Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types:

Changed the Point3 / Pointf3 to derive from the Eigen Vec3crd / Vec3d.
Replaced the Point::concide_with() method calls with == operator.
Reduced some compiler warnings.
This commit is contained in:
bubnikv 2018-08-15 13:51:40 +02:00
parent f34252a27b
commit 3b89717149
19 changed files with 187 additions and 174 deletions

View file

@ -280,7 +280,7 @@ const Transform3f& GLVolume::world_matrix() const
{
m_world_mat = Transform3f::Identity();
m_world_mat.translate(Vec3f(m_origin.x(), m_origin.y(), 0));
m_world_mat.rotate(Eigen::AngleAxisf(m_angle_z, Eigen::Vector3f::UnitZ()));
m_world_mat.rotate(Eigen::AngleAxisf(m_angle_z, Vec3f::UnitZ()));
m_world_mat.scale(m_scale_factor);
m_dirty = false;
}