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Flip X mouse deltas if bed is upside down (when camera up vector has negative Z)
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3 changed files with 7 additions and 1 deletions
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@ -22,6 +22,7 @@ struct Camera
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float phi;
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// float distance;
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bool requires_zoom_to_bed;
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bool inverted_phi;
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private:
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Vec3d m_target;
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