 | ||||
|     void render(const BoundingBoxf3& box) const { on_render(box); } | ||||
|     void render_for_picking(const BoundingBoxf3& box) const { on_render_for_picking(box); } | ||||
|  | @ -94,10 +96,9 @@ protected: | |||
|     virtual bool on_init() = 0; | ||||
|     virtual void on_set_state() {} | ||||
|     virtual void on_set_hover_id() {} | ||||
|     virtual void on_start_dragging() {} | ||||
|     virtual void on_start_dragging(const BoundingBoxf3& box) {} | ||||
|     virtual void on_stop_dragging() {} | ||||
|     virtual void on_update(const Linef3& mouse_ray) = 0; | ||||
|     virtual void on_refresh() {} | ||||
|     virtual void on_render(const BoundingBoxf3& box) const = 0; | ||||
|     virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0; | ||||
| 
 | ||||
|  | @ -136,7 +137,6 @@ private: | |||
| 
 | ||||
|     mutable Vec3d m_center; | ||||
|     mutable float m_radius; | ||||
|     mutable bool m_keep_initial_values; | ||||
| 
 | ||||
| public: | ||||
|     GLGizmoRotate(GLCanvas3D& parent, Axis axis); | ||||
|  | @ -146,9 +146,8 @@ public: | |||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual void on_set_state() { m_keep_initial_values = (m_state == On) ? false : true; } | ||||
|     virtual void on_start_dragging(const BoundingBoxf3& box); | ||||
|     virtual void on_update(const Linef3& mouse_ray); | ||||
|     virtual void on_refresh() { m_keep_initial_values = false; } | ||||
|     virtual void on_render(const BoundingBoxf3& box) const; | ||||
|     virtual void on_render_for_picking(const BoundingBoxf3& box) const; | ||||
| 
 | ||||
|  | @ -167,56 +166,52 @@ private: | |||
| 
 | ||||
| class GLGizmoRotate3D : public GLGizmoBase | ||||
| { | ||||
|     GLGizmoRotate m_x; | ||||
|     GLGizmoRotate m_y; | ||||
|     GLGizmoRotate m_z; | ||||
|     std::vector<GLGizmoRotate> m_gizmos; | ||||
| 
 | ||||
| public: | ||||
|     explicit GLGizmoRotate3D(GLCanvas3D& parent); | ||||
| 
 | ||||
|     double get_angle_x() const { return m_x.get_angle(); } | ||||
|     void set_angle_x(double angle) { m_x.set_angle(angle); } | ||||
|     double get_angle_x() const { return m_gizmos[X].get_angle(); } | ||||
|     void set_angle_x(double angle) { m_gizmos[X].set_angle(angle); } | ||||
| 
 | ||||
|     double get_angle_y() const { return m_y.get_angle(); } | ||||
|     void set_angle_y(double angle) { m_y.set_angle(angle); } | ||||
|     double get_angle_y() const { return m_gizmos[Y].get_angle(); } | ||||
|     void set_angle_y(double angle) { m_gizmos[Y].set_angle(angle); } | ||||
| 
 | ||||
|     double get_angle_z() const { return m_z.get_angle(); } | ||||
|     void set_angle_z(double angle) { m_z.set_angle(angle); } | ||||
|     double get_angle_z() const { return m_gizmos[Z].get_angle(); } | ||||
|     void set_angle_z(double angle) { m_gizmos[Z].set_angle(angle); } | ||||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual void on_set_state() | ||||
|     { | ||||
|         m_x.set_state(m_state); | ||||
|         m_y.set_state(m_state); | ||||
|         m_z.set_state(m_state); | ||||
|         for (GLGizmoRotate& g : m_gizmos) | ||||
|         { | ||||
|             g.set_state(m_state); | ||||
|         } | ||||
|     } | ||||
|     virtual void on_set_hover_id() | ||||
|     { | ||||
|         m_x.set_hover_id(m_hover_id == 0 ? 0 : -1); | ||||
|         m_y.set_hover_id(m_hover_id == 1 ? 0 : -1); | ||||
|         m_z.set_hover_id(m_hover_id == 2 ? 0 : -1); | ||||
|         for (unsigned int i = 0; i < 3; ++i) | ||||
|         { | ||||
|             m_gizmos[i].set_hover_id((m_hover_id == i) ? 0 : -1); | ||||
|         } | ||||
|     } | ||||
|     virtual void on_start_dragging(); | ||||
|     virtual void on_start_dragging(const BoundingBoxf3& box); | ||||
|     virtual void on_stop_dragging(); | ||||
|     virtual void on_update(const Linef3& mouse_ray) | ||||
|     { | ||||
|         m_x.update(mouse_ray); | ||||
|         m_y.update(mouse_ray); | ||||
|         m_z.update(mouse_ray); | ||||
|     } | ||||
|     virtual void on_refresh() | ||||
|     { | ||||
|         m_x.refresh(); | ||||
|         m_y.refresh(); | ||||
|         m_z.refresh(); | ||||
|         for (GLGizmoRotate& g : m_gizmos) | ||||
|         { | ||||
|             g.update(mouse_ray); | ||||
|         } | ||||
|     } | ||||
|     virtual void on_render(const BoundingBoxf3& box) const; | ||||
|     virtual void on_render_for_picking(const BoundingBoxf3& box) const | ||||
|     { | ||||
|         m_x.render_for_picking(box); | ||||
|         m_y.render_for_picking(box); | ||||
|         m_z.render_for_picking(box); | ||||
|         for (const GLGizmoRotate& g : m_gizmos) | ||||
|         { | ||||
|             g.render_for_picking(box); | ||||
|         } | ||||
|     } | ||||
| }; | ||||
| 
 | ||||
|  | @ -249,7 +244,7 @@ public: | |||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual void on_start_dragging(); | ||||
|     virtual void on_start_dragging(const BoundingBoxf3& box); | ||||
|     virtual void on_stop_dragging() { m_show_starting_box = false; } | ||||
|     virtual void on_update(const Linef3& mouse_ray); | ||||
|     virtual void on_render(const BoundingBoxf3& box) const; | ||||
|  | @ -291,7 +286,7 @@ private: | |||
| 
 | ||||
|     std::vector<PlaneData> m_planes; | ||||
|     std::vector<Vec2d> m_instances_positions; | ||||
|     mutable std::unique_ptr<Vec3d> m_center = nullptr; | ||||
|     Vec3d m_starting_center; | ||||
|     const ModelObject* m_model_object = nullptr; | ||||
| 
 | ||||
|     void update_planes(); | ||||
|  | @ -305,11 +300,12 @@ public: | |||
| 
 | ||||
| protected: | ||||
|     virtual bool on_init(); | ||||
|     virtual void on_start_dragging(); | ||||
|     virtual void on_start_dragging(const BoundingBoxf3& box); | ||||
|     virtual void on_update(const Linef3& mouse_ray) {} | ||||
|     virtual void on_render(const BoundingBoxf3& box) const; | ||||
|     virtual void on_render_for_picking(const BoundingBoxf3& box) const; | ||||
|     virtual void on_set_state() { | ||||
|     virtual void on_set_state() | ||||
|     { | ||||
|         if (m_state == On && is_plane_update_necessary()) | ||||
|             update_planes(); | ||||
|     } | ||||
|  |  | |||
|  | @ -1368,13 +1368,20 @@ void update_settings_value() | |||
| { | ||||
| 	auto og = get_optgroup(ogFrequentlyObjectSettings); | ||||
| 	if (m_selected_object_id < 0 || m_objects->size() <= m_selected_object_id) { | ||||
| 		og->set_value("scale_x", 0); | ||||
|         og->set_value("position_x", 0); | ||||
|         og->set_value("position_y", 0); | ||||
|         og->set_value("position_z", 0); | ||||
|         og->set_value("scale_x", 0); | ||||
| 		og->set_value("scale_y", 0); | ||||
| 		og->set_value("scale_z", 0); | ||||
|         og->set_value("rotation_x", 0); | ||||
|         og->set_value("rotation_y", 0); | ||||
|         og->set_value("rotation_z", 0); | ||||
|         og->disable(); | ||||
| 		return; | ||||
| 	} | ||||
|     g_is_percent_scale = boost::any_cast<wxString>(og->get_value("scale_unit")) == _("%"); | ||||
|     update_position_values(); | ||||
|     update_scale_values(); | ||||
|     update_rotation_values(); | ||||
|     og->enable(); | ||||
|  | @ -1534,50 +1541,94 @@ void update_extruder_in_config(const wxString& selection) | |||
| } | ||||
| 
 | ||||
| void update_scale_values() | ||||
| { | ||||
|     update_scale_values((*m_objects)[m_selected_object_id]->instance_bounding_box(0).size(), | ||||
|                         (*m_objects)[m_selected_object_id]->instances[0]->scaling_factor); | ||||
| } | ||||
| 
 | ||||
| void update_scale_values(const Vec3d& size, float scaling_factor) | ||||
| { | ||||
|     auto og = get_optgroup(ogFrequentlyObjectSettings); | ||||
|     auto instance = (*m_objects)[m_selected_object_id]->instances.front(); | ||||
|     auto size = (*m_objects)[m_selected_object_id]->instance_bounding_box(0).size(); | ||||
| 
 | ||||
|     if (g_is_percent_scale) { | ||||
|         auto scale = scaling_factor * 100; | ||||
|         auto scale = instance->scaling_factor * 100.0; | ||||
|         og->set_value("scale_x", int(scale)); | ||||
|         og->set_value("scale_y", int(scale)); | ||||
|         og->set_value("scale_z", int(scale)); | ||||
|     } | ||||
|     else { | ||||
|         og->set_value("scale_x", int(size(0) + 0.5)); | ||||
|         og->set_value("scale_y", int(size(1) + 0.5)); | ||||
|         og->set_value("scale_z", int(size(2) + 0.5)); | ||||
|         og->set_value("scale_x", int(instance->scaling_factor * size(0) + 0.5)); | ||||
|         og->set_value("scale_y", int(instance->scaling_factor * size(1) + 0.5)); | ||||
|         og->set_value("scale_z", int(instance->scaling_factor * size(2) + 0.5)); | ||||
|     } | ||||
| } | ||||
| 
 | ||||
| void update_position_values() | ||||
| { | ||||
|     auto og = get_optgroup(ogFrequentlyObjectSettings); | ||||
|     auto instance = (*m_objects)[m_selected_object_id]->instances.front(); | ||||
| 
 | ||||
|     og->set_value("position_x", int(instance->offset(0))); | ||||
|     og->set_value("position_y", int(instance->offset(1))); | ||||
|     og->set_value("position_z", 0); | ||||
| } | ||||
| 
 | ||||
| void update_position_values(const Vec3d& position) | ||||
| { | ||||
|     auto og = get_optgroup(ogFrequentlyObjectSettings); | ||||
| 
 | ||||
|     og->set_value("position_x", int(position(0))); | ||||
|     og->set_value("position_y", int(position(1))); | ||||
|     og->set_value("position_z", int(position(2))); | ||||
| } | ||||
| 
 | ||||
| void update_scale_values(double scaling_factor) | ||||
| { | ||||
|     auto og = get_optgroup(ogFrequentlyObjectSettings); | ||||
| 
 | ||||
|     // this is temporary
 | ||||
|     // to be able to update the values as size
 | ||||
|     // we need to store somewhere the original size
 | ||||
|     // or have it passed as parameter
 | ||||
|     if (!g_is_percent_scale) | ||||
|         og->set_value("scale_unit", _("%")); | ||||
| 
 | ||||
|     auto scale = scaling_factor * 100.0; | ||||
|     og->set_value("scale_x", int(scale)); | ||||
|     og->set_value("scale_y", int(scale)); | ||||
|     og->set_value("scale_z", int(scale)); | ||||
| } | ||||
| 
 | ||||
| void update_rotation_values() | ||||
| { | ||||
|     auto og = get_optgroup(ogFrequentlyObjectSettings); | ||||
| 
 | ||||
|     auto instance = (*m_objects)[m_selected_object_id]->instances.front(); | ||||
|     og->set_value("rotation_x", 0); | ||||
|     og->set_value("rotation_y", 0); | ||||
| 
 | ||||
|     auto rotation_z = (*m_objects)[m_selected_object_id]->instances[0]->rotation; | ||||
|     auto deg = int(Geometry::rad2deg(rotation_z)); | ||||
| //     if (deg > 180) deg -= 360;
 | ||||
| 
 | ||||
|     og->set_value("rotation_z", deg); | ||||
|     og->set_value("rotation_z", int(Geometry::rad2deg(instance->rotation))); | ||||
| } | ||||
| 
 | ||||
| void update_rotation_value(const double angle, const std::string& axis) | ||||
| void update_rotation_value(double angle, Axis axis) | ||||
| { | ||||
|     auto og = get_optgroup(ogFrequentlyObjectSettings); | ||||
|      | ||||
|     int deg = int(Geometry::rad2deg(angle)); | ||||
| //     if (deg>180) deg -= 360;
 | ||||
| 
 | ||||
|     og->set_value("rotation_"+axis, deg); | ||||
|     std::string axis_str; | ||||
|     switch (axis) | ||||
|     { | ||||
|     case X: | ||||
|     { | ||||
|         axis_str = "rotation_x"; | ||||
|         break; | ||||
|     } | ||||
|     case Y: | ||||
|     { | ||||
|         axis_str = "rotation_y"; | ||||
|         break; | ||||
|     } | ||||
|     case Z: | ||||
|     { | ||||
|         axis_str = "rotation_z"; | ||||
|         break; | ||||
|     } | ||||
|     } | ||||
| 
 | ||||
|     og->set_value(axis_str, int(Geometry::rad2deg(angle))); | ||||
| } | ||||
| 
 | ||||
| void set_uniform_scaling(const bool uniform_scale) | ||||
|  |  | |||
|  | @ -107,13 +107,16 @@ void update_settings_value(); | |||
| void set_extruder_column_hidden(bool hide); | ||||
| // update extruder in current config
 | ||||
| void update_extruder_in_config(const wxString& selection); | ||||
| // update position values displacements or "gizmos"
 | ||||
| void update_position_values(); | ||||
| void update_position_values(const Vec3d& position); | ||||
| // update scale values after scale unit changing or "gizmos"
 | ||||
| void update_scale_values(); | ||||
| void update_scale_values(const Vec3d& size, float scale); | ||||
| void update_scale_values(double scaling_factor); | ||||
| // update rotation values object selection changing
 | ||||
| void update_rotation_values(); | ||||
| // update rotation value after "gizmos"
 | ||||
| void update_rotation_value(const double angle, const std::string& axis); | ||||
| void update_rotation_value(double angle, Axis axis); | ||||
| void set_uniform_scaling(const bool uniform_scale); | ||||
| 
 | ||||
| void on_begin_drag(wxDataViewEvent &event); | ||||
|  |  | |||
|  | @ -197,7 +197,7 @@ std::string Duet::get_upload_url(const std::string &filename) const | |||
| { | ||||
| 	return (boost::format("%1%rr_upload?name=0:/gcodes/%2%&%3%") | ||||
| 			% get_base_url() | ||||
| 			% filename  | ||||
| 			% Http::url_encode(filename)  | ||||
| 			% timestamp_str()).str(); | ||||
| } | ||||
| 
 | ||||
|  | @ -230,7 +230,7 @@ std::string Duet::timestamp_str() const | |||
| 	auto tm = *std::localtime(&t); | ||||
| 
 | ||||
| 	char buffer[BUFFER_SIZE]; | ||||
| 	std::strftime(buffer, BUFFER_SIZE, "time=%Y-%d-%mT%H:%M:%S", &tm); | ||||
| 	std::strftime(buffer, BUFFER_SIZE, "time=%Y-%m-%dT%H:%M:%S", &tm); | ||||
| 
 | ||||
| 	return std::string(buffer); | ||||
| } | ||||
|  | @ -248,9 +248,10 @@ wxString Duet::format_error(const std::string &body, const std::string &error, u | |||
| bool Duet::start_print(wxString &msg, const std::string &filename) const  | ||||
| { | ||||
| 	bool res = false; | ||||
| 	 | ||||
| 	auto url = (boost::format("%1%rr_gcode?gcode=M32%%20\"%2%\"") | ||||
| 			% get_base_url() | ||||
| 			% filename).str(); | ||||
| 			% Http::url_encode(filename)).str(); | ||||
| 
 | ||||
| 	auto http = Http::get(std::move(url)); | ||||
| 	http.on_error([&](std::string body, std::string error, unsigned status) { | ||||
|  | @ -275,5 +276,4 @@ int Duet::get_err_code_from_body(const std::string &body) const | |||
| 	return root.get<int>("err", 0); | ||||
| } | ||||
| 
 | ||||
| 
 | ||||
| } | ||||
|  |  | |||
|  | @ -421,6 +421,21 @@ bool Http::ca_file_supported() | |||
| 	return res; | ||||
| } | ||||
| 
 | ||||
| std::string Http::url_encode(const std::string &str) | ||||
| { | ||||
| 	::CURL *curl = ::curl_easy_init(); | ||||
| 	if (curl == nullptr) { | ||||
| 		return str; | ||||
| 	} | ||||
| 	char *ce = ::curl_easy_escape(curl, str.c_str(), str.length()); | ||||
| 	std::string encoded = std::string(ce); | ||||
| 
 | ||||
| 	::curl_free(ce); | ||||
| 	::curl_easy_cleanup(curl); | ||||
| 
 | ||||
| 	return encoded; | ||||
| } | ||||
| 
 | ||||
| std::ostream& operator<<(std::ostream &os, const Http::Progress &progress) | ||||
| { | ||||
| 	os << "Http::Progress(" | ||||
|  |  | |||
|  | @ -98,6 +98,9 @@ public: | |||
| 
 | ||||
| 	// Tells whether current backend supports seting up a CA file using ca_file()
 | ||||
| 	static bool ca_file_supported(); | ||||
| 
 | ||||
| 	// converts the given string to an url_encoded_string
 | ||||
| 	static std::string url_encode(const std::string &str); | ||||
| private: | ||||
| 	Http(const std::string &url); | ||||
| 
 | ||||
|  |  | |||
|  | @ -154,10 +154,7 @@ void select_current_object(int idx) | |||
| 
 | ||||
| void remove_obj() | ||||
|     %code%{ Slic3r::GUI::remove(); %}; | ||||
| 
 | ||||
| void update_rotation_value(double angle, const char *axis) | ||||
|     %code%{ Slic3r::GUI::update_rotation_value(angle, axis); %}; | ||||
| 
 | ||||
|      | ||||
| std::string fold_utf8_to_ascii(const char *src) | ||||
|     %code%{ RETVAL = Slic3r::fold_utf8_to_ascii(src); %}; | ||||
| 
 | ||||
|  |  | |||
|  | @ -56,9 +56,9 @@ | |||
|     int                 volume_idx() const; | ||||
|     int                 instance_idx() const; | ||||
|     Clone<Vec3d>        origin() const | ||||
|         %code%{ RETVAL = THIS->get_origin(); %}; | ||||
|         %code%{ RETVAL = THIS->get_offset(); %}; | ||||
|     void                translate(double x, double y, double z) | ||||
|         %code%{ THIS->set_origin(THIS->get_origin() + Vec3d(x, y, z)); %}; | ||||
|         %code%{ THIS->set_offset(THIS->get_offset() + Vec3d(x, y, z)); %}; | ||||
|     Clone<BoundingBoxf3> bounding_box() const | ||||
|         %code%{ RETVAL = THIS->bounding_box; %}; | ||||
| 
 | ||||
|  | @ -337,6 +337,14 @@ set_drag_by(canvas, value) | |||
|     CODE: | ||||
|         _3DScene::set_drag_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), value); | ||||
| 
 | ||||
| std::string | ||||
| get_select_by(canvas) | ||||
|         SV *canvas; | ||||
|     CODE: | ||||
|         RETVAL = _3DScene::get_select_by((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas")); | ||||
|     OUTPUT: | ||||
|         RETVAL | ||||
| 
 | ||||
| bool | ||||
| is_layers_editing_enabled(canvas) | ||||
|         SV *canvas; | ||||
|  | @ -720,6 +728,13 @@ register_action_layersediting_callback(canvas, callback) | |||
|     CODE: | ||||
|         _3DScene::register_action_layersediting_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); | ||||
| 
 | ||||
| void | ||||
| register_action_selectbyparts_callback(canvas, callback) | ||||
|         SV *canvas; | ||||
|         SV *callback; | ||||
|     CODE: | ||||
|         _3DScene::register_action_selectbyparts_callback((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (void*)callback); | ||||
|          | ||||
| void | ||||
| reset_legend_texture() | ||||
|     CODE: | ||||
|  | @ -736,6 +751,15 @@ load_model_object(canvas, model_object, obj_idx, instance_idxs) | |||
|     OUTPUT: | ||||
|         RETVAL | ||||
| 
 | ||||
| int | ||||
| get_first_volume_id(canvas, obj_idx) | ||||
|         SV  *canvas; | ||||
|         int obj_idx; | ||||
|     CODE: | ||||
|         RETVAL = _3DScene::get_first_volume_id((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), obj_idx); | ||||
|     OUTPUT: | ||||
|         RETVAL | ||||
| 
 | ||||
| std::vector<int> | ||||
| load_model(canvas, model, obj_idx) | ||||
|         SV               *canvas; | ||||
|  |  | |||
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