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Do not create raycaster when loading the gcode preview (#7596)
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3 changed files with 11 additions and 7 deletions
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@ -439,7 +439,8 @@ public:
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int obj_idx,
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const std::vector<int> &instance_idxs,
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const std::string &color_by,
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bool opengl_initialized);
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bool opengl_initialized,
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bool need_raycaster = true);
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int load_object_volume(
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const ModelObject *model_object,
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@ -449,7 +450,8 @@ public:
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const std::string &color_by,
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bool opengl_initialized,
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bool in_assemble_view = false,
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bool use_loaded_id = false);
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bool use_loaded_id = false,
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bool need_raycaster = true);
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// Load SLA auxiliary GLVolumes (for support trees or pad).
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void load_object_auxiliary(
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const SLAPrintObject *print_object,
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