Fixed conflicts after merge with master

This commit is contained in:
Enrico Turri 2019-03-20 16:09:14 +01:00
commit 3a923b7121
11 changed files with 117 additions and 79 deletions

View file

@ -202,12 +202,12 @@ void GLGizmoSlaSupports::render_points(const Selection& selection, bool picking)
const float cone_height = 0.75f;
::glPushMatrix();
::glTranslatef(0.f, 0.f, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale);
::gluCylinder(m_quadric, 0.f, cone_radius, cone_height, 36, 1);
::gluCylinder(m_quadric, 0.f, cone_radius, cone_height, 24, 1);
::glTranslatef(0.f, 0.f, cone_height);
::gluDisk(m_quadric, 0.0, cone_radius, 36, 1);
::gluDisk(m_quadric, 0.0, cone_radius, 24, 1);
::glPopMatrix();
}
::gluSphere(m_quadric, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale, 64, 36);
::gluSphere(m_quadric, m_editing_mode_cache[i].support_point.head_front_radius * RenderPointScale, 24, 12);
::glPopMatrix();
}
@ -308,7 +308,7 @@ std::pair<Vec3f, Vec3f> GLGizmoSlaSupports::unproject_on_mesh(const Vec2d& mouse
// The gizmo has an opportunity to react - if it does, it should return true so that the Canvas3D is
// aware that the event was reacted to and stops trying to make different sense of it. If the gizmo
// concludes that the event was not intended for it, it should return false.
bool GLGizmoSlaSupports::mouse_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down)
bool GLGizmoSlaSupports::gizmo_event(SLAGizmoEventType action, const Vec2d& mouse_position, bool shift_down)
{
if (m_editing_mode) {
@ -327,39 +327,19 @@ bool GLGizmoSlaSupports::mouse_event(SLAGizmoEventType action, const Vec2d& mous
return true;
}
// dragging the selection rectangle:
if (action == SLAGizmoEventType::Dragging && m_selection_rectangle_active) {
m_selection_rectangle_end_corner = mouse_position;
return true;
}
// mouse up without selection rectangle - place point on the mesh:
if (action == SLAGizmoEventType::LeftUp && !m_selection_rectangle_active && !shift_down) {
if (m_ignore_up_event) {
m_ignore_up_event = false;
return false;
}
int instance_id = m_parent.get_selection().get_instance_idx();
if (m_old_instance_id != instance_id)
{
bool something_selected = (m_old_instance_id != -1);
m_old_instance_id = instance_id;
if (something_selected)
return false;
}
if (instance_id == -1)
return false;
// left down without selection rectangle - place point on the mesh:
if (action == SLAGizmoEventType::LeftDown && !m_selection_rectangle_active && !shift_down) {
// If there is some selection, don't add new point and deselect everything instead.
if (m_selection_empty) {
try {
std::pair<Vec3f, Vec3f> pos_and_normal = unproject_on_mesh(mouse_position); // don't create anything if this throws
m_editing_mode_cache.emplace_back(sla::SupportPoint(pos_and_normal.first, m_new_point_head_diameter/2.f, false), false, pos_and_normal.second);
m_unsaved_changes = true;
m_parent.set_as_dirty();
m_wait_for_up_event = true;
}
catch (...) { // not clicked on object
return true; // prevents deselection of the gizmo by GLCanvas3D
catch (...) { // not clicked on object
return false;
}
}
else
@ -369,10 +349,7 @@ bool GLGizmoSlaSupports::mouse_event(SLAGizmoEventType action, const Vec2d& mous
}
// left up with selection rectangle - select points inside the rectangle:
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp)
&& m_selection_rectangle_active) {
if (action == SLAGizmoEventType::ShiftUp)
m_ignore_up_event = true;
if ((action == SLAGizmoEventType::LeftUp || action == SLAGizmoEventType::ShiftUp) && m_selection_rectangle_active) {
const Transform3d& instance_matrix = m_model_object->instances[m_active_instance]->get_transformation().get_matrix();
GLint viewport[4];
::glGetIntegerv(GL_VIEWPORT, viewport);
@ -422,6 +399,28 @@ bool GLGizmoSlaSupports::mouse_event(SLAGizmoEventType action, const Vec2d& mous
return true;
}
// left up with no selection rectangle
if (action == SLAGizmoEventType::LeftUp) {
if (m_wait_for_up_event) {
m_wait_for_up_event = false;
return true;
}
}
// dragging the selection rectangle:
if (action == SLAGizmoEventType::Dragging) {
if (m_wait_for_up_event)
return true; // point has been placed and the button not released yet
// this prevents GLCanvas from starting scene rotation
if (m_selection_rectangle_active) {
m_selection_rectangle_end_corner = mouse_position;
return true;
}
return false;
}
if (action == SLAGizmoEventType::Delete) {
// delete key pressed
delete_selected_points();
@ -693,10 +692,10 @@ bool GLGizmoSlaSupports::on_is_activable(const Selection& selection) const
|| !selection.is_from_single_instance())
return false;
// Check that none of the selected volumes is outside.
// Check that none of the selected volumes is outside. Only SLA auxiliaries (supports) are allowed outside.
const Selection::IndicesList& list = selection.get_volume_idxs();
for (const auto& idx : list)
if (selection.get_volume(idx)->is_outside)
if (selection.get_volume(idx)->is_outside && selection.get_volume(idx)->composite_id.volume_id >= 0)
return false;
return true;