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Translation of ModelVolume as transformation component (without modifying the mesh)
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93ef2de667
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11 changed files with 384 additions and 39 deletions
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@ -255,7 +255,8 @@ public:
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private:
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#if ENABLE_MODELVOLUME_TRANSFORM
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Geometry::Transformation m_transformation;
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Geometry::Transformation m_instance_transformation;
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Geometry::Transformation m_volume_transformation;
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#else
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// Offset of the volume to be rendered.
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Vec3d m_offset;
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@ -329,32 +330,59 @@ public:
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void set_render_color();
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#if ENABLE_MODELVOLUME_TRANSFORM
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const Geometry::Transformation& get_transformation() const { return m_transformation; }
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void set_transformation(const Geometry::Transformation& transformation) { m_transformation = transformation; set_bounding_boxes_as_dirty(); }
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const Geometry::Transformation& get_instance_transformation() const { return m_instance_transformation; }
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void set_instance_transformation(const Geometry::Transformation& transformation) { m_instance_transformation = transformation; set_bounding_boxes_as_dirty(); }
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const Vec3d& get_offset() const { return m_transformation.get_offset(); }
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double get_offset(Axis axis) const { return m_transformation.get_offset(axis); }
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const Vec3d& get_instance_offset() const { return m_instance_transformation.get_offset(); }
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double get_instance_offset(Axis axis) const { return m_instance_transformation.get_offset(axis); }
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void set_offset(const Vec3d& offset) { m_transformation.set_offset(offset); set_bounding_boxes_as_dirty(); }
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void set_offset(Axis axis, double offset) { m_transformation.set_offset(axis, offset); set_bounding_boxes_as_dirty(); }
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void set_instance_offset(const Vec3d& offset) { m_instance_transformation.set_offset(offset); set_bounding_boxes_as_dirty(); }
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void set_instance_offset(Axis axis, double offset) { m_instance_transformation.set_offset(axis, offset); set_bounding_boxes_as_dirty(); }
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const Vec3d& get_rotation() const { return m_transformation.get_rotation(); }
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double get_rotation(Axis axis) const { return m_transformation.get_rotation(axis); }
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const Vec3d& get_instance_rotation() const { return m_instance_transformation.get_rotation(); }
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double get_instance_rotation(Axis axis) const { return m_instance_transformation.get_rotation(axis); }
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void set_rotation(const Vec3d& rotation) { m_transformation.set_rotation(rotation); set_bounding_boxes_as_dirty(); }
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void set_rotation(Axis axis, double rotation) { m_transformation.set_rotation(axis, rotation); set_bounding_boxes_as_dirty(); }
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void set_instance_rotation(const Vec3d& rotation) { m_instance_transformation.set_rotation(rotation); set_bounding_boxes_as_dirty(); }
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void set_instance_rotation(Axis axis, double rotation) { m_instance_transformation.set_rotation(axis, rotation); set_bounding_boxes_as_dirty(); }
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Vec3d get_scaling_factor() const { return m_transformation.get_scaling_factor(); }
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double get_scaling_factor(Axis axis) const { return m_transformation.get_scaling_factor(axis); }
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Vec3d get_instance_scaling_factor() const { return m_instance_transformation.get_scaling_factor(); }
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double get_instance_scaling_factor(Axis axis) const { return m_instance_transformation.get_scaling_factor(axis); }
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void set_scaling_factor(const Vec3d& scaling_factor) { m_transformation.set_scaling_factor(scaling_factor); set_bounding_boxes_as_dirty(); }
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void set_scaling_factor(Axis axis, double scaling_factor) { m_transformation.set_scaling_factor(axis, scaling_factor); set_bounding_boxes_as_dirty(); }
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void set_instance_scaling_factor(const Vec3d& scaling_factor) { m_instance_transformation.set_scaling_factor(scaling_factor); set_bounding_boxes_as_dirty(); }
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void set_instance_scaling_factor(Axis axis, double scaling_factor) { m_instance_transformation.set_scaling_factor(axis, scaling_factor); set_bounding_boxes_as_dirty(); }
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const Vec3d& get_mirror() const { return m_transformation.get_mirror(); }
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double get_mirror(Axis axis) const { return m_transformation.get_mirror(axis); }
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const Vec3d& get_instance_mirror() const { return m_instance_transformation.get_mirror(); }
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double get_instance_mirror(Axis axis) const { return m_instance_transformation.get_mirror(axis); }
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void set_mirror(const Vec3d& mirror) { m_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
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void set_mirror(Axis axis, double mirror) { m_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
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void set_instance_mirror(const Vec3d& mirror) { m_instance_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
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void set_instance_mirror(Axis axis, double mirror) { m_instance_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
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const Geometry::Transformation& get_volume_transformation() const { return m_volume_transformation; }
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void set_volume_transformation(const Geometry::Transformation& transformation) { m_volume_transformation = transformation; set_bounding_boxes_as_dirty(); }
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const Vec3d& get_volume_offset() const { return m_volume_transformation.get_offset(); }
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double get_volume_offset(Axis axis) const { return m_volume_transformation.get_offset(axis); }
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void set_volume_offset(const Vec3d& offset) { m_volume_transformation.set_offset(offset); set_bounding_boxes_as_dirty(); }
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void set_volume_offset(Axis axis, double offset) { m_volume_transformation.set_offset(axis, offset); set_bounding_boxes_as_dirty(); }
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const Vec3d& get_volume_rotation() const { return m_volume_transformation.get_rotation(); }
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double get_volume_rotation(Axis axis) const { return m_volume_transformation.get_rotation(axis); }
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void set_volume_rotation(const Vec3d& rotation) { m_volume_transformation.set_rotation(rotation); set_bounding_boxes_as_dirty(); }
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void set_volume_rotation(Axis axis, double rotation) { m_volume_transformation.set_rotation(axis, rotation); set_bounding_boxes_as_dirty(); }
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Vec3d get_volume_scaling_factor() const { return m_volume_transformation.get_scaling_factor(); }
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double get_volume_scaling_factor(Axis axis) const { return m_volume_transformation.get_scaling_factor(axis); }
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void set_volume_scaling_factor(const Vec3d& scaling_factor) { m_volume_transformation.set_scaling_factor(scaling_factor); set_bounding_boxes_as_dirty(); }
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void set_volume_scaling_factor(Axis axis, double scaling_factor) { m_volume_transformation.set_scaling_factor(axis, scaling_factor); set_bounding_boxes_as_dirty(); }
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const Vec3d& get_volume_mirror() const { return m_volume_transformation.get_mirror(); }
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double get_volume_mirror(Axis axis) const { return m_volume_transformation.get_mirror(axis); }
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void set_volume_mirror(const Vec3d& mirror) { m_volume_transformation.set_mirror(mirror); set_bounding_boxes_as_dirty(); }
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void set_volume_mirror(Axis axis, double mirror) { m_volume_transformation.set_mirror(axis, mirror); set_bounding_boxes_as_dirty(); }
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#else
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const Vec3d& get_rotation() const;
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void set_rotation(const Vec3d& rotation);
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@ -378,7 +406,7 @@ public:
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int instance_idx() const { return this->composite_id % 1000; }
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#if ENABLE_MODELVOLUME_TRANSFORM
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const Transform3d& world_matrix() const { return m_transformation.get_matrix(); }
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Transform3d world_matrix() const { return m_instance_transformation.get_matrix() * m_volume_transformation.get_matrix(); }
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#else
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const Transform3f& world_matrix() const;
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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