Scale gizmo rendering

This commit is contained in:
Enrico Turri 2018-06-13 15:44:04 +02:00
parent 099d59ad27
commit 3a19b81cef
4 changed files with 132 additions and 52 deletions

View file

@ -1125,17 +1125,6 @@ void GLCanvas3D::Gizmos::set_enabled(bool enable)
m_enabled = enable;
}
void GLCanvas3D::Gizmos::select(EType type)
{
if (m_gizmos.find(type) != m_gizmos.end())
m_current = type;
}
void GLCanvas3D::Gizmos::reset_selection()
{
m_current = Undefined;
}
void GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos)
{
if (!m_enabled)
@ -1180,7 +1169,18 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi
// we currently use circular icons for gizmo, so we check the radius
if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size)
it->second->set_state((it->second->get_state() == GLGizmoBase::On) ? GLGizmoBase::Off : GLGizmoBase::On);
{
if ((it->second->get_state() == GLGizmoBase::On))
{
it->second->set_state(GLGizmoBase::Off);
m_current = Undefined;
}
else
{
it->second->set_state(GLGizmoBase::On);
m_current = it->first;
}
}
else
it->second->set_state(GLGizmoBase::Off);
@ -1190,15 +1190,23 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Poi
void GLCanvas3D::Gizmos::reset_all_states()
{
if (!m_enabled)
return;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if (it->second != nullptr)
it->second->set_state(GLGizmoBase::Off);
}
m_current = Undefined;
}
bool GLCanvas3D::Gizmos::contains_mouse() const
{
if (!m_enabled)
return false;
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{
if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::Hover))
@ -1208,7 +1216,7 @@ bool GLCanvas3D::Gizmos::contains_mouse() const
return false;
}
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
{
if (!m_enabled)
return;
@ -1219,9 +1227,10 @@ void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas) const
::glLoadIdentity();
_render_overlay(canvas);
_render_current_gizmo();
::glPopMatrix();
_render_current_gizmo(box);
}
void GLCanvas3D::Gizmos::_reset()
@ -1256,13 +1265,13 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas) const
}
}
void GLCanvas3D::Gizmos::_render_current_gizmo() const
void GLCanvas3D::Gizmos::_render_current_gizmo(const BoundingBoxf3& box) const
{
GizmosMap::const_iterator it = m_gizmos.find(m_current);
if (it == m_gizmos.end())
return;
it->second->render();
it->second->render(box);
}
float GLCanvas3D::Gizmos::_get_total_overlay_height() const
@ -2603,14 +2612,14 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_picking_enabled)
_on_select(volume_idx);
// The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y,
// an converts the screen space coordinate to unscaled object space.
Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX) : _mouse_to_3d(pos);
if (volume_idx != -1)
{
if (evt.LeftDown() && m_moving_enabled)
{
// The mouse_to_3d gets the Z coordinate from the Z buffer at the screen coordinate pos x, y,
// an converts the screen space coordinate to unscaled object space.
Pointf3 pos3d = (volume_idx == -1) ? Pointf3(DBL_MAX, DBL_MAX) : _mouse_to_3d(pos);
// Only accept the initial position, if it is inside the volume bounding box.
BoundingBoxf3 volume_bbox = m_volumes.volumes[volume_idx]->transformed_bounding_box();
volume_bbox.offset(1.0);
@ -2895,6 +2904,17 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
return bb;
}
BoundingBoxf3 GLCanvas3D::_selected_volumes_bounding_box() const
{
BoundingBoxf3 bb;
for (const GLVolume* volume : m_volumes.volumes)
{
if ((volume != nullptr) && volume->selected)
bb.merge(volume->transformed_bounding_box());
}
return bb;
}
void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
{
// Calculate the zoom factor needed to adjust viewport to bounding box.
@ -3150,7 +3170,6 @@ void GLCanvas3D::_render_axes(bool depth_test) const
void GLCanvas3D::_render_objects() const
{
if (m_volumes.empty())
return;
::glEnable(GL_LIGHTING);
@ -3343,7 +3362,7 @@ void GLCanvas3D::_render_volumes(bool fake_colors) const
void GLCanvas3D::_render_gizmo() const
{
m_gizmos.render(*this);
m_gizmos.render(*this, _selected_volumes_bounding_box());
}
float GLCanvas3D::_get_layers_editing_cursor_z_relative() const
@ -4079,16 +4098,13 @@ void GLCanvas3D::_on_move(const std::vector<int>& volume_idxs)
void GLCanvas3D::_on_select(int volume_idx)
{
int id = -1;
if (volume_idx < (int)m_volumes.volumes.size())
{
if (volume_idx != -1)
if ((volume_idx != -1) && (volume_idx < (int)m_volumes.volumes.size()))
{
if (m_select_by == "volume")
id = m_volumes.volumes[volume_idx]->volume_idx();
else if (m_select_by == "object")
id = m_volumes.volumes[volume_idx]->object_idx();
}
}
m_on_select_object_callback.call(id);
}

View file

@ -350,22 +350,19 @@ public:
bool is_enabled() const;
void set_enabled(bool enable);
void select(EType type);
void reset_selection();
void update_hover_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
void reset_all_states();
bool contains_mouse() const;
void render(const GLCanvas3D& canvas) const;
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;
private:
void _reset();
void _render_overlay(const GLCanvas3D& canvas) const;
void _render_current_gizmo() const;
void _render_current_gizmo(const BoundingBoxf3& box) const;
float _get_total_overlay_height() const;
};
@ -557,6 +554,7 @@ private:
void _resize(unsigned int w, unsigned int h);
BoundingBoxf3 _max_bounding_box() const;
BoundingBoxf3 _selected_volumes_bounding_box() const;
void _zoom_to_bounding_box(const BoundingBoxf3& bbox);
float _get_zoom_to_bounding_box_factor(const BoundingBoxf3& bbox) const;

View file

@ -1,6 +1,9 @@
#include "GLGizmo.hpp"
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/BoundingBox.hpp"
#include <GL/glew.h>
#include <iostream>
@ -16,6 +19,11 @@ GLGizmoBase::~GLGizmoBase()
{
}
bool GLGizmoBase::init()
{
return on_init();
}
GLGizmoBase::EState GLGizmoBase::get_state() const
{
return m_state;
@ -36,9 +44,9 @@ int GLGizmoBase::get_textures_size() const
return m_textures[Off].get_width();
}
bool GLGizmoBase::init()
void GLGizmoBase::render(const BoundingBoxf3& box) const
{
return on_init();
on_render(box);
}
GLGizmoRotate::GLGizmoRotate()
@ -49,11 +57,6 @@ GLGizmoRotate::GLGizmoRotate()
{
}
void GLGizmoRotate::render() const
{
std::cout << "GLGizmoRotate::render()" << std::endl;
}
bool GLGizmoRotate::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
@ -73,6 +76,14 @@ bool GLGizmoRotate::on_init()
return true;
}
void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
std::cout << "GLGizmoRotate::render()" << std::endl;
}
const float GLGizmoScale::Offset = 5.0f;
const float GLGizmoScale::SquareHalfSize = 2.0f;
GLGizmoScale::GLGizmoScale()
: GLGizmoBase()
, m_scale_x(1.0f)
@ -81,11 +92,6 @@ GLGizmoScale::GLGizmoScale()
{
}
void GLGizmoScale::render() const
{
std::cout << "GLGizmoScale::render()" << std::endl;
}
bool GLGizmoScale::on_init()
{
std::string path = resources_dir() + "/icons/overlay/";
@ -105,5 +111,56 @@ bool GLGizmoScale::on_init()
return true;
}
void GLGizmoScale::on_render(const BoundingBoxf3& box) const
{
::glDisable(GL_LIGHTING);
::glDisable(GL_DEPTH_TEST);
const Pointf3& size = box.size();
const Pointf3& center = box.center();
Pointf3 half_scaled_size = 0.5 * Pointf3((coordf_t)m_scale_x * size.x, (coordf_t)m_scale_y * size.y, (coordf_t)m_scale_z * size.z);
coordf_t min_x = center.x - half_scaled_size.x - (coordf_t)Offset;
coordf_t max_x = center.x + half_scaled_size.x + (coordf_t)Offset;
coordf_t min_y = center.y - half_scaled_size.y - (coordf_t)Offset;
coordf_t max_y = center.y + half_scaled_size.y + (coordf_t)Offset;
::glLineWidth(2.0f);
::glBegin(GL_LINE_LOOP);
// draw outline
::glColor3f(1.0f, 1.0f, 1.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glEnd();
// draw grabbers
::glColor3f(1.0f, 0.38f, 0.0f);
::glDisable(GL_CULL_FACE);
_render_square(Pointf3(min_x, min_y, 0.0));
_render_square(Pointf3(max_x, min_y, 0.0));
_render_square(Pointf3(max_x, max_y, 0.0));
_render_square(Pointf3(min_x, max_y, 0.0));
::glEnable(GL_CULL_FACE);
}
void GLGizmoScale::_render_square(const Pointf3& center) const
{
float min_x = (float)center.x - SquareHalfSize;
float max_x = (float)center.x + SquareHalfSize;
float min_y = (float)center.y - SquareHalfSize;
float max_y = (float)center.y + SquareHalfSize;
::glBegin(GL_TRIANGLES);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glEnd();
}
} // namespace GUI
} // namespace Slic3r

View file

@ -4,6 +4,10 @@
#include "../../slic3r/GUI/GLTexture.hpp"
namespace Slic3r {
class BoundingBoxf3;
class Pointf3;
namespace GUI {
class GLGizmoBase
@ -35,10 +39,11 @@ public:
unsigned int get_textures_id() const;
int get_textures_size() const;
virtual void render() const = 0;
void render(const BoundingBoxf3& box) const;
protected:
virtual bool on_init() = 0;
virtual void on_render(const BoundingBoxf3& box) const = 0;
};
class GLGizmoRotate : public GLGizmoBase
@ -50,14 +55,16 @@ class GLGizmoRotate : public GLGizmoBase
public:
GLGizmoRotate();
void render() const;
protected:
virtual bool on_init();
virtual void on_render(const BoundingBoxf3& box) const;
};
class GLGizmoScale : public GLGizmoBase
{
static const float Offset;
static const float SquareHalfSize;
float m_scale_x;
float m_scale_y;
float m_scale_z;
@ -65,10 +72,12 @@ class GLGizmoScale : public GLGizmoBase
public:
GLGizmoScale();
void render() const;
protected:
virtual bool on_init();
virtual void on_render(const BoundingBoxf3& box) const;
private:
void _render_square(const Pointf3& center) const;
};
} // namespace GUI