diff --git a/src/libslic3r/GCode/SeamPlacer.cpp b/src/libslic3r/GCode/SeamPlacer.cpp index c333abfe40..761b8caa24 100644 --- a/src/libslic3r/GCode/SeamPlacer.cpp +++ b/src/libslic3r/GCode/SeamPlacer.cpp @@ -697,8 +697,8 @@ struct SeamComparator } // the penalites are kept close to range [0-1.x] however, it should not be relied upon - float penalty_a = a.overhang + a.visibility + angle_importance * compute_angle_penalty(a.local_ccw_angle) + distance_penalty_a; - float penalty_b = b.overhang + b.visibility + angle_importance * compute_angle_penalty(b.local_ccw_angle) + distance_penalty_b; + float penalty_a = a.overhang + a.visibility + a.extend_overhang + angle_importance * compute_angle_penalty(a.local_ccw_angle) + distance_penalty_a; + float penalty_b = b.overhang + b.visibility + b.extend_overhang + angle_importance * compute_angle_penalty(b.local_ccw_angle) + distance_penalty_b; return penalty_a < penalty_b; } @@ -731,8 +731,8 @@ struct SeamComparator if (setup == SeamPosition::spRear) { return a.position.y() + SeamPlacer::seam_align_score_tolerance * 5.0f > b.position.y(); } - float penalty_a = a.overhang + a.visibility + angle_importance * compute_angle_penalty(a.local_ccw_angle); - float penalty_b = b.overhang + b.visibility + angle_importance * compute_angle_penalty(b.local_ccw_angle); + float penalty_a = a.overhang + a.extend_overhang + a.visibility + angle_importance * compute_angle_penalty(a.local_ccw_angle); + float penalty_b = b.overhang + b.extend_overhang + b.visibility + angle_importance * compute_angle_penalty(b.local_ccw_angle); return penalty_a <= penalty_b || penalty_a - penalty_b < SeamPlacer::seam_align_score_tolerance; } @@ -968,12 +968,50 @@ void SeamPlacer::calculate_overhangs_and_layer_embedding(const PrintObject *po) bool should_compute_layer_embedding = regions_with_perimeter > 1; std::unique_ptr current_layer_distancer = std::make_unique(po->layers()[layer_idx]); - for (SeamCandidate &perimeter_point : layers[layer_idx].points) { + int points_size = layers[layer_idx].points.size(); + for (size_t i = 0; i < points_size; i++) { + SeamCandidate &perimeter_point = layers[layer_idx].points[i]; Vec2f point = Vec2f{perimeter_point.position.head<2>()}; if (prev_layer_distancer.get() != nullptr) { perimeter_point.overhang = prev_layer_distancer->distance_from_perimeter(point) + 0.6f * perimeter_point.perimeter.flow_width - tan(SeamPlacer::overhang_angle_threshold) * po->layers()[layer_idx]->height; perimeter_point.overhang = perimeter_point.overhang < 0.0f ? 0.0f : perimeter_point.overhang; + if (perimeter_point.overhang > 0.0f) { + //BBS. extend overhang range + float dist = 0.0f; + size_t idx = i; + size_t start_index = layers[layer_idx].points[i].perimeter.start_index; + size_t end_index = layers[layer_idx].points[i].perimeter.end_index; + float lensLimit = 3.0f; + bool flage = true; + layers[layer_idx].points[i].extend_overhang += gauss(0.0f, 0.0f, 1.0f, 0.005f); + + while (idx != i || flage) { + flage = false; + int prev = idx; + idx = idx == start_index ? end_index - 1 : idx - 1; + dist += sqrt((layers[layer_idx].points[idx].position.head<2>() - layers[layer_idx].points[prev].position.head<2>()).squaredNorm()); + if (dist > lensLimit) + break; + else + layers[layer_idx].points[idx].extend_overhang += gauss(dist, 0.0f, 1.0f, 0.005f); + } + + idx = i; + dist = 0.0f; + flage = true; + + while (idx != i || flage) { + flage = false; + int prev = idx; + idx = idx == end_index - 1 ? start_index : idx + 1; + dist += sqrt((layers[layer_idx].points[idx].position.head<2>() - layers[layer_idx].points[prev].position.head<2>()).squaredNorm()); + if (dist > lensLimit) + break; + else + layers[layer_idx].points[idx].extend_overhang += gauss(dist, 0.0f, 1.0f, 0.005f); + } + } } if (should_compute_layer_embedding) { // search for embedded perimeter points (points hidden inside the print ,e.g. multimaterial join, best position for seam) diff --git a/src/libslic3r/GCode/SeamPlacer.hpp b/src/libslic3r/GCode/SeamPlacer.hpp index 43727f1731..1bc1c72357 100644 --- a/src/libslic3r/GCode/SeamPlacer.hpp +++ b/src/libslic3r/GCode/SeamPlacer.hpp @@ -76,6 +76,7 @@ struct SeamCandidate Perimeter &perimeter; float visibility; float overhang; + float extend_overhang=0.0f; // distance inside the merged layer regions, for detecting perimeter points which are hidden indside the print (e.g. multimaterial join) // Negative sign means inside the print, comes from EdgeGrid structure float embedded_distance;