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Changing the internal representation of Point / Pointf / Point3 / Pointf3 to Eigen Matrix types:
Changed the Point3 / Pointf3 to derive from the Eigen Vec3crd / Vec3d. Replaced the Point::concide_with() method calls with == operator. Reduced some compiler warnings.
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f34252a27b
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19 changed files with 187 additions and 174 deletions
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@ -24,8 +24,8 @@ void Point::rotate(double angle)
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{
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double cur_x = (double)this->x();
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double cur_y = (double)this->y();
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double s = sin(angle);
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double c = cos(angle);
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double s = ::sin(angle);
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double c = ::cos(angle);
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this->x() = (coord_t)round(c * cur_x - s * cur_y);
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this->y() = (coord_t)round(c * cur_y + s * cur_x);
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}
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@ -34,8 +34,8 @@ void Point::rotate(double angle, const Point ¢er)
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{
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double cur_x = (double)this->x();
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double cur_y = (double)this->y();
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double s = sin(angle);
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double c = cos(angle);
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double s = ::sin(angle);
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double c = ::cos(angle);
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double dx = cur_x - (double)center.x();
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double dy = cur_y - (double)center.y();
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this->x() = (coord_t)round( (double)center.x() + c * dx - s * dy );
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@ -122,7 +122,7 @@ double Point::distance_to(const Line &line) const
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double Point::perp_distance_to(const Line &line) const
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{
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if (line.a.coincides_with(line.b)) return this->distance_to(line.a);
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if (line.a == line.b) return this->distance_to(line.a);
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double n = (double)(line.b.x() - line.a.x()) * (double)(line.a.y() - this->y())
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- (double)(line.a.x() - this->x()) * (double)(line.b.y() - line.a.y());
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@ -176,7 +176,7 @@ Point Point::projection_onto(const MultiPoint &poly) const
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Point Point::projection_onto(const Line &line) const
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{
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if (line.a.coincides_with(line.b)) return line.a;
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if (line.a == line.b) return line.a;
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/*
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(Ported from VisiLibity by Karl J. Obermeyer)
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@ -226,8 +226,8 @@ void Pointf::rotate(double angle)
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{
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double cur_x = this->x();
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double cur_y = this->y();
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double s = sin(angle);
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double c = cos(angle);
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double s = ::sin(angle);
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double c = ::cos(angle);
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this->x() = c * cur_x - s * cur_y;
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this->y() = c * cur_y + s * cur_x;
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}
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@ -236,8 +236,8 @@ void Pointf::rotate(double angle, const Pointf ¢er)
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{
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double cur_x = this->x();
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double cur_y = this->y();
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double s = sin(angle);
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double c = cos(angle);
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double s = ::sin(angle);
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double c = ::cos(angle);
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double dx = cur_x - center.x();
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double dy = cur_y - center.y();
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this->x() = center.x() + c * dx - s * dy;
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