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Reddish background when detected out of print volume toolpaths
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8 changed files with 57 additions and 18 deletions
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@ -1787,6 +1787,11 @@ void _3DScene::enable_force_zoom_to_bed(wxGLCanvas* canvas, bool enable)
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s_canvas_mgr.enable_force_zoom_to_bed(canvas, enable);
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}
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void _3DScene::enable_dynamic_background(wxGLCanvas* canvas, bool enable)
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{
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s_canvas_mgr.enable_dynamic_background(canvas, enable);
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}
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void _3DScene::allow_multisample(wxGLCanvas* canvas, bool allow)
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{
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s_canvas_mgr.allow_multisample(canvas, allow);
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